Resident Evil 4 Remake Cheat table request
Resident Evil 4 Remake Cheat table request
Game Name: Resident Evil 4 Remake
Game Engine: RE engine
Game Version: v1.0.0
Options Required: Health, Ammo,One hit kill, No reload , Easy crafting
Steam Website: /
Game Engine: RE engine
Game Version: v1.0.0
Options Required: Health, Ammo,One hit kill, No reload , Easy crafting
Steam Website: /
Re: Resident Evil 4 Remake Cheat table request
Ammo (in clip/noreload), Money (Petas?), Spinel are all 4 byte.
Health starts at 50 and is either float or double (goes down in decimals). I found health but game crashed before I could get a pointer.
Sorry - I'm not super experienced, but I'll post something if I can!
Health starts at 50 and is either float or double (goes down in decimals). I found health but game crashed before I could get a pointer.
Sorry - I'm not super experienced, but I'll post something if I can!
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- Expert Cheater
- Posts: 460
- Joined: Sun Mar 24, 2019 1:38 am
- Reputation: 81
Re: Resident Evil 4 Remake Cheat table request
+1
inventory editor
inventory editor
Re: Resident Evil 4 Remake Cheat table request
I try to find a pointer but the game crash, I think we need a new REFramework dll, like RE8.
Re: Resident Evil 4 Remake Cheat table request
Anyone find health yet? The float values that start at 50 on full health are only visual.
Re: Resident Evil 4 Remake Cheat table request
It has the Same anti tamper bs re8 has Praydog has just [Link]
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- Expert Cheater
- Posts: 119
- Joined: Sun Mar 05, 2017 6:31 pm
- Reputation: 59
Re: Resident Evil 4 Remake Cheat table request
You need Praydogs framework. Just unzip his files in your re4 main game folder.
99999 Shooting Range Points
Always 999 Jetons (You need at least 1 Jeton. insert it in your Jeton Machine and let my magic happen)
99999 Shooting Range Points
Always 999 Jetons (You need at least 1 Jeton. insert it in your Jeton Machine and let my magic happen)
- Attachments
-
- re4.CT
- (139.93 KiB) Downloaded 1392 times
-
- Novice Cheater
- Posts: 24
- Joined: Sun Dec 11, 2022 1:27 pm
- Reputation: 2
Re: Resident Evil 4 Remake Cheat table request
When I played the game for a bit this morning, I just looked for the amount of ammo and froze that, and edited my money to 999.999.999
TBH, you won't need much more than that to get through the game, infinite health isn't really necessary if you have infinite ammo. Just waste away
TBH, you won't need much more than that to get through the game, infinite health isn't really necessary if you have infinite ammo. Just waste away
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- Expert Cheater
- Posts: 119
- Joined: Sun Mar 05, 2017 6:31 pm
- Reputation: 59
Re: Resident Evil 4 Remake Cheat table request
Shoot 1 Skull To Complete Shooting Range Task
All Shooting Range Targets Killed
Shooting Range Results Function
Code: Select all
{ Game : re4.exe
Version:
Date : 2023-03-26
Author : Handsome Tom
This script does blah blah blah
}
[ENABLE]
aobscanmodule(skulls,re4.exe,8B 8E D8 01 00 00 89) // should be unique
