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Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 3:49 pm
by XiNingXien
pallen0304 wrote:
Wed Sep 07, 2022 3:42 pm
XiNingXien wrote:
Wed Sep 07, 2022 3:10 pm
did u try to mod the quantity of the small bags that unlock clothing? will try ur method of modding amount of items when I get to it and maybe give it a try later tonight :)
Oooh, great idea- I just tried it, but sadly, no great luck. It does let you modify the stack and open it multiple times... but every bag in the stack gives the same clothing item. So, reasonable to assume each "clothing bag" has an Item Id associated with it we'd have to identify & modify to change what it unlocks.
Awww dang that means they are probably not as random as I thought lol thanks for testing :)
Idk what I did but I managed to get the founders pack reward 2x (I was modding stuff after claiming it the first time (gold coins etc) and closed the game after logging in today I was send the same package again maybe there is a way to let the game send it to you more often?)
Image

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 4:05 pm
by Akira
How about folowing the request template at first?
viewtopic.php?p=42116#p42116
Game engine is for example Unity.

After attaching CE to the process of a unity game you'll see Mono in the top bar of CE.
You can click that, Activate mono features, go to .NET Info, in the new window select the dll which holds the game specific functions, in most cases it's Assembly-CSharp and from there you can browse through classes in the middle part of the window and on the right side you'll see what functions each class holds.

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 5:00 pm
by Rhark
Just unlocked all the achievements, game is designed to be a mega grind.

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 5:23 pm
by Martijn1234
Possible to add Noclip cause there's a memories behind a telescope i cant get to

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 6:13 pm
by junior_clk
there is a cheat engine file made by ColonelRVH

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 6:32 pm
by Akira
Inf. Mana
Copy the code from below, open CE and press Ctrl+V to paste it in.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Inf. Mana"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]

Meta.ProfilePlayer.SpendMana:
  db C3

{$LUA}
memrec.Color = 0x0000FF00 --;Green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF --;Red
{$ASM}

Meta.ProfilePlayer.SpendMana:
  db 48 89 5C 24 10

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Move Speed Multiplier
Copy the code from below, open CE and press Ctrl+V to paste it in.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Move Speed Multiplier"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>

{$LUA}
if not monopipe then LaunchMonoDataCollector() end
{$ASM}
[ENABLE]

aobscanmodule(RunSpeedMultiplier,GameAssembly.dll,F3xxxxxxxxxxxxxxxx48xxxxxxxxxxxxxxxxxx33xxxxxxxxxxxx48xxxxxxxxxxxxxx8Bxxxxxxxxxxxx89xxxx48)
alloc(newmem,$1000,RunSpeedMultiplier)
alloc(bytesRunSpeedMultiplier,9)

label(code)
label(return)

bytesRunSpeedMultiplier:
  readmem(RunSpeedMultiplier,9)

newmem:
code:
  movss xmm9,[RunSpeedMultiplierFake]
  jmp return

RunSpeedMultiplierFake:
  dd (float)10 //;Change value as you please

RunSpeedMultiplier:
  jmp newmem
  nop 4
return:
registersymbol(RunSpeedMultiplier)
registersymbol(RunSpeedMultiplierFake)
registersymbol(bytesRunSpeedMultiplier)

{$LUA}
memrec.Color = 0x0000FF00 --;Green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF --;Red
{$ASM}

RunSpeedMultiplier:
  readmem(bytesRunSpeedMultiplier,9)

unregistersymbol(RunSpeedMultiplier)
unregistersymbol(RunSpeedMultiplierFake)
unregistersymbol(bytesRunSpeedMultiplier)
dealloc(bytesRunSpeedMultiplier)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>327728</ID>
          <Description>"RunSpeedMultiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>RunSpeedMultiplierFake</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 6:35 pm
by XiNingXien
junior_clk wrote:
Wed Sep 07, 2022 6:13 pm
there is a cheat engine file made by ColonelRVH
thanks for sharing :) only feature that I used was the exp multiplier (max lvl is 40) sadly it only works for the characters lvl :3

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 8:12 pm
by junior_clk
XiNingXien wrote:
Wed Sep 07, 2022 6:35 pm
junior_clk wrote:
Wed Sep 07, 2022 6:13 pm
there is a cheat engine file made by ColonelRVH
thanks for sharing :) only feature that I used was the exp multiplier (max lvl is 40) sadly it only works for the characters lvl :3
sorry didnt try it yet, just wanted to share ;)

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 8:13 pm
by Jitsuko
where can i find the cheat engine file? link if possible

Re: [Requests] Disney Dreamlight Valley

Posted: Fri Sep 09, 2022 12:12 pm
by jayoh420
Martijn1234 wrote:
Wed Sep 07, 2022 5:23 pm
Possible to add Noclip cause there's a memories behind a telescope i cant get to
Would appreciate this if someone could make it happen as well. Doing Donalds quest line, got to the part where i gotta clean up his boat and one quest item is stuck inside the table smh

Re: [Requests] Disney Dreamlight Valley

Posted: Fri Sep 09, 2022 9:24 pm
by GbProudmourd
Martijn1234 wrote:
Wed Sep 07, 2022 5:23 pm
Possible to add Noclip cause there's a memories behind a telescope i cant get to
This is actually the cheat many we need right now. Specially because I haven't see any patch for fix it or anything.

Re: [Requests] Disney Dreamlight Valley

Posted: Sat Sep 10, 2022 2:42 am
by jayoh420
GbProudmourd wrote:
Fri Sep 09, 2022 9:24 pm
Martijn1234 wrote:
Wed Sep 07, 2022 5:23 pm
Possible to add Noclip cause there's a memories behind a telescope i cant get to
This is actually the cheat many we need right now. Specially because I haven't see any patch for fix it or anything.
For real i wish i was smart enough to figure it out honestly , its been reported by so many people on the steam forums and they still havent put a patch out.. maybe because the issue is big idk

Re: [Requests] Disney Dreamlight Valley

Posted: Sun Sep 11, 2022 5:43 pm
by GbProudmourd
I read that they "maybe" they will fix in next patch but they haven't even give a date of when it will be patch while posting that they will add more content.
I don't want it to turn in a Sims 4 were the devs middle finger the users about the games bugs.

Re: [Requests] Disney Dreamlight Valley

Posted: Sun Sep 11, 2022 6:57 pm
by raxele123
I need no clip. That stupid donald duck quest is bugged.

Re: [Requests] Disney Dreamlight Valley

Posted: Sun Sep 11, 2022 9:52 pm
by twofacetoo
Any updates on this? The game is honestly pretty fun but PAINFULLY grindy for even basic items.

EG: you need 12 tinkering parts for a WALL-E quest. You get 3 tinkering parts from 2 iron ingots. 1 iron ingot takes 5 iron ore. That's a total of 120 pieces of iron ore you need to mine for the tinkering parts... and iron ore only spawns randomly when you mine certain rocks in certain areas.