Dragon Spear

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zoids666
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Re: Dragon Spear

Post by zoids666 »

The orb value seems can not work in v1.003... the inventory looks all Korean and after restarting the game cannot load the savegame... 'm glad I backed up the save game first

nakint
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Re: Dragon Spear

Post by nakint »

zoids666 wrote:
Thu Aug 30, 2018 12:59 pm
The orb value seems can not work in v1.003... the inventory looks all Korean and after restarting the game cannot load the savegame... 'm glad I backed up the save game first
It in Dec. In the table orb adress value in Hex.
Right-Click on it, choose Show as Decimal and change the value.
I tested in 1.003, it worked well.

zoids666
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Re: Dragon Spear

Post by zoids666 »

nakint wrote:
Thu Aug 30, 2018 1:38 pm
It in Dec. In the table orb adress value in Hex.
Right-Click on it, choose Show as Decimal and change the value.
I tested in 1.003, it worked well.
Thanks... It works. Need more time to set the orbs because there are effects that can be stacked and can't be stacked.
Last edited by zoids666 on Thu Aug 30, 2018 4:01 pm, edited 1 time in total.

Tajopt
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Re: Dragon Spear

Post by Tajopt »

Hey! Thank to all of you for your hard work and i want to do this someday like you!

Request: If not done yet and im blind, can we get a level editor? Also, a way to do chasms offline please!

ZabbottWin10
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Re: Dragon Spear

Post by ZabbottWin10 »

nakint wrote:
Thu Aug 30, 2018 1:38 pm
It in Dec. In the table orb adress value in Hex.
Right-Click on it, choose Show as Decimal and change the value.
I tested in 1.003, it worked well.
Thank you very much. It works, 1.003 too.
Though I think this was not how orbs supposed to work in the first place by using model id value, as we could fill them with ruby and mileage which doesn't have any effects yet as well.
Great findings.

love17173
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Re: Dragon Spear

Post by love17173 »

First of all thanks for all your guys hard work !
So is there a way to unlock all the fashion items ?

evanshepherd
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Re: Dragon Spear

Post by evanshepherd »

So any of u guys care to post an detailed instrustion on how to set the orb value?

ZabbottWin10
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Re: Dragon Spear

Post by ZabbottWin10 »

evanshepherd wrote:
Sat Sep 01, 2018 4:22 am
So any of u guys care to post an detailed instrustion on how to set the orb value?
The idea of this orb slot is to fill it with preset effect of costumes in game.
First, you set orb_slot_num to your liking (max 3). In the orb list, Item[0] to Item [2] are your orb slot. They are hexadecimal, so change them to decimal by right-click and then show as decimal. Then you're set to go.

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Zircon
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Re: Dragon Spear

Post by Zircon »

can anyone share some Pets IDs plz ?^^

Subesan
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Re: Dragon Spear

Post by Subesan »

Can we get a Rune editor?

nakint
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Re: Dragon Spear

Post by nakint »

Subesan wrote:
Tue Sep 04, 2018 2:58 am
Can we get a Rune editor?
Try this: viewtopic.php?f=4&t=7768
You can use to get every Runes, The Fragments, Equipments by clearing Stage 1-1.

death821
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Re: Dragon Spear

Post by death821 »

What is the Bunny Warrior's code?

Deivius
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Re: Dragon Spear

Post by Deivius »

Here are the ID's for Random Options and Orbs. (Tested on v1.001)
Credits goes to the guys in the previous posts, i just wanted to place everything in 1 post + the list i made of the orb effects.

