[Requests] Disney Dreamlight Valley

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Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

rihedson wrote:
Thu May 09, 2024 3:04 pm
I checked all the biomes yesterday and today, but its been two days that not a single nightthorn spawn in any biome, what could i do to solve?
I will try to use Scrooge set to 0 to see if something changes :(
So I had 8 spawn in my Meadow that I did not have before, but none anywhere else. So 2 failed to spawn. If you don't have the room/space they will fail to spawn, just a note on that. They are hardly spawning in my Meadow because it's full and are spawning in gaps/small areas in my Glade. My beach/forest/forgotten/sunit seems to have capped, so if it tries to spawn it in a place where there are things, it just doesn't spawn.

BlueStar
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Re: [Requests] Disney Dreamlight Valley

Post by BlueStar »

KosDDV wrote:
Wed May 08, 2024 8:21 pm
BlueStar wrote:
Wed May 08, 2024 10:10 am
If someone could make a cheat or mod that increases the touch of magic creation slots for clothing and furniture it would be very much appreciated, the default 32 slots limit is very low and kills creativity, and can't even claim many boutique clothes in a whole update for that, and the devs don't seem to care about it.
Hi! That's a great suggestion and I had no idea that there was a limit on the number of items you could customize! That's really dumb and makes no sense at all! It's hard-coded into the game at 32, it took me a while to find it but please try this and let me know if it solves your issue :D

Copy and paste below into the current cheat table. Ruby may combine them all together later into the same table, but for the moment you can add it manually as instructed!

Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>10</ID>
<Description>"Furniture Design Limit 5000"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ddv.exe
Version:
Date : 2024-05-08
Author : KOSDDV

This script does blah blah blah
}

[ENABLE]

aobscanmodule(FurnitureDesignLimitINJECT,GameAssembly.dll,3B 41 1C 0F 9D C0 48 83) // should be unique
alloc(newmem,$1000,FurnitureDesignLimitINJECT)

label(code)
label(return)

newmem:
mov [rcx+1C],#5000

code:
cmp eax,[rcx+1C]
setge al
jmp return

FurnitureDesignLimitINJECT:
jmp newmem
nop
return:
registersymbol(FurnitureDesignLimitINJECT)

[DISABLE]

FurnitureDesignLimitINJECT:
db 3B 41 1C 0F 9D C0

unregistersymbol(FurnitureDesignLimitINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+B8FC2B

GameAssembly.dll+B8FC0A: 48 8B CB - mov rcx,rbx
GameAssembly.dll+B8FC0D: E8 7E FD FF FF - call Mdl.Furnitures.FurnitureAppearance.get_FurnitureDesigns
GameAssembly.dll+B8FC12: 48 85 C0 - test rax,rax
GameAssembly.dll+B8FC15: 74 20 - je GameAssembly.dll+B8FC37
GameAssembly.dll+B8FC17: 33 D2 - xor edx,edx
GameAssembly.dll+B8FC19: 48 8B C8 - mov rcx,rax
GameAssembly.dll+B8FC1C: E8 CF 51 04 03 - call Meta.Customization.ItemDesignMap.get_DesignCount
GameAssembly.dll+B8FC21: 48 8B 4C 24 40 - mov rcx,[rsp+40]
GameAssembly.dll+B8FC26: 48 85 C9 - test rcx,rcx
GameAssembly.dll+B8FC29: 74 0C - je GameAssembly.dll+B8FC37
// ---------- INJECTING HERE ----------
GameAssembly.dll+B8FC2B: 3B 41 1C - cmp eax,[rcx+1C]
// ---------- DONE INJECTING ----------
GameAssembly.dll+B8FC2E: 0F 9D C0 - setge al
GameAssembly.dll+B8FC31: 48 83 C4 20 - add rsp,20
GameAssembly.dll+B8FC35: 5B - pop rbx
GameAssembly.dll+B8FC36: C3 - ret
GameAssembly.dll+B8FC37: E8 F4 95 88 FF - call GameAssembly.il2cpp_value_box+1B0
GameAssembly.dll+B8FC3C: CC - int 3
GameAssembly.dll+B8FC3D: CC - int 3
GameAssembly.dll+B8FC3E: CC - int 3
GameAssembly.dll+B8FC3F: CC - int 3
Mdl.Furnitures.FurnitureAppearance.GetDesignMaps: 48 83 EC 28 - sub rsp,28
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"Clothing Design Limit 5000"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ddv.exe
Version:
Date : 2024-05-08
Author : KOSDDV

