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Re: P.A.M.E.L.A

Posted: Sun Apr 30, 2017 7:18 pm
by dragonlord3989
Well that may be it

Re: P.A.M.E.L.A

Posted: Sun Apr 30, 2017 10:39 pm
by Hi its me Ste
it wasnt unfortunately.. the reaction was delayed but being seen still increased agro.. it was probs footstep noise.. at least i managed to find it lol. it was in 4 bytes decibel format.

Re: P.A.M.E.L.A

Posted: Sun Apr 30, 2017 10:40 pm
by Hi its me Ste
all attempts at agro have failed lol. spent the past 3 hours on it. someone more experienced has to do it.

P.A.M.E.L.A

Posted: Sun Jun 21, 2020 12:52 am
by supernet2
Wouldn't mind adding in your CT's that you did publicly? I'd like to take a crack at it, im just to lazy to build the pointers myself, might end up doing so though out of just the desire to get stuff working

[automerge]1592827843[/automerge]

So uh, when im building pointer tables, im almost there, but my problem is that im coming across the pointer tables blowing up to 250-300mb each while im just trying to narrow down values to get a CT working. If i don't do pointer scans i can easily make scripts that work. The problem is, its a per load up of the game, any suggestions guys?