Quick (lazy) Tutorial:
1) Select the values of "Item[0]", "Item[1]" and "Item[2]" and change them to Decimals by right clicking and selecting "Show as decimal".
2) Copy and paste 1 code from the list below in 1 slot (effects are stackable).
3) Change the last decimal (xxxx5) into the desired level of effect (5 = Lv5(max))
Random option id's
10005 = Damage +10
10015 = Resistance +5
10025 = Max Health +50
10035 = Mana +30
10045 = Mana Regen p/s +3
10055 = Mana Regen Attacking +3
10065 = Incr. Damage +1.25%
10075 = Crit Chance +2%
10085 = Crit Damage +2%
10095 = Skill Cooldown -1.25%
10105 = Skill Mana Cost -1.25%
10115 = Health Regen p/s +5
10125 = Health Regen Attacking +5
10135 = Crit Defense +5%
10145 = Reduced Damage +1.5%

Orb list layout explanation:
10100010: Default/Invisible Coronet = Effect Lv X
(Y = Class)(X = Effect)
(Y)(xxxxxxx) = (1)(0100010) = (Mana)(Default/Invisible Coronet)
(Y)(xxxxxxx) = (2)(0100010) = (Loki)(Default/Invisible Coronet)

Classes:
1 = Mana
2 = Loki
3 = Myu
4 = Xenock
5 = Tanya
6 = Bart

*Not Important / Code Setup*
Increase x by 10 for within gear set (10 ~ 60)
Increase x by 100 for within gear type


