[Request] Showgunners

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devanas
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[Request] Showgunners

Post by devanas »

Game Name: Showgunners
Game Engine:Unreal Engine 4
Game Version:Steam
Options Required:
Inf. Health
Inf. Ammo
Inf. AP (Action Point)
Unlimited Skill Point
Unlimited Money
Unlimited Inventory Usage (Battle Mode, throwable like Grenade or Healing item like Medkit)
Editable Stats like Brand Fame (Nice, Funny, etc)
One Hit Kill or Easy Kill enemy
100% Accuracy

Steam Website:

Thank you

Edit : Adding the bold one, not sure if that one feasible
Last edited by devanas on Sat May 06, 2023 3:44 am, edited 4 times in total.

acecel
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Re: [Request] Showgunners

Post by acecel »

+1

toydefenser
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Re: [Request] Showgunners

Post by toydefenser »

+1

acecel
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Re: [Request] Showgunners

Post by acecel »

A little help until someone manage to create a real table :

This script will allow you to edit your cash, XP and Fame, and also to buy items for free.
You need to buy one item for the values to update though.


Script: Cash, XP, Fame & Buy for free

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>330638</ID>
      <Description>"Cash, XP, Fame &amp; Buy for free"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Showgunners-Win64-Shipping.exe
  Version: 
  Date   : 2023-05-06
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_buy,Showgunners-Win64-Shipping.exe,89 8B F0 03 00 00 48 8D) // should be unique
alloc(newmem,$1000,aob_buy)

alloc(pcash,$8)
registersymbol(pcash)

alloc(is_free,$1)
registersymbol(is_free)

label(code)
label(return)

is_free:
db 0   // CHANGE DEFAULT VALUE HERE, SET =1 IF YOU WANT TO BUY FOR FREE BY DEFAULT

newmem:
  mov [pcash],rbx
  cmp [is_free],0
  je code
  jmp return

code:
  mov [rbx+000003F0],ecx
  jmp return

aob_buy:
  jmp newmem
  nop
return:
registersymbol(aob_buy)

[DISABLE]

aob_buy:
  db 89 8B F0 03 00 00

unregistersymbol(aob_buy)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Showgunners-Win64-Shipping.exe+E58C2C

Showgunners-Win64-Shipping.exe+E58C02: 48 8B 05 9F 4F B3 03  - mov rax,[Showgunners-Win64-Shipping.exe+498DBA8]
Showgunners-Win64-Shipping.exe+E58C09: 48 33 C4              - xor rax,rsp
Showgunners-Win64-Shipping.exe+E58C0C: 48 89 44 24 50        - mov [rsp+50],rax
Showgunners-Win64-Shipping.exe+E58C11: 8B 81 F0 03 00 00     - mov eax,[rcx+000003F0]
Showgunners-Win64-Shipping.exe+E58C17: 48 8B D9              - mov rbx,rcx
Showgunners-Win64-Shipping.exe+E58C1A: 8B FA                 - mov edi,edx
Showgunners-Win64-Shipping.exe+E58C1C: 89 54 24 48           - mov [rsp+48],edx
Showgunners-Win64-Shipping.exe+E58C20: C6 44 24 40 00        - mov byte ptr [rsp+40],00
Showgunners-Win64-Shipping.exe+E58C25: 89 44 24 44           - mov [rsp+44],eax
Showgunners-Win64-Shipping.exe+E58C29: 8D 0C 10              - lea ecx,[rax+rdx]
// ---------- INJECTING HERE ----------
Showgunners-Win64-Shipping.exe+E58C2C: 89 8B F0 03 00 00     - mov [rbx+000003F0],ecx
// ---------- DONE INJECTING  ----------
Showgunners-Win64-Shipping.exe+E58C32: 48 8D 54 24 40        - lea rdx,[rsp+40]
Showgunners-Win64-Shipping.exe+E58C37: 89 4C 24 4C           - mov [rsp+4C],ecx
Showgunners-Win64-Shipping.exe+E58C3B: 48 8D 8B 00 01 00 00  - lea rcx,[rbx+00000100]
Showgunners-Win64-Shipping.exe+E58C42: E8 59 A1 93 FF        - call Showgunners-Win64-Shipping.exe+792DA0
Showgunners-Win64-Shipping.exe+E58C47: 85 FF                 - test edi,edi
Showgunners-Win64-Shipping.exe+E58C49: 0F 8E 75 01 00 00     - jng Showgunners-Win64-Shipping.exe+E58DC4
Showgunners-Win64-Shipping.exe+E58C4F: 44 8B C7              - mov r8d,edi
Showgunners-Win64-Shipping.exe+E58C52: BA 09 00 00 00        - mov edx,00000009
Showgunners-Win64-Shipping.exe+E58C57: 48 8B CB              - mov rcx,rbx
Showgunners-Win64-Shipping.exe+E58C5A: E8 61 E7 FD FF        - call Showgunners-Win64-Shipping.exe+E373C0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>330639</ID>
          <Description>"Buy for free"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Disabled
1:Enabled
</DropDownList>
          <LastState Value="1" RealAddress="7FF72DCD1008"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>C0C0C0</Color>
          <VariableType>Byte</VariableType>
          <Address>is_free</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>330644</ID>
          <Description>"-------"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>330643</ID>
          <Description>"Buy something for the values to update"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>330640</ID>
          <Description>"Cash"</Description>
          <LastState Value="6224" RealAddress="1C59B05DF70"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pcash</Address>
          <Offsets>
            <Offset>3F0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>330641</ID>
          <Description>"XP"</Description>
          <LastState Value="500" RealAddress="1C59B05DF78"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pcash</Address>
          <Offsets>
            <Offset>3F0+8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>330642</ID>
          <Description>"Fame"</Description>
          <LastState Value="525" RealAddress="1C59B05DF80"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pcash</Address>
          <Offsets>
            <Offset>3F0+10</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I will try to add other scripts here in the future but no promise.

Edit : Skill Points is based on character level so no easy way to edit the value. At lv20 (max) you have 53 points for Scarlett for example and 44 for Marty (some of his skill tree is already unlocked by default). You need less that 50k XP to reach level 20.
I'm trying to find a way to find/edit health values but so far no luck.

devanas
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Re: [Request] Showgunners

Post by devanas »

Any idea for accuracy ? I totally hate to save scum just to hitting the shot :(

acecel
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Re: [Request] Showgunners

Post by acecel »

devanas wrote:
Sat May 06, 2023 3:45 am
Any idea for accuracy ? I totally hate to save scum just to hitting the shot :(
I can't find anything, i mean i tried current health as all possible value type and found nothing, i tried multiples of the value and same, i tried to find HP lost in case it saved it that way and still nothing, i have no idea what to do.
And i don't know how i could find the damage given and received without starting with the health so i can't do anything more with my very low skill set. :mrgreen:

We need a real table maker ;)

devanas
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Re: [Request] Showgunners

Post by devanas »

Yeah, its like the value just UI only, can be changed on CE, but doing nothing in game.

Maybe someone more expert at CE can help :)

lemaun
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Re: [Request] Showgunners

Post by lemaun »

+1

Zanzer
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Re: [Request] Showgunners

Post by Zanzer »


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