Press Ctrl+1aweaponofchoice wrote: ↑Fri May 03, 2024 8:26 pmDoes anyone remember how to advance the item id up and down when importing them into the crafting table?
I think it was something like shift 1 or 2 or ctrl something.
Thanks
[Requests] Disney Dreamlight Valley
Re: [Requests] Disney Dreamlight Valley
Re: [Requests] Disney Dreamlight Valley
Would a mod for refreshing the scrooge shop be feasible? The one I found doesn't work. :/
-
- Expert Cheater
- Posts: 67
- Joined: Wed Feb 28, 2024 1:38 pm
- Reputation: 5
Re: [Requests] Disney Dreamlight Valley
Thumbs upRubyelf wrote: ↑Fri May 03, 2024 8:27 pmPress Ctrl+1aweaponofchoice wrote: ↑Fri May 03, 2024 8:26 pmDoes anyone remember how to advance the item id up and down when importing them into the crafting table?
I think it was something like shift 1 or 2 or ctrl something.
Thanks
-
- Expert Cheater
- Posts: 67
- Joined: Wed Feb 28, 2024 1:38 pm
- Reputation: 5
Re: [Requests] Disney Dreamlight Valley
If your're talking about the one i'm using on nexus, then it does work. I'm using it as we speak. Check the comments, you just download the new version and change a line from true to false. Bam!
Re: [Requests] Disney Dreamlight Valley
Darn. I can't get it to make a config file.aweaponofchoice wrote: ↑Fri May 03, 2024 8:33 pmIf your're talking about the one i'm using on nexus, then it does work. I'm using it as we speak. Check the comments, you just download the new version and change a line from true to false. Bam!
-
- Expert Cheater
- Posts: 67
- Joined: Wed Feb 28, 2024 1:38 pm
- Reputation: 5
Re: [Requests] Disney Dreamlight Valley
I can try to walk you through it if you give me exactly whats going wrong. I can't live without this, so i'm willing to help.Livaliz wrote: ↑Fri May 03, 2024 8:38 pmDarn. I can't get it to make a config file.aweaponofchoice wrote: ↑Fri May 03, 2024 8:33 pmIf your're talking about the one i'm using on nexus, then it does work. I'm using it as we speak. Check the comments, you just download the new version and change a line from true to false. Bam!
From my memory it's as simple as downloading the newest version which is in the comments section of the mod, unzip the file, place in the directory of the installed game. So, if you're playing on steam, just right click on DDLV and open up browse local files. Paste the unzipped contents in the root folder and then start the game. It should create a loader in the background, like a dos looking black window. And then you just paste the unzipped mod in the bepinex folder/config and theres a dcoument you need to edit BepInEx.cfg and change one line to false.
To fix the BepIn version : This is taken right from the nexus mods page, just read the comment posts
- Install the latest version : [Link]
- Edit <path to the game directory>/BepInEx/config/BepInEx.cfg and set UnityLogListening to false
Re: [Requests] Disney Dreamlight Valley
Ohhhh there's the problem with late night gaming. I forget how to read and check comments :') That got it working. Thank you so much!aweaponofchoice wrote: ↑Fri May 03, 2024 8:52 pmI can try to walk you through it if you give me exactly whats going wrong. I can't live without this, so i'm willing to help.Livaliz wrote: ↑Fri May 03, 2024 8:38 pmDarn. I can't get it to make a config file.aweaponofchoice wrote: ↑Fri May 03, 2024 8:33 pm
If your're talking about the one i'm using on nexus, then it does work. I'm using it as we speak. Check the comments, you just download the new version and change a line from true to false. Bam!
From my memory it's as simple as downloading the newest version which is in the comments section of the mod, unzip the file, place in the directory of the installed game. So, if you're playing on steam, just right click on DDLV and open up browse local files. Paste the unzipped contents in the root folder and then start the game. It should create a loader in the background, like a dos looking black window. And then you just paste the unzipped mod in the bepinex folder/config and theres a dcoument you need to edit BepInEx.cfg and change one line to false.
