Page 2 of 2

Re: Making a script for a double value

Posted: Thu Jan 31, 2019 1:05 pm
by SunBeam
So this is what I got so far; will look at some point into figuring out the vtable for the current objects (not the global ones). But as proof of concept, I think that should do.

P.S.: Might not work for your .exe, seeing you use a different one. Let me know if you need mine; can't be arsed to adjust it to yours (mine says v20.2, bottom-right when you press Esc in-game).

BR,
Sun

Re: Making a script for a double value

Posted: Fri Feb 01, 2019 9:16 pm
by Tahtawy
WOW.

Sun, I understood only about 20% of what you posted. I'm still really new to Code Injection. I'm really embarrased about my total lack of knowledge but I will try to work on the game more, maybe I can eventually puzzle out what you posted.

My game is the latest 23.2 version.

I'm guessing the globals file includes all the base addresses for the variable in game and it's really extensive.

Can I use the same program that you used to dump the globals in my version as well?

Re: Making a script for a double value

Posted: Sat Feb 02, 2019 3:54 am
by thefinalpriest
Hi, guys I'm seeing you're doing progress with a table for 23.2

I know about perhaps 1% of both of you combined... so I just want to say that you have someone (Me) hoping to see this thread come bearing fruits soon.
Cheers