alloc(newmem,$1000,skulls)
label(code)
label(return)
newmem:
code:
mov ecx,[rsi+000001DC]
mov [rsi+000001D8],ecx
jmp return
skulls:
jmp newmem
nop
return:
registersymbol(skulls)
[DISABLE]
skulls:
db 8B 8E D8 01 00 00
unregistersymbol(skulls)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: re4.exe+25D51A6
re4.exe+25D516D: E8 EE BE 01 00 - call re4.exe+25F1060
re4.exe+25D5172: 48 8B 15 BF 8A B3 0A - mov rdx,[re4.exe+D10DC38]
re4.exe+25D5179: 45 33 C0 - xor r8d,r8d
re4.exe+25D517C: 48 8B 1D 45 CF C5 0A - mov rbx,[re4.exe+D2320C8]
re4.exe+25D5183: 48 8B CF - mov rcx,rdi
re4.exe+25D5186: E8 15 99 FB 00 - call re4.exe+358EAA0
re4.exe+25D518B: 4C 8D 84 24 88 00 00 00 - lea r8,[rsp+00000088]
re4.exe+25D5193: C6 84 24 88 00 00 00 00 - mov byte ptr [rsp+00000088],00
re4.exe+25D519B: 48 8B E8 - mov rbp,rax
re4.exe+25D519E: 48 C7 40 10 FF FF FF FF - mov qword ptr [rax+10],FFFFFFFFFFFFFFFF
// ---------- INJECTING HERE ----------
re4.exe+25D51A6: 8B 8E D8 01 00 00 - mov ecx,[rsi+000001D8]
// ---------- DONE INJECTING ----------
re4.exe+25D51AC: 89 48 10 - mov [rax+10],ecx
re4.exe+25D51AF: 8B 8E DC 01 00 00 - mov ecx,[rsi+000001DC]
re4.exe+25D51B5: 89 48 14 - mov [rax+14],ecx
re4.exe+25D51B8: 48 8B CF - mov rcx,rdi
re4.exe+25D51BB: 4C 8B 73 70 - mov r14,[rbx+70]
re4.exe+25D51BF: 49 8B D6 - mov rdx,r14
re4.exe+25D51C2: E8 19 6E 06 01 - call re4.exe+363BFE0
re4.exe+25D51C7: 48 8B 53 70 - mov rdx,[rbx+70]
re4.exe+25D51CB: 4C 8D 4C 24 40 - lea r9,[rsp+40]
re4.exe+25D51D0: 41 B8 57 00 00 00 - mov r8d,00000057
}
Code: Select all
{ Game : re4.exe
Version:
Date : 2023-03-26
Author : Handsome Tom
This script does blah blah blah
}
[ENABLE]
aobscanmodule(maxKill,re4.exe,48 8B D7 49 8B CE 45 32) // should be unique
alloc(newmem,$1000,maxKill)
label(code)
label(return)
newmem:
code:
mov edx,[rdi+000001AC]
mov [rdi+000001A8],edx
mov rdx,rdi
mov rcx,r14
jmp return
maxKill:
jmp newmem
nop
return:
registersymbol(maxKill)
[DISABLE]
maxKill:
db 48 8B D7 49 8B CE
unregistersymbol(maxKill)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: re4.exe+25D545A
re4.exe+25D5439: EB 1B - jmp re4.exe+25D5456
re4.exe+25D543B: 41 8B C5 - mov eax,r13d
re4.exe+25D543E: 38 87 E0 01 00 00 - cmp [rdi+000001E0],al
re4.exe+25D5444: 0F 95 C0 - setne al
re4.exe+25D5447: 85 C0 - test eax,eax
re4.exe+25D5449: 0F 95 C0 - setne al
re4.exe+25D544C: 84 C0 - test al,al
re4.exe+25D544E: 75 06 - jne re4.exe+25D5456
re4.exe+25D5450: FF 87 A8 01 00 00 - inc [rdi+000001A8]
re4.exe+25D5456: 48 8B 46 10 - mov rax,[rsi+10]
// ---------- INJECTING HERE ----------
re4.exe+25D545A: 48 8B D7 - mov rdx,rdi
// ---------- DONE INJECTING ----------
re4.exe+25D545D: 49 8B CE - mov rcx,r14
re4.exe+25D5460: 45 32 FF - xor r15l,r15l
re4.exe+25D5463: 4C 8B 80 D0 00 00 00 - mov r8,[rax+000000D0]
re4.exe+25D546A: E8 01 45 FB FF - call re4.exe+2589970
re4.exe+25D546F: 84 C0 - test al,al
re4.exe+25D5471: 0F 85 9A 01 00 00 - jne re4.exe+25D5611
re4.exe+25D5477: 48 8B 46 10 - mov rax,[rsi+10]
re4.exe+25D547B: 48 8B 88 D0 00 00 00 - mov rcx,[rax+000000D0]
re4.exe+25D5482: 48 85 C9 - test rcx,rcx
re4.exe+25D5485: 74 0A - je re4.exe+25D5491