To fix the BepIn version : This is taken right from the nexus mods page, just read the comment posts
- Install the latest version : [Link]
- Edit <path to the game directory>/BepInEx/config/BepInEx.cfg and set UnityLogListening to false
-
- Expert Cheater
- Posts: 67
- Joined: Wed Feb 28, 2024 1:38 pm
- Reputation: 5
Re: [Requests] Disney Dreamlight Valley
No problem, I'm glad I could help with something since Rubyelf Is hogging all the Ultimate Dreamlight glory hahaLivaliz wrote: ↑Fri May 03, 2024 9:26 pmOhhhh there's the problem with late night gaming. I forget how to read and check comments :') That got it working. Thank you so much!aweaponofchoice wrote: ↑Fri May 03, 2024 8:52 pmI can try to walk you through it if you give me exactly whats going wrong. I can't live without this, so i'm willing to help.
From my memory it's as simple as downloading the newest version which is in the comments section of the mod, unzip the file, place in the directory of the installed game. So, if you're playing on steam, just right click on DDLV and open up browse local files. Paste the unzipped contents in the root folder and then start the game. It should create a loader in the background, like a dos looking black window. And then you just paste the unzipped mod in the bepinex folder/config and theres a dcoument you need to edit BepInEx.cfg and change one line to false.
To fix the BepIn version : This is taken right from the nexus mods page, just read the comment posts
- Install the latest version : [Link]
- Edit <path to the game directory>/BepInEx/config/BepInEx.cfg and set UnityLogListening to false
Re: [Requests] Disney Dreamlight Valley
I'm doing my best, I just wish I had more time and more skill to figure out them quicker, for me it's going through all the AOBs and seeing if any match and if anything changed....some were easy once I found out certain things haha. I am also sick and have 2 sicks kids at the same time, so added fun!aweaponofchoice wrote: ↑Fri May 03, 2024 9:40 pmNo problem, I'm glad I could help with something since Rubyelf Is hogging all the Ultimate Dreamlight glory hahaLivaliz wrote: ↑Fri May 03, 2024 9:26 pmOhhhh there's the problem with late night gaming. I forget how to read and check comments :') That got it working. Thank you so much!aweaponofchoice wrote: ↑Fri May 03, 2024 8:52 pm
I can try to walk you through it if you give me exactly whats going wrong. I can't live without this, so i'm willing to help.
From my memory it's as simple as downloading the newest version which is in the comments section of the mod, unzip the file, place in the directory of the installed game. So, if you're playing on steam, just right click on DDLV and open up browse local files. Paste the unzipped contents in the root folder and then start the game. It should create a loader in the background, like a dos looking black window. And then you just paste the unzipped mod in the bepinex folder/config and theres a dcoument you need to edit BepInEx.cfg and change one line to false.
To fix the BepIn version : This is taken right from the nexus mods page, just read the comment posts
- Install the latest version : [Link]
- Edit <path to the game directory>/BepInEx/config/BepInEx.cfg and set UnityLogListening to false
-
- Expert Cheater
- Posts: 67
- Joined: Wed Feb 28, 2024 1:38 pm
- Reputation: 5
Re: [Requests] Disney Dreamlight Valley
I feel ya, I'm not sure where you live but I always find the change of seasons to be rough, especially with runts running around grabbing all the sickness like they're berry picking.Rubyelf wrote: ↑Fri May 03, 2024 10:44 pmI'm doing my best, I just wish I had more time and more skill to figure out them quicker, for me it's going through all the AOBs and seeing if any match and if anything changed....some were easy once I found out certain things haha. I am also sick and have 2 sicks kids at the same time, so added fun!aweaponofchoice wrote: ↑Fri May 03, 2024 9:40 pmNo problem, I'm glad I could help with something since Rubyelf Is hogging all the Ultimate Dreamlight glory haha
But honestly at the rate you learn and adapt, you're gonna be a bona fied expert soon enough, take your time and release shit as you feel fit.
That updated cheat engine was already great. Cheers!
