[SOLVED] Surviving Mars

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BoehserOnkel
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Re: Surviving Mars

Post by BoehserOnkel »

nice :) with that thing we dont need that mega storage thingy :D
tyvm @ChoGGi

prrovoss
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Re: Surviving Mars

Post by prrovoss »

Here are the other decompiled scripts:
[Link]

Ive also included all the lua scripts from the Maps folder and its subfolders but it seems like Data.hpk/MapData already contains them.

Have fun

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BoehserOnkel
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Re: Surviving Mars

Post by BoehserOnkel »

thats a lot of stuff :/
im searching for rocket values - operation radius..

NikToldi
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Re: Surviving Mars

Post by NikToldi »

Is there a way to transform any other building into storage? or maybe create building that will be storage, cos piles of stuff that is skyscraper tall is kind of annoying :)

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BoehserOnkel
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Re: Surviving Mars

Post by BoehserOnkel »

one from me ;)
OvalDome - its not playable on all playtroughts - so i unlocked it for myself and maybe you ;)


should work now
Attachments
OvalDome.zip
(1.33 KiB) Downloaded 48 times
Last edited by BoehserOnkel on Mon Mar 19, 2018 10:44 pm, edited 3 times in total.

Sxsxarael
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Re: Surviving Mars

Post by Sxsxarael »

ChoGGi wrote:
Sun Mar 18, 2018 10:11 pm
...Has a list of all research/breakthroughs, open items.lua and uncomment the ones you want to unlock (some names have spaces/misspelling, that's just how they are). Load the game and it'll unlock it, you can then disable it or just leave it enabled it doesn't matter.
CheatMod_UnlockResearch.zip
I can't get this to work. Removed '--' but nothing.

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ChoGGi
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Re: Surviving Mars

Post by ChoGGi »

Kaedus wrote:
Mon Mar 19, 2018 2:14 pm
How does it work? I removed the " -- " from the desired functions, but still nothing.
Which cheat were you trying to enable? I didn't test them all, just did a copy/paste from cheats.lua, so not all of them will work (the log may show something)
Sxsxarael wrote:
Mon Mar 19, 2018 8:32 pm
I can't get this to work. Removed '--' but nothing.
which did you remove the -- from? (I tested on a new game, and it looked like it unlocked everything)
BoehserOnkel wrote:
Mon Mar 19, 2018 8:13 pm
here´s one from me :)

unlocks the oval dome from marketing/promotion
(this is not original avail on every playtrough (special breaktrough though) so i did this )
There's also a Cloning Vats spire breakthrough if you want to make that ;)
prrovoss wrote:
Mon Mar 19, 2018 6:34 pm
Here are the other decompiled scripts:
[Link]

Ive also included all the lua scripts from the Maps folder and its subfolders but it seems like Data.hpk/MapData already contains them.

Have fun
Sweet thanks again, now I can try to get that attack rover thingy working. don't ask...they included the files, but not the rover itself.

I noticed it choked on a few files (it only seems to be large files)
Data.hpk: TechTree.lua, Sound.lua, __EntityData.lua
Lua.hpk: Lua\Construction.lua, Lua\Names.lua, Lua\RandomMap\PrefabMarker.lua, CommonLua\Classes\ActionFX.lua, CommonLua\Core\lib.lua
Any chance of those? :)

Edit: Got a bunch of those extracted, still no luck with ActionFX.lua/TechTree.lua.
It just gives me a "luadec: not enough memory" (from lstring.c). I tried using lua 5.3.4, and bumping some of the limits in llimits.h...no joy.

anyways here's the files I could convert for anyone else (__EntityData.lua, Construction.lua, lib.lua, Names.lua, and Sound.lua)
Edit: removed the LUAs, you can grab my decompiler script [Link]
Last edited by ChoGGi on Thu Mar 22, 2018 2:04 am, edited 4 times in total.

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BoehserOnkel
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Re: Surviving Mars

Post by BoehserOnkel »

thats what i said - its not playable at all plays -- because different research options

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Re: Surviving Mars

Post by sportled »

BoehserOnkel wrote:
Mon Mar 19, 2018 8:13 pm
one from me ;)
OvalDome - its not playable on all playtroughts - so i unlocked it for myself and maybe you ;)


should work now
love it! and i see an S04 Fan! HI5! :)

would you be able to unlock my geometric dome? that earth like one? would love to place more then one -_- stupid game lol

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ChoGGi
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Re: Surviving Mars

Post by ChoGGi »

Some OnMsgs for modders (none of them are included in LuaFunctionDoc_Msg.md.html)

