req:rogue state revolution

Ask about cheats/tables for single player games here
gorsan
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Re: req:rogue state revolution

Post by gorsan »

you can also cheat your import (8 byte) so you dont need to do some manifacture things

danielyee
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Re: req:rogue state revolution

Post by danielyee »

hi good friend CaesarCzech,how are you..
i think table can be made..
option funds..
foods resource
electricity.. and total time you can make the move..perhaps
import too..just simple will be ok..anyway thanks to you..good advice..

CaesarCzech
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Re: req:rogue state revolution

Post by CaesarCzech »

danielyee wrote:
Tue Mar 23, 2021 10:57 am
hi good friend CaesarCzech,how are you..
i think table can be made..
option funds..
foods resource
electricity.. and total time you can make the move..perhaps
import too..just simple will be ok..anyway thanks to you..good advice..
You need to know pointers and i dont know them.

danielyee
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Re: req:rogue state revolution

Post by danielyee »

oh hi friend caesar..
is ok..you ve been a great help..the game just updated ver 1.0 C
been updated ..

superqboi
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Re: req:rogue state revolution

Post by superqboi »

Go to war or get free trade agreements by searching border nations relationship towards you as a double

CaesarCzech
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Re: req:rogue state revolution

Post by CaesarCzech »

danielyee wrote:
Tue Mar 23, 2021 12:35 pm
oh hi friend caesar..
is ok..you ve been a great help..the game just updated ver 1.0 C
been updated ..
well it should be update to 1.1 in few days which should solve the whole resources thing

Ashar
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Re: req:rogue state revolution

Post by Ashar »

btw, just above the value for action points, is total action points, if you set both really high, you dotn have to worry about them again, cause they stay at teh those values through saves.

CaesarCzech
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Re: req:rogue state revolution

Post by CaesarCzech »

Okay apparently i have been stupid regarding workers. There is simpler way, use hex editor to edit your workers to 250, in save. make backup save of the save you just edited, scan for 4byte worker number in our case 250. pass turn then scan for decrease value. No need to constantly quit and overwrite in main menu. once you do this once just remember always scan for 250 when you launch the game again and click continue and scan for decreased value. If anybody cant do hexediting i can just hex edit your saves and then you will simply have to scan for 250 4 byte pass turn and scan for decreased value and repeat that every time you quit to windows and continue game.

Ashar
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Re: req:rogue state revolution

Post by Ashar »

when you say once, do you mean the 250 value stays in teh save forever? Or do i still need to edit it each time i want to set it high again.

CaesarCzech
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Re: req:rogue state revolution

Post by CaesarCzech »

Ashar wrote:
Tue Mar 23, 2021 5:25 pm
when you say once, do you mean the 250 value stays in teh save forever? Or do i still need to edit it each time i want to set it high again.
you had to edit and go to main menu etc but there is simpler way, just set all five provinces to 250, load the save scan for 250 4byte then click next turn and decreased value. freeze it and done, if you quit the game and continue it later just scan for 250 again etc but if you pass the turn without scanning for 250 you will have to edit save again etc.

superqboi
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Re: req:rogue state revolution

Post by superqboi »

Well I went to assemble an AOB for favour points but the values ARE NOT tied to the cabinet position, (i.e. Defense, Justice, Development) the values are instead tied to the person who is holding that cabinet position which drastically complicates things as you need to find EVERY cabinet members address instead of just the 7 cabinet position addresses. :cry:

Ashar
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Re: req:rogue state revolution

Post by Ashar »

its pretty easy anyway, when you start a game you have 1 favor with all ministers, and you can fidn the value for months for next appointments, set that to 0 and you will have all minster slots with 1 favor, save game, then keep filtering, spend their favor, then reload game filter again, its pretty easy and fast.

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Re: req:rogue state revolution

Post by Registered_Guest »

gorsan wrote:
Sat Mar 20, 2021 9:25 am
---- nevermind breaks game

ps: sliders are not all about money
Last time I played, sliders only had a set maintenance per turn depending on how high/low you set them, so yeah, I would still say you are better off editing the budget.

danielyee
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Re: req:rogue state revolution

Post by danielyee »

hi guys the game just updated ver 1.1
great game....a chance to get a table perhaps...

Ashar
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Re: req:rogue state revolution

Post by Ashar »

really? mines still at 1.0c, and steam isnt showing any updates...

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