This script does blah blah blah
}

[ENABLE]

aobscanmodule(DesignLimitClothingINJECT,GameAssembly.dll,3B 41 18 0F 9D C0 48 83 C4 30) // should be unique
alloc(newmem,$1000,DesignLimitClothingINJECT)

label(code)
label(return)

newmem:
mov [rcx+18],#5000


code:
cmp eax,[rcx+18]
setge al
jmp return

DesignLimitClothingINJECT:
jmp newmem
nop
return:
registersymbol(DesignLimitClothingINJECT)

[DISABLE]

DesignLimitClothingINJECT:
db 3B 41 18 0F 9D C0

unregistersymbol(DesignLimitClothingINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+DCE02B

GameAssembly.dll+DCE007: 74 2E - je GameAssembly.dll+DCE037
GameAssembly.dll+DCE009: 48 8B 49 28 - mov rcx,[rcx+28]
GameAssembly.dll+DCE00D: 48 85 C9 - test rcx,rcx
GameAssembly.dll+DCE010: 74 25 - je GameAssembly.dll+DCE037
GameAssembly.dll+DCE012: 0F B6 93 A0 01 00 00 - movzx edx,byte ptr [rbx+000001A0]
GameAssembly.dll+DCE019: 45 33 C0 - xor r8d,r8d
GameAssembly.dll+DCE01C: E8 6F 0F 8A 02 - call Meta.ProfilePlayer.GetDesignCount
GameAssembly.dll+DCE021: 48 8B 4C 24 50 - mov rcx,[rsp+50]
GameAssembly.dll+DCE026: 48 85 C9 - test rcx,rcx
GameAssembly.dll+DCE029: 74 0C - je GameAssembly.dll+DCE037
// ---------- INJECTING HERE ----------
GameAssembly.dll+DCE02B: 3B 41 18 - cmp eax,[rcx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+DCE02E: 0F 9D C0 - setge al
GameAssembly.dll+DCE031: 48 83 C4 30 - add rsp,30
GameAssembly.dll+DCE035: 5B - pop rbx
GameAssembly.dll+DCE036: C3 - ret
GameAssembly.dll+DCE037: E8 F4 B1 64 FF - call GameAssembly.il2cpp_value_box+1B0
GameAssembly.dll+DCE03C: CC - int 3
GameAssembly.dll+DCE03D: CC - int 3
GameAssembly.dll+DCE03E: CC - int 3
GameAssembly.dll+DCE03F: CC - int 3
Mdl.Avatar.AvatarAppearance.GetDesignMaps: 48 83 EC 28 - sub rsp,28
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thank you so much, exactly what I wanted

BlueStar
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Re: [Requests] Disney Dreamlight Valley

Post by BlueStar »

Rubyelf wrote:
Wed May 08, 2024 6:30 pm
BlueStar wrote:
Wed May 08, 2024 10:17 am
If someone could make a mod that disables rain or a cheat that skips rain, or something like that, it would be very much appreciated.
Not doable as far as I can tell right now.
Critter Feed time 0 and instant Harvest, actually causes rain after a few mins, and the rain never stops, stuck until game restart so I thought there could be a way to fully skip rain.

rarelyabsentmindedly
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Re: [Requests] Disney Dreamlight Valley

Post by rarelyabsentmindedly »

the cinderella popcorn bucket does not seem to be working for me. it shows the item but breaks the table

Ilee
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Re: [Requests] Disney Dreamlight Valley

Post by Ilee »

and how do you use this thing of creating objects with cheat engine?

BlueStar
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Re: [Requests] Disney Dreamlight Valley

Post by BlueStar »

If anyone could make a FOV changer cheat it would be very much appreciated, I had been using the FOV changer mod from nexus "Field of view changer", which would allow me to change FOV with the mouse scroll wheel,
and now it's broken since melon loader is broken, so I was wondering if anyone here could make it into a cheat table script instead, since they say the code is simple on the mod page: "It is literally 4 lines of code..."

gretchstar
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Re: [Requests] Disney Dreamlight Valley

Post by gretchstar »

Rubyelf wrote:
Fri May 10, 2024 5:59 pm
rihedson wrote:
Thu May 09, 2024 3:04 pm
I checked all the biomes yesterday and today, but its been two days that not a single nightthorn spawn in any biome, what could i do to solve?
I will try to use Scrooge set to 0 to see if something changes :(
So I had 8 spawn in my Meadow that I did not have before, but none anywhere else. So 2 failed to spawn. If you don't have the room/space they will fail to spawn, just a note on that. They are hardly spawning in my Meadow because it's full and are spawning in gaps/small areas in my Glade. My beach/forest/forgotten/sunit seems to have capped, so if it tries to spawn it in a place where there are things, it just doesn't spawn.
It seems they reduced the number that spawn every day. It used to be 10 but now it's 8. Due to the star path I cleaned up all my night thorns and counted each day, only 8 now. :*(

