Thx uizayoixx wrote: ↑Sat Sep 16, 2023 2:41 amHere's my personal table. Make sure to disable scripts after use. You might get rogue crashes otherwise. For game version 1.20.3.
Update 2:Options
1. Shitty Money Pointer, open trade menu to update (trade with someone).
2. Trade Quantity multiplier, this should increase the items you get by 10x.
3. Max affinity with 1 gift.
4. Item Quantities greater than 2 set to 99. Open backpack after enabling script. Disable after using.
5. Martial and Meridian Points pointer and multiplier. To Update, spend or use martial books that increase martial points. The script itself provides a 2x gain to Martial points and a 1.5x gain to Meridian Points.
Minor Update:
Changed Martial Points script to also update when you upgrade martial arts. The address that updates depends on the character you use martial points on. AFAIK the multiplier should affect all party members though.
Added a multiplier you can set for martial and meridian points. Added a script to set any item to 99 (use with caution!). You can use this after going to the material/consumable tabs so everything is set to 99 regardless if you have 2 of the item or not. Don't use this on tabs like weapons and armors or wherever you can view them as this will set their quantities to 99 (but it seems only a visual bug). Works for latest update (1.20.3)
[Request] Wandering Sword
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Re: [Request] Wandering Sword
Re: [Request] Wandering Sword
Re: [Request] Wandering Sword
what's wrong.. can't active any other than 99 items
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Re: [Request] Wandering Sword
Is there a table anywhere that's got a oneshot option?
Re: [Request] Wandering Sword
You can use BabyGroot's table, edit Attackpower values and freeze them to do one hit killchaosblade02 wrote: ↑Tue Sep 19, 2023 3:18 pmIs there a table anywhere that's got a oneshot option?
Re: [Request] Wandering Sword
Use all consumable code from previous page, and use another 99 item code on them and find Str+3 and Con +3 consumable or use meridian to upgrade, search character str with float and just edit str to 99999 that it, one hit kill everything.chaosblade02 wrote: ↑Tue Sep 19, 2023 3:18 pmIs there a table anywhere that's got a oneshot option?
Re: [Request] Wandering Sword
does your games crash when using JH-Win64-Shipping?
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Re: [Request] Wandering Sword
Can you Upload your Save with ALL ITEM ? and Steam updte 1.20.4 can you update table ? it not work anymore
- BlackMonster
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Re: [Request] Wandering Sword
New update : BuildID 12247329
Re: [Request] Wandering Sword
I did prepare a beginning save for new content/dlc patch in the future. for ng+ run.
Have all important stuff, Bundle with all blueprint/martial art/materials/consumable.
Place the save in C:\Users\YourPCName\AppData\Local\Wandering_Sword\Saved\7xxxxxxxxx ( number folder )\SaveGames
password: frf
Have all important stuff, Bundle with all blueprint/martial art/materials/consumable.
Place the save in C:\Users\YourPCName\AppData\Local\Wandering_Sword\Saved\7xxxxxxxxx ( number folder )\SaveGames
password: frf
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Re: [Request] Wandering Sword
Hi, the table needs update. thank you.izayoixx wrote: ↑Sat Sep 16, 2023 2:41 amHere's my personal table. Make sure to disable scripts after use. You might get rogue crashes otherwise. For game version 1.20.3.
Update 2:Options
1. Shitty Money Pointer, open trade menu to update (trade with someone).
2. Trade Quantity multiplier, this should increase the items you get by 10x.
3. Max affinity with 1 gift.
4. Item Quantities greater than 2 set to 99. Open backpack after enabling script. Disable after using.
5. Martial and Meridian Points pointer and multiplier. To Update, spend or use martial books that increase martial points. The script itself provides a 2x gain to Martial points and a 1.5x gain to Meridian Points.
Minor Update:
Changed Martial Points script to also update when you upgrade martial arts. The address that updates depends on the character you use martial points on. AFAIK the multiplier should affect all party members though.
Added a multiplier you can set for martial and meridian points. Added a script to set any item to 99 (use with caution!). You can use this after going to the material/consumable tabs so everything is set to 99 regardless if you have 2 of the item or not. Don't use this on tabs like weapons and armors or wherever you can view them as this will set their quantities to 99 (but it seems only a visual bug). Works for latest update (1.20.3)
Re: [Request] Wandering Sword
Can anyone figure out how to keep stamina full? Not having to go to an inn or use pills ever consult or two would be great.
Re: [Request] Wandering Sword
Stamina seems to be a float. I usually just search for the value, get 3-4 results. I then add all the addresses, change to desired value and freeze. May need to go in and out of menus to refresh (e.g., Consult someone, then go out of that menu then go back again).
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Re: [Request] Wandering Sword
Plz Updateizayoixx wrote: ↑Sat Sep 16, 2023 2:41 amHere's my personal table. Make sure to disable scripts after use. You might get rogue crashes otherwise. For game version 1.20.3.
Update 2:Options
1. Shitty Money Pointer, open trade menu to update (trade with someone).
2. Trade Quantity multiplier, this should increase the items you get by 10x.
3. Max affinity with 1 gift.
4. Item Quantities greater than 2 set to 99. Open backpack after enabling script. Disable after using.
5. Martial and Meridian Points pointer and multiplier. To Update, spend or use martial books that increase martial points. The script itself provides a 2x gain to Martial points and a 1.5x gain to Meridian Points.
Minor Update:
Changed Martial Points script to also update when you upgrade martial arts. The address that updates depends on the character you use martial points on. AFAIK the multiplier should affect all party members though.
Added a multiplier you can set for martial and meridian points. Added a script to set any item to 99 (use with caution!). You can use this after going to the material/consumable tabs so everything is set to 99 regardless if you have 2 of the item or not. Don't use this on tabs like weapons and armors or wherever you can view them as this will set their quantities to 99 (but it seems only a visual bug). Works for latest update (1.20.3)
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