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Re: Hades

Posted: Fri Mar 06, 2020 7:01 am
by Nekodase
DebugKeyScreen on Pressing F12.

Image

This is simply telling what keys are used for debugging. The actual features are simply inaccessible. There's a separate debug build, which is not released to the public.

Re: Hades

Posted: Tue Mar 17, 2020 8:28 pm
by dafirus
I´ll try all .CT ... Lets see...

No one works in last version of the game! :? :(

Re: Hades

Posted: Fri Mar 20, 2020 5:29 pm
by cfemen
Nekodase wrote:
Fri Mar 06, 2020 7:01 am
DebugKeyScreen on Pressing F12.

This is simply telling what keys are used for debugging. The actual features are simply inaccessible. There's a separate debug build, which is not released to the public.
well you are doing something wrong...i said in my post its fully working, so why you are writing "simply inaccessible" ... :?
keys are not enabled, you need to init them first...but you can even use the menu without them(click on the entrys)
//
just tested on 26833
works fine - Spawning Gold / Spawn Health / Add All Ressources / God Mode

well okay DLL for 26833:
pw : cfefrf

-backup original Engine.dll in \x64
-replace with my one
-press ESC to open debug menu and you can click on the entrys or you can use the debug keys that are shown

note : Ctrl+M shortcut key has bugs, click on the entry to spawn the resources!
and some options like "ToggleLuaVariableSearch" will toggle the debug key activ status.

Re: Hades

Posted: Mon May 11, 2020 1:49 pm
by JSSM
can any one made newest version CT files?
i got stuck on register called "r14" saved correct address of hp or any else i wanna cheat , but can't read it correctly by mov command
bother

Hades

Posted: Tue Jun 16, 2020 7:07 am
by tealsack
Anyway or any cheat table to lower your resources. I used the dev commands with Engine.dll and I have too much. I didn't want to have that much of an advantage when unlocking stuff.

[automerge]1592984896[/automerge]

The old Engine.dll does not work anymore

Re: Hades

Posted: Wed Jul 08, 2020 9:01 pm
by Dat Frame Rate
Game has been updated and the old Engine.dll doesnt work anymore, please update.
Thanks in advance :D

Re: Hades

Posted: Wed Jul 15, 2020 2:57 am
by dnfx27
cfemen wrote:
Fri Mar 20, 2020 5:29 pm
well okay DLL for 26833:
Care making a modded dll for 0.31726 :)?

Re: Hades

Posted: Fri Sep 18, 2020 8:29 am
by RedKaezar
Game hit 1.0 today.

Re: Hades

Posted: Sat Sep 19, 2020 4:36 pm
by Zanzer

Re: Hades

Posted: Thu Oct 08, 2020 12:06 pm
by ThatHippieGuy
Here's a currency table if anyone needs, I haven't included coins and gemstones but the following is included:
• gifts
• keys
• diamonds
• ambroisa
• darkness

Re: Hades

Posted: Tue Oct 20, 2020 4:12 pm
by LillyanaKabal
ThatHippieGuy wrote:
Thu Oct 08, 2020 12:06 pm
Here's a currency table if anyone needs, I haven't included coins and gemstones but the following is included:
• gifts
• keys
• diamonds
• ambroisa
• darkness
It's nt picking up anything unfortunately.

Re: Hades

Posted: Tue Nov 03, 2020 9:43 pm
by Tarnation
Has anyone figured out how to manipulate room data? I actually like the balance they have for currencies and whatnot, but I'd love to have an "endless" run in a layer and farm into a juggernaut. Be a great way to snag some of the prophecies too.

It'd also be nice to affect what boons you can get. Not just on the individual list, but something like an "Only Ares" run. Or hit 4 daedalus hammers (not even sure the game can handle that).

I found the chamber number holder, but modifying it doesn't actually affect the run, and I've no idea how to even start looking for room traits, like reward options or if a room will have a fishing spot.

Re: Hades

Posted: Wed Nov 11, 2020 1:47 pm
by runejade
may we get an update for 1.36645. i have failed to activate any tables so far, even after following the instructions

Re: Hades

Posted: Thu Nov 12, 2020 12:01 am
by runejade
or if i may ask, what is neccessary to make the latest ct work in the current hades

Re: Hades

Posted: Tue Dec 01, 2020 2:02 am
by JZ0125
cfemen wrote:
Sun Feb 09, 2020 5:01 pm
well, I broke the game :D

what i did:

Created New Instance of DebugKeyScreen in the OpenPauseScreen Method.
Get the Instance of ScreenManager
Initialize the DebugKeyScreen Instance Buttons with the Instance of ScreenManager
Add the Initialized Instance to the List screens<GameScreens> of the ScreenManager.

Result:
Image

fully working dev-menu that can be toggled with Escape :)
ToggleGodMode = +One Hit Kills :D
Hi, may I ask what is the tool you used to modify the engine.dll. I'm using dnSpy currently.

Also, just wondering if you have successfully tried your method in one of the post 1.0 version? I was unable to get the screen to show up by hijacking esc key process OpenPauseScreen()... I really would love to learn how you did it. Any help is sincerely appreciated. Thank yoU!