[Request] Omega Quintet

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lycanbryan
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Re: [Request] Omega Quintet

Post by lycanbryan » Sat Jan 13, 2018 5:20 pm

I hope @Blayde can incorporate this on his earlier work

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Sat Jan 13, 2018 5:48 pm

lycanbryan wrote:
Sat Jan 13, 2018 5:20 pm
I hope @Blayde can incorporate this on his earlier work
1019 items :o
This will take some time :lol:

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Re: [Request] Omega Quintet

Post by lycanbryan » Sat Jan 13, 2018 6:44 pm

I don't really understand how your script works so I can't picture it out.
It works very differently from SO4 shop insert where it just parallels item ID and name to replace specific shop address. Or at least that's how I understood it.

Will basing the code from Tokyo Xanadu help? It's also a bit different.

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Sun Jan 14, 2018 10:00 am

Table updated.
viewtopic.php?f=2&t=5645&p=29404#p29404

New items - 1050 in total :shock: (Thundersong's list used).
Players script fixed (just open menu/status to refresh values).

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Re: [Request] Omega Quintet

Post by lycanbryan » Mon Jan 15, 2018 5:44 pm

thanks @blayde

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Tue Jan 16, 2018 2:19 am

lycanbryan wrote:
Mon Jan 15, 2018 5:44 pm
thanks @blayde
;)
No problem

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Re: [Request] Omega Quintet

Post by kazu » Sat Jan 27, 2018 11:40 am

umm... is there any way to increase movement speed? and is it possible to put items manually? since you have to use 1 to get it's value, you can't use it on "not obtained" items. sorry if i'm asking too much..

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Re: [Request] Omega Quintet

Post by Blayde » Sat Jan 27, 2018 2:01 pm

kazu wrote:
Sat Jan 27, 2018 11:40 am
umm... is there any way to increase movement speed?
I'll take a look.
kazu wrote:
Sat Jan 27, 2018 11:40 am
and is it possible to put items manually? since you have to use 1 to get it's value, you can't use it on "not obtained" items. sorry if i'm asking too much..
The game is generating address(es) when you use/pick-up item sooo....i'm not sure.

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Re: [Request] Omega Quintet

Post by kazu » Sat Jan 27, 2018 4:13 pm

@Blayde aww.. too bad.. well, at least there's a chance that we can speed up the movement speed.
is there a stat that increases the drop rate? i'll just buff that up so i won't have to farm for too long.

edit: how about making a hack that doesn't require ingredients when creating?

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Re: [Request] Omega Quintet

Post by Blayde » Sat Jan 27, 2018 11:43 pm

I can't promise you (too busy), but i'll try.

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Re: [Request] Omega Quintet

Post by Reno » Tue Mar 06, 2018 2:35 am

Well, Don't know why, but it wont work on my game =\

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