Quick (lazy) Tutorial #2:
1) Change "orb_slot_num" to desired number of slots (max 3).
2) Select the values of "Item[0]", "Item[1]" and "Item[2]" and change them to Decimals by right clicking and selecting "Show as decimal".
3) Copy and paste 1 code from the lists below in 1 slot (effects are stackable and gear type doesn't seem to matter (max Lv5)).
Coronets
10100110 : Hunter Coronet = Crit Damage Lv1
10100210 : Nomad Coronet = Mana Regen p/s Lv1
10100310 : Urheim Coronet = Crit Chance Lv2
10100410 : Frost Seed Coronet = Attack Lv2
10100510 : Dark Crystal Coronet = Incr. Damage Lv2
10100610 : Ashir Coronet = Mana Lv2
10100710 : Deathrock Coronet = Using "Arjunah's Scattering Blade" applies Poison debuff Lv2 on enemy
10100810 : Nightmare Coronet = Using "Indra's Justice" applies Rupture debuff Lv1 on enemy
10100910 : El Guardian Coronet = Regen Mana when taking damage Lv1
10101010 : Angel Coronet = Max Health Lv2
10101110 : Devil Coronet = Movement Speed Lv2
10101210 : Mutation Coronet = Reduced Damage Taken Lv2 when taking damage
10101310 : Emerald Coronet = Using "Daggers of Ramah" applies Silence debuff Lv2 on enemy
10101410 : Goldion Coronet = Skill Cooldown Time Lv1
10101510 : Ruby Metal Coronet = Using "Daggers of Ramah" applies Silence debuff Lv1 on enemy
10300110 : Chimera Coronet = Using "Daggers of Ramah" applies Silence debuff Lv2 on enemy
10300210 : Deus Coronet = Max Health Lv2
10300310 : Beeltrits Coronet = Regen Mana when taking damage Lv3
10300410 : Anemone Coronet = Using "Arjunah's Rain of Death" applies Fire debuff Lv1 on enemy
10300510 : El Sarious Coronet = Mana Regen p/s Lv3
10300610 : Night Xabel Coronet = Crit Chance Lv3
10400110 : Laurel Coronet = Using "Ramah's Charge" applies Slow debuff Lv2 on enemy
10700110 : Moon Knight Coronet = Health Regen p/s Lv2
10700210 : Gravinus Coronet = Mana Regen Lv3 when landing hits
10800110 : Slaughterer Coronet = Attack Lv1
Armors
10100120 : Hunter Armor = Incr. Damage Lv2
10100220 : Nomad Armor = Increased damage when attacking poisoned enemies Lv2
10100320 : Urheim Armor = Using "Arjunah's Rain of Death" applies Fire debuff Lv2 on enemy
10100420 : Frost Seed Armor = Using "Kali's Execution" applies Frost debuff Lv2 on enemy
10100520 : Dark Crystal Armor = Using "Ramah's Charge" applies Slow debuff Lv2 on enemy
10100620 : Ashir Armor = Mana Lv1
10100720 : Deathrock Armor = Using "Arjunah's Scattering Blade" applies Poison debuff Lv1 on enemy
10100820 : Nightmare Armor = Health Regen p/s Lv2
10100920 : El Guardian Armor = Health Regen p/s Lv2
10101020 : Angel Armor = Reduced Skill Cooldown Lv2 when taking damage
10101120 : Devil Armor = Increased damage when attacking slowed enemies Lv2
10101220 : Mutation Armor = Mana Lv2
10101320 : Emerald Armor = Using "Daggers of Ramah" applies Silence debuff Lv1 on enemy
10101420 : Goldion Armor = "Dodge" Skill Cooldown Time Lv2
10101520 : Ruby Metal Armor = Health Regen Lv2 when landing hits
10300120 : Chimera Armor = Using "Daggers of Ramah" applies Silence debuff Lv1 on enemy
10300220 : Deus Armor = Regen Mana when taking damage Lv2
10300320 : Beeltrits Armor = Crit Damage Lv3
10300420 : Anemone Armor = Defense Lv2
10300520 : El Sarious Armor = Crit Chance Lv3
10300620 : Night Xabel Armor = Skill Cooldown Time Lv3
10400120 : Laurel Armor = Using "Ramah's Charge" applies Slow debuff Lv1 on enemy
10700120 : Moon Knight Armor = Reduced Skill Cooldown Lv2 when taking damage
10700220 : Gravinus Armor = Skill Mana Cost Lv3
10800120 : Slaughterer Armor = "Dodge" Skill Cooldown Time Lv2
Weapons
10100130 : Hunter Weapons = Increased damage when attacking poisoned enemies Lv3
10100230 : Nomad Weapons = "Indra's Justice" increased damage Lv3
10100330 : Urheim Weapons = Increased damage when attacking burning enemies Lv4
10100430 : Frost Seed Weapons = Increased damage when attacking frozen enemies Lv4
10100530 : Dark Crystal Weapons = Increased damage when attacking slowed enemies Lv4
10100630 : Ashir Weapons = "Ramah's Charge" increased damage Lv4
10100730 : Deathrock Weapons = Increased damage when attacking poisoned enemies Lv4
10100830 : Nightmare Weapons = Increased damage when attacking ruptured enemies Lv5
10100930 : El Guardian Weapons = "Arjunah's Rain of Death" increased damage Lv5
10101030 : Angel Weapons = "Kali's Execution" increased damage Lv5
10101130 : Devil Weapons = "Kali's Offering" increased damage Lv5
10101230 : Mutation Weapons = "Shiva's Void" increased damage Lv5
10101330 : Emerald Weapons = Increased damage when attacking poisoned enemies Lv4
10101430 : Goldion Weapons = "Indra's Justice" increased damage Lv5
10101530 : Ruby Metal Weapons = "Ramah's Charge" increased damage Lv5
10300130 : Chimera Weapons = "Kali's Offering" increased damage Lv4
10300230 : Deus Weapons = "Kali's Execution" increased damage Lv5
10300330 : Beeltrits Weapons = Increased damage when attacking ruptured enemies Lv5
10300430 : Anemone Weapons = Increased damage when attacking burning enemies Lv5
10300530 : El Sarious Weapons = Increased damage when attacking poisoned enemies Lv5
10300630 : Night Xabel Weapons = Increased damage when attacking slowed enemies Lv5