No longer a problem though since you put that incredible script in to complete all star path tasks! You changed my life! Your hard work is so appreciated, and I'd like to echo what some others have said, let us send you a tip somehow! You've done so much work for us, and we appreciate you so much. <3

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

BlueStar wrote:
Sat May 11, 2024 1:09 am
Rubyelf wrote:
Wed May 08, 2024 6:30 pm
BlueStar wrote:
Wed May 08, 2024 10:17 am
If someone could make a mod that disables rain or a cheat that skips rain, or something like that, it would be very much appreciated.
Not doable as far as I can tell right now.
Critter Feed time 0 and instant Harvest, actually causes rain after a few mins, and the rain never stops, stuck until game restart so I thought there could be a way to fully skip rain.
I've never experienced this problem personally, rain is random and sometimes it can last FOR AGES. I once had rain last 2 hours and I can tell you I did NOT have the cheat active lol

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

rarelyabsentmindedly wrote:
Sat May 11, 2024 3:49 am
the cinderella popcorn bucket does not seem to be working for me. it shows the item but breaks the table
It's probably because it hasn't actually been released in game yet? I personally do not touch anything that has not been officially released. There is something that is suppose to start soon, no idea when, involving those...

JCrook
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Re: [Requests] Disney Dreamlight Valley

Post by JCrook »

Any updated table that unlocks/adds premium shop items and dream styles from events and online only content too?

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

JCrook wrote:
Sat May 11, 2024 7:54 pm
Any updated table that unlocks/adds premium shop items and dream styles from events and online only content too?
My table does that, but it works in that you got to craft them to get them.

malinkaya
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Re: [Requests] Disney Dreamlight Valley

Post by malinkaya »

thank you so much for doing this and again i'm not rich by any means
but i'd love to tip you because this is so much work and it's not going by unappreciated 💌
thank you for releasing it publicly also i found maybe some fun ids of things that weren't in the table
cuberdon also doesn't have this i think


the motif ids from the [Link] Image

Code: Select all

100000539
Image

Code: Select all

100000541

JCrook
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Re: [Requests] Disney Dreamlight Valley

Post by JCrook »

Rubyelf wrote:
Sat May 11, 2024 9:04 pm
JCrook wrote:
Sat May 11, 2024 7:54 pm
Any updated table that unlocks/adds premium shop items and dream styles from events and online only content too?
My table does that, but it works in that you got to craft them to get them.
Do you have a directlink to it? I can't run the search as it triggers a cloudflare browsercheck that results in an infinite fail and rechecking loop on my machine. Does it also have an inventory editor? I'm in dire need of level 1 ancient cores

Edit: managed to find it. DDV Steam V1.10.1.18 is the name, correct? If so, I tried replacing the item ID in cooking and harvesting with that of the ancient core but the item harvested or cooked did not change. Don't have Starpath tab yet, only Dreamsnaps in Events tab

dojoki
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Re: [Requests] Disney Dreamlight Valley

Post by dojoki »

JCrook wrote:
Sun May 12, 2024 4:40 pm
Rubyelf wrote:
Sat May 11, 2024 9:04 pm
JCrook wrote:
Sat May 11, 2024 7:54 pm
Any updated table that unlocks/adds premium shop items and dream styles from events and online only content too?
My table does that, but it works in that you got to craft them to get them.
Do you have a directlink to it? I can't run the search as it triggers a cloudflare browsercheck that results in an infinite fail and rechecking loop on my machine. Does it also have an inventory editor? I'm in dire need of level 1 ancient cores

Edit: managed to find it. DDV Steam V1.10.1.18 is the name, correct? If so, I tried replacing the item ID in cooking and harvesting with that of the ancient core but the item harvested or cooked did not change. Don't have Starpath tab yet, only Dreamsnaps in Events tab
Search the spreadsheet for the ID of the item you want to craft, then select the "Crafting" tab in CE, click on "Craft Data". Go to a crafting table and choose an item to craft (i ususally use the seaweed one as it's "cheap"). In the table you will see the ID change when you click on the item to craft. You need to replace that ID with the one from the item you want to craft. Then just click on the item in the crafting table next to the one you want to craft and back again for the new ID to appear. Then you can just craft it.

Freydisthegreat
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Re: [Requests] Disney Dreamlight Valley

Post by Freydisthegreat »

malinkaya wrote:
Sun May 12, 2024 12:32 am
thank you so much for doing this and again i'm not rich by any means
but i'd love to tip you because this is so much work and it's not going by unappreciated 💌
thank you for releasing it publicly also i found maybe some fun ids of things that weren't in the table
cuberdon also doesn't have this i think


the motif ids from the [Link] Image

Code: Select all

100000539
Image

Code: Select all

100000541
How did you find the item ids for them?

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