-
- Cheater
- Posts: 32
- Joined: Wed Feb 28, 2024 8:46 pm
- Reputation: 3
Re: [Requests] Disney Dreamlight Valley
i cant get it to work i changed it to false my game wont load just keep crashing on the loading screenaweaponofchoice wrote: ↑Fri May 03, 2024 9:40 pmNo problem, I'm glad I could help with something since Rubyelf Is hogging all the Ultimate Dreamlight glory hahaLivaliz wrote: ↑Fri May 03, 2024 9:26 pmOhhhh there's the problem with late night gaming. I forget how to read and check comments :') That got it working. Thank you so much!aweaponofchoice wrote: ↑Fri May 03, 2024 8:52 pm
I can try to walk you through it if you give me exactly whats going wrong. I can't live without this, so i'm willing to help.
From my memory it's as simple as downloading the newest version which is in the comments section of the mod, unzip the file, place in the directory of the installed game. So, if you're playing on steam, just right click on DDLV and open up browse local files. Paste the unzipped contents in the root folder and then start the game. It should create a loader in the background, like a dos looking black window. And then you just paste the unzipped mod in the bepinex folder/config and theres a dcoument you need to edit BepInEx.cfg and change one line to false.
To fix the BepIn version : This is taken right from the nexus mods page, just read the comment posts
- Install the latest version : [Link]
- Edit <path to the game directory>/BepInEx/config/BepInEx.cfg and set UnityLogListening to false
-
- Expert Cheater
- Posts: 67
- Joined: Wed Feb 28, 2024 1:38 pm
- Reputation: 5
Re: [Requests] Disney Dreamlight Valley
First things first, and this almost always works. Remove any trace of the mod in its entirety, the best way to do this is; redownload the zip, unzip it, and then delete every file thats the same. And restart the process from the start, there's a easy tutorial on getting it running without adding mods or doing the update on the nexus website and youtube. Just follow that to a tee to make sure it's up and running before adding the scrooge shop and editing the true false document.lanooner destiny wrote: ↑Fri May 03, 2024 11:03 pmi cant get it to work i changed it to false my game wont load just keep crashing on the loading screenaweaponofchoice wrote: ↑Fri May 03, 2024 9:40 pmNo problem, I'm glad I could help with something since Rubyelf Is hogging all the Ultimate Dreamlight glory haha
I know this might not be what you wanted but computing 101 is just to start from scratch instead of trying to find the grimlin or error. And in this case it's only a few minutes tops. Then go from there.
-
- Novice Cheater
- Posts: 22
- Joined: Thu Feb 29, 2024 5:11 am
- Reputation: 0
Re: [Requests] Disney Dreamlight Valley
Anyone have Id codes for new Timebending Additions?
Ancient handle, ancient hook, ancient screws, Broken, lollipop, broken, metal sign, green stone, carving, pink, floral, pillow, and stainless glass, fragment, and toonish canister
Ancient handle, ancient hook, ancient screws, Broken, lollipop, broken, metal sign, green stone, carving, pink, floral, pillow, and stainless glass, fragment, and toonish canister
Re: [Requests] Disney Dreamlight Valley
I'll add them to my spreadsheet later, I had not gotten to that yet so I didn't add them. I've been working on the spreadsheet/CE table so not had a chance to play any quests etc.DDLfanatic wrote: ↑Sat May 04, 2024 1:51 amAnyone have Id codes for new Timebending Additions?
Ancient handle, ancient hook, ancient screws, Broken, lollipop, broken, metal sign, green stone, carving, pink, floral, pillow, and stainless glass, fragment, and toonish canister
Re: [Requests] Disney Dreamlight Valley
Guaranteed Memories from Fishing/Harvesting/Cooking/Mining/Water Flower
Infinite Water Flower (for memories)
Still trying to figure out the Critter one, it's a bit different to the others.
