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Re: [Request] Idle Skilling

Posted: Sat Oct 22, 2022 7:31 pm
by shiin
RoseStarlight wrote:
Sat Oct 22, 2022 7:23 pm
Anyone found the lines for crystal eyes? Would like to do something like the gem candies.
I sent it in the post above

Re: [Request] Idle Skilling

Posted: Sat Oct 22, 2022 7:56 pm
by shadowmatrix27893
RoseStarlight wrote:
Sat Oct 22, 2022 7:23 pm
Anyone found the lines for crystal eyes? Would like to do something like the gem candies.
The second half of the post before yours is the crystal eyes.

Re: [Request] Idle Skilling

Posted: Sat Oct 22, 2022 8:44 pm
by fadelite1
I'm guessing the update broke old Qno2x.js file since my time candies are only doing the normal hours?

Re: [Request] Idle Skilling

Posted: Sat Oct 22, 2022 9:08 pm
by RoseStarlight
shiin wrote:
Sat Oct 22, 2022 7:31 pm
RoseStarlight wrote:
Sat Oct 22, 2022 7:23 pm
Anyone found the lines for crystal eyes? Would like to do something like the gem candies.
I sent it in the post above
Ohh, apologies, i didn't see the post! Thanks a bunch!

Re: [Request] Idle Skilling

Posted: Sat Oct 22, 2022 10:43 pm
by Yorbo
I made the changes from before for the crystal eyes, but I already bought the 1st barn egg upgrade and the cost still shows 230. Any way to reset that or change it to 0?

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 2:16 am
by Reaper1183
Anyone able to figure out how to unlock Golden Boy (number 56 pet). Before Afterlife came out I had it unlocked, but ran into that bug that makes you lose progress and lost it, but the spelunker area still says its complete. I tried to add it to the area below, but it didn't work at least so far hatching.

this._NEWPETBaseChance.splice(41, 0, 5e-8),
this._NEWPETBaseChance.splice(42, 0, 1e-8),
this._NEWPETBaseChance.splice(43, 0, 1e-9),
this._NEWPETBaseChance.splice(44, 0, 1e-10),
this._NEWPETBaseChance.splice(45, 0, 1e-11),
this._NEWPETBaseChance.splice(56, 0, 4e-7);

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 2:35 am
by itsuadman
am i just dense or something how do you generate blue power in the realm? i searched google but havent seen a thing and the game help guide has nothing

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 3:14 am
by shiin
itsuadman wrote:
Sun Oct 23, 2022 2:35 am
am i just dense or something how do you generate blue power in the realm? i searched google but havent seen a thing and the game help guide has nothing
u need use the tower

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 3:17 am
by itsuadman
i have the tower but i have 0/10 energy with no indication as to how to increase it, thats where im stuck\
edit: as in the tower generates nothing itself


Editx2: the lizard side of the babby egg has charge generation as a perk thats how its done if anyone else gets stumped

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 9:39 am
by shiin
[Link]

in app.asar

update, here all the old changes are kept but now the boss health will always be the red bar, no need to worry about leveling the damn hippo rainbow to pass certain bosses

edit:remember you need to reset to start counting!!!

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 2:52 pm
by inkdrgn
thank you!

Would it be possible to speed up tunnelers? Before the update I had taken them up to purple X

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 4:26 pm
by Shedar
Have you found Crystal eyes currency yet? It seems stored in an array maybe here
{e=b.engine.getGameAttribute("RealmStuff");var t=b.engine.getGameAttribute("RealmStuff")[41];e[41]=

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 9:56 pm
by shadowmatrix27893
Shedar wrote:
Sun Oct 23, 2022 4:26 pm
Have you found Crystal eyes currency yet? It seems stored in an array maybe here
{e=b.engine.getGameAttribute("RealmStuff");var t=b.engine.getGameAttribute("RealmStuff")[41];e[41]=
shiin found the lines for the premium store costs, just use negative values if you want more eyes

XS.randolistNUMreal = function () {
return [
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
[0, 1, 2, 5, 6, 7, 12, 14, 16, 18, 19, 20, 21, 22, 23, 25, 26, 29, 30, 31, 32, 33, 34, 36, 37, 38, 40, 41, 43, 44, 45, 46],
[4, 8, 9, 10, 13, 15, 24, 35, 39, 42],
----> [0, 0, 0, 0, 0, 0, 0],
[25, 15, 25, 99999, 99999, 99999, 99999]

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 9:59 pm
by Yorbo
I was able to increase my gold income so much that I got to NAN money. Which means I could upgrade a minion so much I get NAN realm exp when I banish it. This gets me to 1023 realm lvl and "NNENN" exp to next level. One side effect of this is that purple damage required for a boss is tied to realm level and I now have NAN purple damage required to pass but that's impossible. I've locked myself from progressing :(

Re: [Request] Idle Skilling

Posted: Sun Oct 23, 2022 10:58 pm
by shiin
Yorbo wrote:
Sun Oct 23, 2022 9:59 pm
I was able to increase my gold income so much that I got to NAN money. Which means I could upgrade a minion so much I get NAN realm exp when I banish it. This gets me to 1023 realm lvl and "NNENN" exp to next level. One side effect of this is that purple damage required for a boss is tied to realm level and I now have NAN purple damage required to pass but that's impossible. I've locked myself from progressing :(
I recently posted another changed file that solves this problem that make all the bosses' health to be the red bar, you use this new code and resets that all bosses will be with red health