}
Code: Select all
// ORIGINAL CODE - INJECTION POINT: re4.exe+25F7C85
re4.exe+25F7C58: 45 33 C0 - xor r8d,r8d
re4.exe+25F7C5B: 48 8B 35 66 A4 C3 0A - mov rsi,[re4.exe+D2320C8]
re4.exe+25F7C62: 49 8B CF - mov rcx,r15
re4.exe+25F7C65: E8 36 6E F9 00 - call re4.exe+358EAA0
re4.exe+25F7C6A: 41 8B 8D 98 01 00 00 - mov ecx,[r13+00000198]
re4.exe+25F7C71: 48 8B D8 - mov rbx,rax
re4.exe+25F7C74: 89 48 10 - mov [rax+10],ecx
re4.exe+25F7C77: 80 BC 24 D8 00 00 00 00 - cmp byte ptr [rsp+000000D8],00
re4.exe+25F7C7F: 0F 95 C1 - setne cl
re4.exe+25F7C82: 88 48 30 - mov [rax+30],cl
// ---------- INJECTING HERE ----------
re4.exe+25F7C85: 41 8B 8D A8 01 00 00 - mov ecx,[r13+000001A8]
// ---------- DONE INJECTING ----------
re4.exe+25F7C8C: 89 48 14 - mov [rax+14],ecx
re4.exe+25F7C8F: 41 8B 8D AC 01 00 00 - mov ecx,[r13+000001AC]
re4.exe+25F7C96: 89 48 18 - mov [rax+18],ecx
re4.exe+25F7C99: 8B 44 24 6C - mov eax,[rsp+6C]
re4.exe+25F7C9D: 89 43 1C - mov [rbx+1C],eax
re4.exe+25F7CA0: 41 8B 8D D8 01 00 00 - mov ecx,[r13+000001D8]
re4.exe+25F7CA7: 89 4B 40 - mov [rbx+40],ecx
re4.exe+25F7CAA: 41 8B 8D DC 01 00 00 - mov ecx,[r13+000001DC]
re4.exe+25F7CB1: 89 4B 44 - mov [rbx+44],ecx
re4.exe+25F7CB4: 41 8B 85 9C 01 00 00 - mov eax,[r13+0000019C]
}
- Attachments
-
- re4.CT
- (276.07 KiB) Downloaded 987 times
Re: Resident Evil 4 Remake Cheat table request
This is great stuff, I was having quite a hard time getting all the cursed skulls, even with 'item adder mod' rocket launcher -_-Mister Modification wrote: ↑Sun Mar 26, 2023 4:13 pmShoot 1 Skull To Complete Shooting Range Task
All Shooting Range Targets KilledCode: Select all
{ Game : re4.exe Version: Date : 2023-03-26 Author : Handsome Tom This script does blah blah blah } [ENABLE] aobscanmodule(skulls,re4.exe,8B 8E D8 01 00 00 89) // should be unique alloc(newmem,$1000,skulls) label(code) label(return) newmem: code: mov ecx,[rsi+000001DC] mov [rsi+000001D8],ecx jmp return skulls: jmp newmem nop return: registersymbol(skulls) [DISABLE] skulls: db 8B 8E D8 01 00 00 unregistersymbol(skulls) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: re4.exe+25D51A6 re4.exe+25D516D: E8 EE BE 01 00 - call re4.exe+25F1060 re4.exe+25D5172: 48 8B 15 BF 8A B3 0A - mov rdx,[re4.exe+D10DC38] re4.exe+25D5179: 45 33 C0 - xor r8d,r8d re4.exe+25D517C: 48 8B 1D 45 CF C5 0A - mov rbx,[re4.exe+D2320C8] re4.exe+25D5183: 48 8B CF - mov rcx,rdi re4.exe+25D5186: E8 15 99 FB 00 - call re4.exe+358EAA0 re4.exe+25D518B: 4C 8D 84 24 88 00 00 00 - lea r8,[rsp+00000088] re4.exe+25D5193: C6 84 24 88 00 00 00 00 - mov byte ptr [rsp+00000088],00 re4.exe+25D519B: 48 8B E8 - mov rbp,rax re4.exe+25D519E: 48 C7 40 10 FF FF FF FF - mov qword ptr [rax+10],FFFFFFFFFFFFFFFF // ---------- INJECTING HERE ---------- re4.exe+25D51A6: 8B 8E D8 01 00 00 - mov ecx,[rsi+000001D8] // ---------- DONE INJECTING ---------- re4.exe+25D51AC: 89 48 10 - mov [rax+10],ecx re4.exe+25D51AF: 8B 8E DC 01 00 00 - mov ecx,[rsi+000001DC] re4.exe+25D51B5: 89 48 14 - mov [rax+14],ecx re4.exe+25D51B8: 48 8B CF - mov rcx,rdi re4.exe+25D51BB: 4C 8B 73 70 - mov r14,[rbx+70] re4.exe+25D51BF: 49 8B D6 - mov rdx,r14 re4.exe+25D51C2: E8 19 6E 06 01 - call re4.exe+363BFE0 re4.exe+25D51C7: 48 8B 53 70 - mov rdx,[rbx+70] re4.exe+25D51CB: 4C 8D 4C 24 40 - lea r9,[rsp+40] re4.exe+25D51D0: 41 B8 57 00 00 00 - mov r8d,00000057 }
