[Request] Hero's Hour v1.5.8

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NineNein
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Re: [Request] Hero's Hour v1.5.8

Post by NineNein »

Still works on Steam version however, i seem to can't find mana value as it changes back and forth. is there a way to do this?

BR41ND34D
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Re: [Request] Hero's Hour v1.5.8

Post by BR41ND34D »

Mana (and movement points) are doubles so they are quite easy to find

TeddyRiggs
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Re: [Request] Hero's Hour v1.5.8

Post by TeddyRiggs »

Can you update it to the recent version?

scaledto10
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Re: [Request] Hero's Hour v1.5.8

Post by scaledto10 »

mana are doubles. But I've found different addresses for map mana & battle mana

jasonthe13
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Re: [Request] Hero's Hour v1.5.8

Post by jasonthe13 »

any mana cheat?

nacekdsnake
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Re: [Request] Hero's Hour v1.5.8

Post by nacekdsnake »

Geo wrote:
Fri Oct 08, 2021 10:13 pm
Super cool update this time. With aSwedishMagyar's enlightening information of variable names, I no longer need to use the VMBuffer and allows for more accurate ways to get offsets. Did a big overhaul with my code and should be much cleaner and quicker.

Here:
Hero's Hour.zip
Edit: Should've re-labeled the setup script... whatever.
Sry, what's the password for this?
Tried "geo", " geo", "Password: geo", none of them works...

GGumi
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Re: [Request] Hero's Hour v1.5.8

Post by GGumi »

also easy cheat mine/mercury for next sell at trade

VirgilSouth
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Re: [Request] Hero's Hour v1.5.8

Post by VirgilSouth »

Spoiler
bloodaxis wrote:
Wed Oct 06, 2021 2:52 pm
I've been fucking around with trying to edit skill ranks and stats and shit, turns out they're all after each other in the addresses.
For example 11358160 is a normal value that selects the skill and 11358170 would be the value for the rank, so far I haven't made a list of what values correspond to what skills but they seem to be from at least 1-~70 or so. Hero stats along with movement are around the memory region of experience too.
Image
I have zero experience with cheat engine so I don't even know how to go about doing a pointer or script or whatever but maybe this'll be of use to someone.

Edit: Made a list of a bunch of the skills so you can change them.

Code: Select all

1: Offense
2: Archery
3: Warding
6: Air Magic
8: Diplomacy
9: Leadership
10: Estates
11: Healing
12: Sorcery
14: Learning
16: Luck
17: Demonology
20: Scouting
22: Regeneration
23: Planning
25: Plunder
26: Engineering
27: Royalty
28: Combat
29: Tactics
30: Creation
31: Champion
34: Legion
35: Toxicology
36: Midas Touch
37: Elementalism
38: Bloodlust
39: Swarming
41: Oligarchy
42: Destruction
44: Mastery
45: Hex
46: Rallying
47: Blessing
48: Wild Anima
49: Lifespark
50: Alchemy
51: Aethermancy
52: Bane
54: Firegating
55: Firetrapping
56: Might
57: Ardour
58: Hunting
59: Taming
60: Shadowcloning
61: Shadowcasting
62: Siren Song
63: Conflux
64: Soul of the Earth
65: Grudge
Using CH trainer i found out that hero stats goes with same difference in order Luck-Morale-Defense-Attack-Spellpower-Knowledge. But their real value doesnt match showed ingame ones except zero ofc. Looks like real value always lower by one point so if you have 2-attack 3-defence 1-knowledge their real vlaues would be 1-2-0 and 0 for 0. But im not 100% shure.

Also in CH trainer pointers show values for currently selected hero but all addresses i found related to specific hero only so obviously there is no easy way to find pointers for stats

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