Can you copy paste it? That didn't seem to work for meomgusux wrote: ↑Sun Jun 18, 2023 5:00 pmI couldn't just copy and paste it. The "setupCompanionBuffs.call(this);" i placed with all the other calls in function "setup". the other two i just placed at the endIdlewithCKh wrote: ↑Sun Jun 18, 2023 4:53 pmit doesnt work by me, maybe i get something wrong? is it right to copy the file into the cheats?Disputate wrote: ↑Sun Jun 18, 2023 3:38 pmSo here is a method to activate the new companion buffs locally.Code: Select all
registerCheats({ name: "companion", message: "activate companion buffs", }); // ... setupCompanionBuffs.call(this); // ... function setupCompanionBuffs() { const ActorEvents579 = events(579); const buffList = [1, 25, 1, 100, 1, 5, 5, 1, 15, 20, 10]; const Companions = ActorEvents579._customBlock_Companions; ActorEvents579._customBlock_Companions = function (...argumentsList) { if (cheatState.companion) return buffList[argumentsList[0]]; return Reflect.apply(Companions, this, argumentsList); }; }
Legends of Idleon
Re: Legends of Idleon
Re: Legends of Idleon
Update 18/06/2023
viewtopic.php?p=268697#p268697
Added companion cheats:
w1 companion
You can choose which companions you have unlocked, and which one you have following you. This is configurable in config.custom.js:
viewtopic.php?p=268697#p268697
Added companion cheats:
w1 companion
You can choose which companions you have unlocked, and which one you have following you. This is configurable in config.custom.js:
Code: Select all
w1: {
companion: {
companions: [0,1,2,3,4,5,6,7,8,9,10], // Set the companions you have unlocked (0=doot, down to 10=frog)
current: "0", //current companion - doot
},
},
Re: Legends of Idleon
My man, we love you. x3valleymon wrote: ↑Sun Jun 18, 2023 6:42 pmUpdate 18/06/2023
viewtopic.php?p=268697#p268697
Added companion cheats:
w1 companion
You can choose which companions you have unlocked, and which one you have following you. This is configurable in config.custom.js:Code: Select all
w1: { companion: { companions: [0,1,2,3,4,5,6,7,8,9,10], // Set the companions you have unlocked (0=doot, down to 10=frog) current: "0", //current companion - doot }, },
Re: Legends of Idleon
This is also a neat solution. Nice one. I may combine the buffList part as it's potentially nice to control how much buff each companion givesDisputate wrote: ↑Sun Jun 18, 2023 3:38 pmSo here is a method to activate the new companion buffs locally.Code: Select all
// This need to go into the setup function. setupCompanionBuffsProxy.call(this); // Those could be placed anywhere. For example at the bottom. registerCheats({ name: "companion", message: "activate companion buffs", }); function setupCompanionBuffsProxy() { const ActorEvents579 = events(579); const buffList = [1, 25, 1, 100, 1, 5, 5, 1, 15, 20, 10]; const Companions = ActorEvents579._customBlock_Companions; ActorEvents579._customBlock_Companions = function (...argumentsList) { if (cheatState.companion) return buffList[argumentsList[0]]; return Reflect.apply(Companions, this, argumentsList); }; }
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Re: Legends of Idleon
how about manipulating the odds oif getting doot pet or any pet on the free tries. should not trigger a ban.
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Re: Legends of Idleon
That's amazing, thank you!valleymon wrote: ↑Sun Jun 18, 2023 6:42 pmUpdate 18/06/2023
viewtopic.php?p=268697#p268697
Added companion cheats:
w1 companion
You can choose which companions you have unlocked, and which one you have following you. This is configurable in config.custom.js:Code: Select all
w1: { companion: { companions: [0,1,2,3,4,5,6,7,8,9,10], // Set the companions you have unlocked (0=doot, down to 10=frog) current: "0", //current companion - doot }, },
Does it save or do you have to reactivate every time you start up the game?
Re: Legends of Idleon
Anyone got how to dupe items now cuz im stupid and cant find id?
Re: Legends of Idleon
Tried loading the game without the injector after using the cheat and it didn't save, I was back to the pets I had before. Still better than no cheat.kingofn0ne wrote: ↑Sun Jun 18, 2023 7:48 pm
That's amazing, thank you!
