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Re: [Request] Project QT

Posted: Wed Feb 14, 2024 8:22 am
by azvameth254
Thanks at least ppl can still get short amount of fun time

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 8:23 am
by iXen
azvameth254 wrote:
Wed Feb 14, 2024 8:21 am
no worries if only was there a auto win
Oki :3

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 9:34 am
by iXen
Found a new address :3
No Loss Combo (For Missions)
Image

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 9:40 am
by azvameth254
iXen wrote:
Wed Feb 14, 2024 9:34 am
Found a new address :3
No Loss Combo (For Missions)
Image
omg this one is great can you make a new dll with this feature and if you can lower the damage without knowing the enemy hp will be great too from 9999999 to like 50000 for hit cuz i know guys having highest damage at 2 M without mod so that devs cant catch us

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 9:43 am
by azvameth254
iXen wrote:
Wed Feb 14, 2024 9:34 am
Found a new address :3
No Loss Combo (For Missions)
Image
oh nvm ppl cant see your profile so its not instant ban as long as the devs didn't login to your account emm intresting but still if you can make like 50000 damage instead of 9999999 will help

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 9:44 am
by azvameth254
per hit

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 9:52 am
by azvameth254
iXen wrote:
Wed Feb 14, 2024 9:34 am
Found a new address :3
No Loss Combo (For Missions)
Image
and for the combo max combo needed is 7 so if you can make 7 is enough more then that is going to be obvious for the devs too

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 10:42 am
by iXen
azvameth254 wrote:
Wed Feb 14, 2024 9:52 am
and for the combo max combo needed is 7 so if you can make 7 is enough more then that is going to be obvious for the devs too
I'd like to consider this.

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 10:47 am
by azvameth254
iXen wrote:
Wed Feb 14, 2024 10:42 am
azvameth254 wrote:
Wed Feb 14, 2024 9:52 am
and for the combo max combo needed is 7 so if you can make 7 is enough more then that is going to be obvious for the devs too
I'd like to consider this.
Thanks

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 11:53 am
by iXen
azvameth254 wrote:
Wed Feb 14, 2024 10:47 am
Thanks
I have create a new post about this Project QT Cheat Project QT Cheat (Steam)

Re: [Request] Project QT

Posted: Wed Feb 14, 2024 5:48 pm
by Annonymous
azvameth254 wrote:
Wed Feb 14, 2024 8:21 am
iXen wrote:
Wed Feb 14, 2024 8:16 am
azvameth254 wrote:
Wed Feb 14, 2024 7:48 am
But There a a problem the damage count show on your profile i think so it wil be obvious that you are using hack is there a way to low the damage just enough to kill the enemy
Thank for you advice..

As I mentioned that I'm too lazy for it xD
But yeah there's a way that you scan enemy HP then calculate and attack it with damage that equal or greater than the enemy HP (randomize the damage but not giving damage like 9999..)
no worries if only was there a auto win
+1 for the idea

the auto win will do the trick untill someone else (or you again) decide to do the rest work

Re: [Request] Project QT

Posted: Wed Feb 28, 2024 5:21 pm
by Daniel_Eg01
I have a question and it is if you can make the same one for another game in particular, it is the "king of kinks" it is also found in Steam. ty

Re: [Request] Project QT

Posted: Fri Mar 29, 2024 9:01 pm
by byalexy25
+1

Re: [Request] Project QT

Posted: Sat May 04, 2024 7:11 pm
by 9Mango
would be good if someone makes this and add a gem hack