Code: Select all

function OnMsg.Autorun()
function OnMsg.Start()
function OnMsg.BinAssetsLoaded()
function OnMsg.PersistLoad(data)
function OnMsg.PersistPostLoad()
function OnMsg.PersistSave(data)
function OnMsg.EntitiesLoaded()
function OnMsg.GameTimeStart()
function OnMsg.OptionsChanged()
function OnMsg.DeveloperOptionsChanged(storage, name, id, value)
function OnMsg.AccountStorageChanged()
function OnMsg.ApplicationQuit(result)
function OnMsg.BugReportStart(print_func)
function OnMsg.SystemSize(pt)
function OnMsg.ReloadSoundData()
function OnMsg.Resume()
function OnMsg.ReloadLua()

function OnMsg.NewMap()
function OnMsg.NewMapLoaded()
function OnMsg.ChangeMap(map)
function OnMsg.PresetSave()
function OnMsg.DataLoading()
function OnMsg.DataLoaded()
function OnMsg.PreSaveMap()
function OnMsg.PostSaveMap()
function OnMsg.DoneMap()
function OnMsg.PostDoneMap()

function OnMsg.ObjModified(obj)
function OnMsg.LightmodelChange(view, lm, time)
function OnMsg.SceneStarted(scene, player)
function OnMsg.SceneStopped(scene, scene_player, bStarting)
function OnMsg.GatherFXActors(list)
function OnMsg.GatherFXActions(list)
function OnMsg.GatherFXTargets(list)
function OnMsg.PersistGatherPermanents(permanents, direction)
function OnMsg.NewSequenceAction()
function OnMsg.DeleteSequenceAction()
function OnMsg.MoveSequenceAction()
function OnMsg.SequenceListPlayerStart(player)
function OnMsg.SequenceListPlayerStop(player)
function OnMsg.MarkPreciousMetalsExport(city, amount)
function OnMsg.BuildingPlaced(bld)

function OnMsg.FundingChanged(city, amount)
function OnMsg.ColonistAddTrait(colonist)
function OnMsg.SectorScanned(status, col, row)
function OnMsg.MeteorIntercepted(meteor, shooter)
function OnMsg.ResourceExtracted(resource, amount)
function OnMsg.FoodProduced(bld, amount)
function OnMsg.RocketLaunched(rocket)
function OnMsg.ColonistCured(colonist, bld)
function OnMsg.ColonistJoinsDome(colonist, dome)
function OnMsg.ColonistStatusEffect(colonist, status_effect, bApply, now)
function OnMsg.MoraleChanged(colonist)

function OnMsg.GameEnterEditor()
function OnMsg.GameExitEditor()
function OnMsg.EditorCallback(id, objects, ...)
function OnMsg.EditorSelectionChanged(selection)
function OnMsg.PropEditor_ObjectModified(main_obj, object, prop_id, old_value)
Last edited by ChoGGi on Tue Mar 20, 2018 8:12 am, edited 2 times in total.

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ChoGGi
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Re: Surviving Mars

Post by ChoGGi »

sportled wrote:
Mon Mar 19, 2018 10:49 pm
would you be able to unlock my geometric dome? that earth like one? would love to place more then one -_- stupid game lol

[Link] (space elevator is kind of broken)
Last edited by ChoGGi on Thu Mar 22, 2018 2:05 am, edited 3 times in total.

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BoehserOnkel
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Re: Surviving Mars

Post by BoehserOnkel »

sportled wrote:
Mon Mar 19, 2018 10:49 pm
BoehserOnkel wrote:
Mon Mar 19, 2018 8:13 pm
one from me ;)
OvalDome - its not playable on all playtroughts - so i unlocked it for myself and maybe you ;)


should work now
love it! and i see an S04 Fan! HI5! :)

would you be able to unlock my geometric dome? that earth like one? would love to place more then one -_- stupid game lol
done
Attachments
GeoSphere.zip
(1.37 KiB) Downloaded 43 times

M!sterRob
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Re: Surviving Mars MOD

Post by M!sterRob »

Ive Made a Mod for Everyone That i would like to get out its called Robco INC. and it enables a new Mission Sponsor and Commander Profile that enables Max resources just place the file in C:\Users\%user%\AppData\Roaming\Surviving Mars\Mods

where %user% is your username.

[Link]
Try it out and let me know how it works for you.

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ChoGGi
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Re: Surviving Mars

Post by ChoGGi »

Added HiddenBuildings, DefensiveTurret, and CloningVat to mod [Link]
Last edited by ChoGGi on Thu Mar 22, 2018 2:06 am, edited 1 time in total.

tomfoolery
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Re: Surviving Mars

Post by tomfoolery »

How do I get your mods to work, ChoGGi? I load them, but nothing happens in-game. I dont even see any kind of "info" panel....

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