Does it save or do you have to reactivate every time you start up the game?
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Re: Legends of Idleon
The 'unban' method isn't a real unban, it's basically making use of the code Lava uses to make his character (almost) always show up regardless of how many players are on that map instance. You are still flagged server-side as being shadowbanned, and will be immediately be shadowbanned again upon restarting the client. Now, technically, a shadowban really means nothing different other that you not showing up on other people's screens, which basically means jack other that a possible problem when it comes to Dungeon Happy Hours, but it's better to not be on the radar than be on it.
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Re: Legends of Idleon
Hey guys, probabbly like many others i'm new here since the last update.
232 pages is a lot to catch up on, is there a chance someone in the community has a google doc starting guide or a video for all this stuff?
Awesome work by the way, thanks o7
232 pages is a lot to catch up on, is there a chance someone in the community has a google doc starting guide or a video for all this stuff?
Awesome work by the way, thanks o7
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Re: Legends of Idleon
viewtopic.php?p=268697#p268697LavaDidIt2Himself wrote: ↑Sun Jun 18, 2023 8:32 pmHey guys, probabbly like many others i'm new here since the last update.
232 pages is a lot to catch up on, is there a chance someone in the community has a google doc starting guide or a video for all this stuff?
Awesome work by the way, thanks o7
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Re: Legends of Idleon
drop [item id] [quantity]
Use list [category] to look for the item id you need.
Eg. You want the new wings. Use list item and look for the item, in this case, EquipmentCape12, so the command is drop EquipmentCape12 (no quantity so it defaults to 1).
Or maybe instead you need half a mil of the Kraken fish. list item and look for the item id, which is Fish8 this time, so the command will be drop Fish8 500000.
Re: Legends of Idleon
The current injector has autocomplete, just type drop krak and as soon as you see the item you want in the list of suggestions, you can choose it with the up/down keys and hit enter, it will change your input to Fish8 and then let you enter a number you want.qwertyuiop111asd wrote: ↑Sun Jun 18, 2023 8:50 pmdrop [item id] [quantity]
Use list [category] to look for the item id you need.
Eg. You want the new wings. Use list item and look for the item, in this case, EquipmentCape12, so the command is drop EquipmentCape12 (no quantity so it defaults to 1).
Or maybe instead you need half a mil of the Kraken fish. list item and look for the item id, which is Fish8 this time, so the command will be drop Fish8 500000.
Could do, the implementation I went for actually replaces any call to the servers that have to do with companions with functions that just return the values you want. In theory since it doesn't make any server calls about your companions, I wouldn't think it will cause a ban.vulubalulu wrote: ↑Sun Jun 18, 2023 7:42 pmhow about manipulating the odds oif getting doot pet or any pet on the free tries. should not trigger a ban.
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Re: Legends of Idleon
Good point, it kinda slipped my mind that your tool has autofill. Might still come in handy if they want to drop something they don't quite know the name of though.valleymon wrote: ↑Sun Jun 18, 2023 9:25 pmThe current injector has autocomplete, just type drop krak and as soon as you see the item you want in the list of suggestions, you can choose it with the up/down keys and hit enter, it will change your input to Fish8 and then let you enter a number you want.qwertyuiop111asd wrote: ↑Sun Jun 18, 2023 8:50 pmdrop [item id] [quantity]
Use list [category] to look for the item id you need.
Eg. You want the new wings. Use list item and look for the item, in this case, EquipmentCape12, so the command is drop EquipmentCape12 (no quantity so it defaults to 1).
Or maybe instead you need half a mil of the Kraken fish. list item and look for the item id, which is Fish8 this time, so the command will be drop Fish8 500000.
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Re: Legends of Idleon
If manipulating odds is something you could manage, that would be a banger.valleymon wrote: ↑Sun Jun 18, 2023 9:25 pmCould do, the implementation I went for actually replaces any call to the servers that have to do with companions with functions that just return the values you want. In theory since it doesn't make any server calls about your companions, I wouldn't think it will cause a ban.vulubalulu wrote: ↑Sun Jun 18, 2023 7:42 pmhow about manipulating the odds oif getting doot pet or any pet on the free tries. should not trigger a ban.
Makes it so it takes a couple weeks to get all pets but you'd have them on any device you might play on forever.
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