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2199</ID>
<Description>"[Fishing, Cooking, Harvest, Water Flower, Mining]"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>FF8000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>2201</ID>
<Description>"Guaranteed Memory from tasks"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(loottableProbabilityINJECT,GameAssembly.dll,41 3B 47 1C 7C 0B) // should be unique
alloc(newmem,$1000,loottableProbabilityINJECT)
label(code)
label(return)
newmem:
mov [r15+1C],#1000
code:
cmp eax,[r15+1C]
jl GameAssembly.dll+35DA667
jmp return
loottableProbabilityINJECT:
jmp newmem
nop
return:
registersymbol(loottableProbabilityINJECT)
[DISABLE]
loottableProbabilityINJECT:
db 41 3B 47 1C 7C 0B
unregistersymbol(loottableProbabilityINJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+35DA656
GameAssembly.dll+35DA628: 4D 85 F6 - test r14,r14
GameAssembly.dll+35DA62B: 0F 84 C1 03 00 00 - je GameAssembly.dll+35DA9F2
GameAssembly.dll+35DA631: 4D 8B 06 - mov r8,[r14]
GameAssembly.dll+35DA634: 4D 8B 88 A8 01 00 00 - mov r9,[r8+000001A8]
GameAssembly.dll+35DA63B: 4D 8B 80 B0 01 00 00 - mov r8,[r8+000001B0]
GameAssembly.dll+35DA642: BA E8 03 00 00 - mov edx,000003E8
GameAssembly.dll+35DA647: 49 8B CE - mov rcx,r14
GameAssembly.dll+35DA64A: 41 FF D1 - call r9
GameAssembly.dll+35DA64D: 4D 85 FF - test r15,r15
GameAssembly.dll+35DA650: 0F 84 97 03 00 00 - je GameAssembly.dll+35DA9ED
// ---------- INJECTING HERE ----------
GameAssembly.dll+35DA656: 41 3B 47 1C - cmp eax,[r15+1C]
// ---------- DONE INJECTING ----------
GameAssembly.dll+35DA65A: 7C 0B - jl GameAssembly.dll+35DA667
GameAssembly.dll+35DA65C: 41 80 7D 18 00 - cmp byte ptr [r13+18],00
GameAssembly.dll+35DA661: 0F 84 27 FF FF FF - je GameAssembly.dll+35DA58E
GameAssembly.dll+35DA667: 48 8B 0D 42 92 EC 03 - mov rcx,[GameAssembly.dll+74A38B0]
GameAssembly.dll+35DA66E: 83 B9 E4 00 00 00 00 - cmp dword ptr [rcx+000000E4],00
GameAssembly.dll+35DA675: 75 05 - jne GameAssembly.dll+35DA67C
GameAssembly.dll+35DA677: E8 D4 4F E4 FC - call GameAssembly.il2cpp_field_set_value+4850
GameAssembly.dll+35DA67C: E8 0F 35 F6 FC - call GameAssembly.dll+53DB90
GameAssembly.dll+35DA681: 48 8B D8 - mov rbx,rax
GameAssembly.dll+35DA684: 33 D2 - xor edx,edx
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2199</ID>
<Description>"[Fishing, Cooking, Harvest, Water Flower, Mining]"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>FF8000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>2201</ID>
<Description>"Guaranteed Memory from tasks"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(loottableProbabilityINJECT,GameAssembly.dll,41 3B 47 1C 7C 0B) // should be unique
alloc(newmem,$1000,loottableProbabilityINJECT)
label(code)
label(return)
newmem:
mov [r15+1C],#1000
code:
cmp eax,[r15+1C]
jl GameAssembly.dll+35DA667
jmp return
loottableProbabilityINJECT:
jmp newmem
nop
return:
registersymbol(loottableProbabilityINJECT)
[DISABLE]
loottableProbabilityINJECT:
db 41 3B 47 1C 7C 0B