10400130 : Laurel Weapons = Increased damage when attacking slowed enemies Lv4
10700130 : Moon Knight Weapons = "Shiva's Void" increased damage Lv5
10700230 : Gravinus Weapons = Increased damage when attacking frozen enemies Lv5
10800130 : Slaughterer Weapons = "Arjunah's Rain of Death" increased damage Lv5
Pants
10100140 : Hunter Pants = Defense Lv2
10100240 : Nomad Pants = Reduced Damage Taken Lv2 when taking damage
10100340 : Urheim Pants = Mana Regen Lv2 when landing hits
10100440 : Frost Seed Pants = Mana Lv2
10100540 : Dark Crystal Pants = Ult Gage Fill Lv2 activates when taking damage
10100640 : Ashir Pants = Crit Damage Lv3
10100740 : Deathrock Pants = Crit Damage Lv3
10100840 : Nightmare Pants = Using "Indra's Justice" applies Rupture debuff Lv3 on enemy
10100940 : El Guardian Pants = Regen Mana when taking damage Lv3
10101040 : Angel Pants = Using "Arjunah's Scattering Blade" applies Poison debuff Lv1 on enemy
10101140 : Devil Pants = Increased Damage Lv1
10101240 : Mutation Pants = Ult Gage Fill Lv1 activates when taking damage
10101340 : Emerald Pants = "Arjunah's Scattering Blade" increased damage Lv3 on slowed enemies
10101440 : Goldion Pants = Skill Cooldown Time Lv3
10101540 : Ruby Metal Pants = Using "Daggers of Ramah" applies Silence debuff Lv3 on enemy
10300140 : Chimera Pants = "Bishnu's Cleansing" increased damage Lv3 on poisoned enemies
10300240 : Deus Pants = Skill Mana Cost Lv1
10300340 : Beeltrits Pants = Movement Speed Lv3
10300440 : Anemone Pants = Using "Arjunah's Rain of Death" applies Fire debuff Lv3 on enemy
10300540 : El Sarious Pants = Max Health Lv3
10300640 : Night Xabel Pants = Health Regen Lv3 when landing hits
10400140 : Laurel Pants = "kali's Offering" increased damage Lv3 on poisoned enemies
10700140 : Moon Knight Pants = Incr. Damage Lv1
10700240 : Gravinus Pants = Reduced Damage Taken Lv3 when taking damage
10800140 : Slaughterer Pants = Attack Lv3
Belts
10100150 : Hunter Belt = Resistance to Stun Lv1
10100250 : Nomad Belt = Crit Defense Lv1
10100350 : Urheim Belt = Reduced Damage Taken Lv1
10100450 : Frost Seed Belt = Defense Lv1
10100550 : Dark Crystal Belt = Max Health Lv1
10100650 : Ashir Belt = Reduced Skill Cooldown Lv2 when taking damage
10100750 : Deathrock Belt = Mana Regen Lv2 when landing hits
10100850 : Nightmare Belt = Skill Mana Cost Lv2
10100950 : El Guardian Belt = Skill Cooldown Time Lv2
10101050 : Angel Belt = Using "Arjunah's Scattering Blade" applies Poison debuff Lv3 on enemy
10101150 : Devil Belt = Incr. Damage Lv3
10101250 : Mutation Belt = Ult Gage Fill Lv3 activates when taking damage
10101350 : Emerald Belt = Reduced Skill Cooldown Lv2 when taking damage
10101450 : Goldion Belt = Incr. Damage Lv2
10101550 : Ruby Metal Belt = Attack Lv2
10300150 : Chimera Belt = Ult Gage Fill Lv2 activates when taking damage
10300250 : Deus Belt = Skill Mana Cost Lv3
10300350 : Beeltrits Belt = Resistance to Fire Lv3
10300450 : Anemone Belt = Skill Cooldown Time Lv2
10300550 : El Sarious Belt = Resistance to Frost Lv3
10300650 : Night Xabel Belt = Resistance to Rupture Lv3
10400150 : Laurel Belt = "Arjunah's Scattering Blade" increased damage Lv2 on slowed enemies
10700150 : Moon Knight Belt = Incr. Damage Lv3
10700250 : Gravinus Belt = Resistance to Slow Lv3
10800150 : Slaughterer Belt = "Daggers of Ramah" increased damage Lv2 on poisoned enemies
Wings
10100160 : Hunter Wings = Using "Arjunah's Scattering Blade" applies Poison debuff Lv2 on enemy
10100260 : Nomad Wings = Using "Ramah's Charge" applies Slow debuff Lv2 on enemy
10100360 : Urheim Wings = Using "Arjunah's Rain of Death" applies Fire debuff Lv1 on enemy
10100460 : Frost Seed Wings = Using "Kali's Execution" applies Frost debuff Lv1 on enemy
10100560 : Dark Crystal Wings = Using "Ramah's Charge" applies Slow debuff Lv1 on enemy
10100660 : Ashir Wings = Health Regen Lv2 when landing hits
10100760 : Deathrock Wings = "Dodge" Skill Cooldown Time Lv2
10100860 : Nightmare Wings = Mana Regen p/s Lv2
10100960 : El Guardian Wings = Ult Gage Fill Lv2 activates when taking damage
10101060 : Angel Wings = "Daggers of Ramah" increased damage Lv3 on poisoned enemies
10101160 : Devil Wings = Skill Mana Cost Lv3
10101260 : Mutation Wings = Crit Chance Lv3
10101360 : Emerald Wings = Movement Speed Lv2
10101460 : Goldion Wings = Mana Lv2
10101560 : Ruby Metal Wings = Mana Regen Lv2 when landing hits
10300160 : Chimera Wings = Reduced Damage Taken Lv2
10300260 : Deus Wings = Attack Lv3
10300360 : Beeltrits Wings = Using "Indra's Justice" applies Rupture debuff Lv3 on enemy
10300460 : Anemone Wings = Regen Mana when taking damage Lv2
10300560 : El Sarious Wings = Using "Arjunah's Scattering Blade" applies Poison debuff Lv3 on enemy
10300660 : Night Xabel Wings = Using "Ramah's Charge" applies Slow debuff Lv3 on enemy
10400160 : Laurel Wings = Reduced Damage Taken Lv2
10700160 : Moon Knight Wings = "Bishnu's Cleansing" increased damage Lv3 on poisoned enemies
10700260 : Gravinus Wings = Using "Kali's Execution" applies Frost debuff Lv3 on enemy
10800160 : Slaughterer Wings = Mana Regen p/s Lv2
Enjoy. ^_^