Shooting Range Results FunctionCode: Select all
{ Game : re4.exe Version: Date : 2023-03-26 Author : Handsome Tom This script does blah blah blah } [ENABLE] aobscanmodule(maxKill,re4.exe,48 8B D7 49 8B CE 45 32) // should be unique alloc(newmem,$1000,maxKill) label(code) label(return) newmem: code: mov edx,[rdi+000001AC] mov [rdi+000001A8],edx mov rdx,rdi mov rcx,r14 jmp return maxKill: jmp newmem nop return: registersymbol(maxKill) [DISABLE] maxKill: db 48 8B D7 49 8B CE unregistersymbol(maxKill) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: re4.exe+25D545A re4.exe+25D5439: EB 1B - jmp re4.exe+25D5456 re4.exe+25D543B: 41 8B C5 - mov eax,r13d re4.exe+25D543E: 38 87 E0 01 00 00 - cmp [rdi+000001E0],al re4.exe+25D5444: 0F 95 C0 - setne al re4.exe+25D5447: 85 C0 - test eax,eax re4.exe+25D5449: 0F 95 C0 - setne al re4.exe+25D544C: 84 C0 - test al,al re4.exe+25D544E: 75 06 - jne re4.exe+25D5456 re4.exe+25D5450: FF 87 A8 01 00 00 - inc [rdi+000001A8] re4.exe+25D5456: 48 8B 46 10 - mov rax,[rsi+10] // ---------- INJECTING HERE ---------- re4.exe+25D545A: 48 8B D7 - mov rdx,rdi // ---------- DONE INJECTING ---------- re4.exe+25D545D: 49 8B CE - mov rcx,r14 re4.exe+25D5460: 45 32 FF - xor r15l,r15l re4.exe+25D5463: 4C 8B 80 D0 00 00 00 - mov r8,[rax+000000D0] re4.exe+25D546A: E8 01 45 FB FF - call re4.exe+2589970 re4.exe+25D546F: 84 C0 - test al,al re4.exe+25D5471: 0F 85 9A 01 00 00 - jne re4.exe+25D5611 re4.exe+25D5477: 48 8B 46 10 - mov rax,[rsi+10] re4.exe+25D547B: 48 8B 88 D0 00 00 00 - mov rcx,[rax+000000D0] re4.exe+25D5482: 48 85 C9 - test rcx,rcx re4.exe+25D5485: 74 0A - je re4.exe+25D5491 }
Code: Select all
// ORIGINAL CODE - INJECTION POINT: re4.exe+25F7C85 re4.exe+25F7C58: 45 33 C0 - xor r8d,r8d re4.exe+25F7C5B: 48 8B 35 66 A4 C3 0A - mov rsi,[re4.exe+D2320C8] re4.exe+25F7C62: 49 8B CF - mov rcx,r15 re4.exe+25F7C65: E8 36 6E F9 00 - call re4.exe+358EAA0 re4.exe+25F7C6A: 41 8B 8D 98 01 00 00 - mov ecx,[r13+00000198] re4.exe+25F7C71: 48 8B D8 - mov rbx,rax re4.exe+25F7C74: 89 48 10 - mov [rax+10],ecx re4.exe+25F7C77: 80 BC 24 D8 00 00 00 00 - cmp byte ptr [rsp+000000D8],00 re4.exe+25F7C7F: 0F 95 C1 - setne cl re4.exe+25F7C82: 88 48 30 - mov [rax+30],cl // ---------- INJECTING HERE ---------- re4.exe+25F7C85: 41 8B 8D A8 01 00 00 - mov ecx,[r13+000001A8] // ---------- DONE INJECTING ---------- re4.exe+25F7C8C: 89 48 14 - mov [rax+14],ecx re4.exe+25F7C8F: 41 8B 8D AC 01 00 00 - mov ecx,[r13+000001AC] re4.exe+25F7C96: 89 48 18 - mov [rax+18],ecx re4.exe+25F7C99: 8B 44 24 6C - mov eax,[rsp+6C] re4.exe+25F7C9D: 89 43 1C - mov [rbx+1C],eax re4.exe+25F7CA0: 41 8B 8D D8 01 00 00 - mov ecx,[r13+000001D8] re4.exe+25F7CA7: 89 4B 40 - mov [rbx+40],ecx re4.exe+25F7CAA: 41 8B 8D DC 01 00 00 - mov ecx,[r13+000001DC] re4.exe+25F7CB1: 89 4B 44 - mov [rbx+44],ecx re4.exe+25F7CB4: 41 8B 85 9C 01 00 00 - mov eax,[r13+0000019C] }
Thanks!!
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