unregistersymbol(loottableProbabilityINJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+35DA656
GameAssembly.dll+35DA628: 4D 85 F6 - test r14,r14
GameAssembly.dll+35DA62B: 0F 84 C1 03 00 00 - je GameAssembly.dll+35DA9F2
GameAssembly.dll+35DA631: 4D 8B 06 - mov r8,[r14]
GameAssembly.dll+35DA634: 4D 8B 88 A8 01 00 00 - mov r9,[r8+000001A8]
GameAssembly.dll+35DA63B: 4D 8B 80 B0 01 00 00 - mov r8,[r8+000001B0]
GameAssembly.dll+35DA642: BA E8 03 00 00 - mov edx,000003E8
GameAssembly.dll+35DA647: 49 8B CE - mov rcx,r14
GameAssembly.dll+35DA64A: 41 FF D1 - call r9
GameAssembly.dll+35DA64D: 4D 85 FF - test r15,r15
GameAssembly.dll+35DA650: 0F 84 97 03 00 00 - je GameAssembly.dll+35DA9ED
// ---------- INJECTING HERE ----------
GameAssembly.dll+35DA656: 41 3B 47 1C - cmp eax,[r15+1C]
// ---------- DONE INJECTING ----------
GameAssembly.dll+35DA65A: 7C 0B - jl GameAssembly.dll+35DA667
GameAssembly.dll+35DA65C: 41 80 7D 18 00 - cmp byte ptr [r13+18],00
GameAssembly.dll+35DA661: 0F 84 27 FF FF FF - je GameAssembly.dll+35DA58E
GameAssembly.dll+35DA667: 48 8B 0D 42 92 EC 03 - mov rcx,[GameAssembly.dll+74A38B0]
GameAssembly.dll+35DA66E: 83 B9 E4 00 00 00 00 - cmp dword ptr [rcx+000000E4],00
GameAssembly.dll+35DA675: 75 05 - jne GameAssembly.dll+35DA67C
GameAssembly.dll+35DA677: E8 D4 4F E4 FC - call GameAssembly.il2cpp_field_set_value+4850
GameAssembly.dll+35DA67C: E8 0F 35 F6 FC - call GameAssembly.dll+53DB90
GameAssembly.dll+35DA681: 48 8B D8 - mov rbx,rax
GameAssembly.dll+35DA684: 33 D2 - xor edx,edx
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2209</ID>
<Description>"Flower [Make Flower Always Dry]"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>FF8000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>2210</ID>
<Description>"Infinite Water Flower"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
// Credit to patjenova for AOB
aobscanmodule(dryFlowerINJECT,GameAssembly.dll,0F B6 78 18 48 8B 44 24 50) // should be unique
alloc(newmem,$1000,dryFlowerINJECT)
label(code)
label(return)
newmem:
mov [rax+18],#1 // Make Flower Dry
code:
movzx edi,byte ptr [rax+18]
mov rax,[rsp+50]
jmp return
dryFlowerINJECT:
jmp newmem
nop 4
return:
registersymbol(dryFlowerINJECT)
[DISABLE]
dryFlowerINJECT:
db 0F B6 78 18 48 8B 44 24 50
unregistersymbol(dryFlowerINJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3283174
GameAssembly.dll+3283149: 48 8B 44 24 50 - mov rax,[rsp+50]
GameAssembly.dll+328314E: 48 85 C0 - test rax,rax
GameAssembly.dll+3283151: 0F 84 B1 01 00 00 - je GameAssembly.dll+3283308
GameAssembly.dll+3283157: 48 8B 48 30 - mov rcx,[rax+30]
GameAssembly.dll+328315B: 48 85 C9 - test rcx,rcx
GameAssembly.dll+328315E: 0F 84 A4 01 00 00 - je GameAssembly.dll+3283308
GameAssembly.dll+3283164: 33 D2 - xor edx,edx
GameAssembly.dll+3283166: E8 75 83 8D 00 - call Meta.Grids.GridState.get_FlowerData
GameAssembly.dll+328316B: 48 85 C0 - test rax,rax
GameAssembly.dll+328316E: 0F 84 94 01 00 00 - je GameAssembly.dll+3283308
// ---------- INJECTING HERE ----------