*For questions ask someone else i will vanish from FearLess for awhile until a need something again :ph34r:
Last edited by Deivius on Sat Dec 15, 2018 11:18 pm, edited 1 time in total.

Deivius
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Re: Dragon Spear

Post by Deivius »

death821 wrote:
Sun Sep 23, 2018 1:11 am
What is the Bunny Warrior's code?
The Bunny set codes are :
19000210 : Bunny Coronet
19000220 : Bunny Armor
19000230 : Bunny Weapons
19000240 : Bunny Pants
19000250 : Bunny Belt
19000260 : Bunny Wings

However the Bunny, Noir, Bad Girls, etc are only available in their respective game versions.
Changing the model_id will result in a Bugged?/Korean item when your game is not up2date.

kamikaze00007
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Re: Dragon Spear

Post by kamikaze00007 »

Sorry if this is an old game to make a request of.

Can somebody please make a cheat to unlock all Merge equipment available to craft?

I'm talking about the blacksmith option that allows you to craft equipment using coins from the Abyss missions. The equipment that you can craft are locked until you finish the Abyss missions.

Also, can somebody please make a cheat that allows Abyss mission reward coins to drop on normal missions (like Mission 1-1)?

I'd like to craft the equipment like the Bunny Warrior Set on my own but I don't want to do Abyss missions to farm coins and unlock those for Merge.

It sucks that they bound the best cosmetic stuff behind the online multiplayer part of the game when they don't really support the game anymore.

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