GameAssembly.dll+3283174: 0F B6 78 18 - movzx edi,byte ptr [rax+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+3283178: 48 8B 44 24 50 - mov rax,[rsp+50]
GameAssembly.dll+328317D: 48 85 C0 - test rax,rax
GameAssembly.dll+3283180: 0F 84 82 01 00 00 - je GameAssembly.dll+3283308
GameAssembly.dll+3283186: 48 8B 48 30 - mov rcx,[rax+30]
GameAssembly.dll+328318A: 48 85 C9 - test rcx,rcx
GameAssembly.dll+328318D: 0F 84 75 01 00 00 - je GameAssembly.dll+3283308
GameAssembly.dll+3283193: 33 D2 - xor edx,edx
GameAssembly.dll+3283195: E8 46 83 8D 00 - call Meta.Grids.GridState.get_FlowerData
GameAssembly.dll+328319A: 48 85 C0 - test rax,rax
GameAssembly.dll+328319D: 0F 84 65 01 00 00 - je GameAssembly.dll+3283308
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2209</ID>
<Description>"Flower [Make Flower Always Dry]"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>FF8000</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>2210</ID>
<Description>"Infinite Water Flower"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
// Credit to patjenova for AOB
aobscanmodule(dryFlowerINJECT,GameAssembly.dll,0F B6 78 18 48 8B 44 24 50) // should be unique
alloc(newmem,$1000,dryFlowerINJECT)
label(code)
label(return)
newmem:
mov [rax+18],#1 // Make Flower Dry
code:
movzx edi,byte ptr [rax+18]
mov rax,[rsp+50]
jmp return
dryFlowerINJECT:
jmp newmem
nop 4
return:
registersymbol(dryFlowerINJECT)
[DISABLE]
dryFlowerINJECT:
db 0F B6 78 18 48 8B 44 24 50
unregistersymbol(dryFlowerINJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3283174
GameAssembly.dll+3283149: 48 8B 44 24 50 - mov rax,[rsp+50]
GameAssembly.dll+328314E: 48 85 C0 - test rax,rax
GameAssembly.dll+3283151: 0F 84 B1 01 00 00 - je GameAssembly.dll+3283308
GameAssembly.dll+3283157: 48 8B 48 30 - mov rcx,[rax+30]
GameAssembly.dll+328315B: 48 85 C9 - test rcx,rcx
GameAssembly.dll+328315E: 0F 84 A4 01 00 00 - je GameAssembly.dll+3283308
GameAssembly.dll+3283164: 33 D2 - xor edx,edx
GameAssembly.dll+3283166: E8 75 83 8D 00 - call Meta.Grids.GridState.get_FlowerData
GameAssembly.dll+328316B: 48 85 C0 - test rax,rax
GameAssembly.dll+328316E: 0F 84 94 01 00 00 - je GameAssembly.dll+3283308
// ---------- INJECTING HERE ----------
GameAssembly.dll+3283174: 0F B6 78 18 - movzx edi,byte ptr [rax+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+3283178: 48 8B 44 24 50 - mov rax,[rsp+50]
GameAssembly.dll+328317D: 48 85 C0 - test rax,rax
GameAssembly.dll+3283180: 0F 84 82 01 00 00 - je GameAssembly.dll+3283308
GameAssembly.dll+3283186: 48 8B 48 30 - mov rcx,[rax+30]
GameAssembly.dll+328318A: 48 85 C9 - test rcx,rcx
GameAssembly.dll+328318D: 0F 84 75 01 00 00 - je GameAssembly.dll+3283308
GameAssembly.dll+3283193: 33 D2 - xor edx,edx
GameAssembly.dll+3283195: E8 46 83 8D 00 - call Meta.Grids.GridState.get_FlowerData
GameAssembly.dll+328319A: 48 85 C0 - test rax,rax
GameAssembly.dll+328319D: 0F 84 65 01 00 00 - je GameAssembly.dll+3283308
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Who is online
Users browsing this forum: appleloverjack123, Baffle, Google [Bot], Mokai, radthezero