6.8.1 Crashes after some time

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Bloodybone
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6.8.1 Crashes after some time

Post by Bloodybone » Wed Aug 01, 2018 1:55 pm

So when I attach the Cheat engine version 6.8.1 to Starbound after aboat 5 seconds Cheat engine chrashes even if I don't activate a cheat but when I attach cheat engine version 6.7 It doesn't crash anymore and I can use all scripts as usual

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TheyCallMeTim13
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6.8.1 Crashes after some time

Post by TheyCallMeTim13 » Wed Aug 01, 2018 2:08 pm

Does the table have any Lua script?

Does this happen with just CE, meaning no table loaded?

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6.8.1 Crashes after some time

Post by Bloodybone » Wed Aug 01, 2018 2:25 pm

[QUOTE="TheyCallMeTim13, post: 53642, member: 91"]Does the table have any Lua script?

Does this happen with just CE, meaning no table loaded?[/QUOTE]

No It has no lua sript but it only crashes if the table is loaded yes

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6.8.1 Crashes after some time

Post by TheyCallMeTim13 » Wed Aug 01, 2018 2:39 pm

hmm, just to test. Load the table and attach to the CE tutorial, just to see if it happens to any process with that table. It sound like it might be the table but if no scripts are ran, not sure why it's closing/crashing.

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6.8.1 Crashes after some time

Post by Bloodybone » Wed Aug 01, 2018 2:44 pm

[QUOTE="TheyCallMeTim13, post: 53648, member: 91"]hmm, just to test. Load the table and attach to the CE tutorial, just to see if it happens to any process with that table. It sound like it might be the table but if no scripts are ran, not sure why it's closing/crashing.[/QUOTE]

I tried that out now but it doesn't crash

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6.8.1 Crashes after some time

Post by TheyCallMeTim13 » Wed Aug 01, 2018 5:21 pm

Might be some odd anti-cheat/anti-debug, but with it not closing with just CE I'm not really sure.

At this point I think this might be a question for BD/Eric.

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6.8.1 Crashes after some time

Post by Bloodybone » Wed Aug 01, 2018 6:02 pm

[QUOTE="TheyCallMeTim13, post: 53684, member: 91"]Might be some odd anti-cheat/anti-debug, but with it not closing with just CE I'm not really sure.

At this point I think this might be a question for BD/Eric.[/QUOTE]

But the odd thing is that if it is some sort of anti-cheat/anti-debug why does it work with CE 6.7 then thats the confusing part
Last edited by Bloodybone on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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6.8.1 Crashes after some time

Post by koderkrazy » Thu Aug 02, 2018 2:44 am

[USER=7561]@Bloodybone[/USER] Have you tried with admin access? [URL]https://steamcommunity.com/app/211820/discussions/0/352788917756297111/[/URL]

Can you attach the table here?

What do you mean crashes? It closes abruptly. or it freezes then closes after some time?

Can you check in Windows Event Viewer the Application and System logs? Windows logs if application becomes unresponsive or crashes.

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6.8.1 Crashes after some time

Post by Bloodybone » Thu Aug 02, 2018 3:16 am

[QUOTE="koderkrazy, post: 53754, member: 18664"][USER=7561]@Bloodybone[/USER] Have you tried with admin access? [URL]https://steamcommunity.com/app/211820/discussions/0/352788917756297111/[/URL]

Can you attach the table here?

What do you mean crashes? It closes abruptly. or it freezes then closes after some time?

Can you check in Windows Event Viewer the Application and System logs? Windows logs if application becomes unresponsive or crashes.[/QUOTE]

Yes i tried it with admin access doesn't work. What happens is that when I attach load the table it takes aboat 5 sec and then the windows popup comes up "Cheat Engine no longer works". I also looked at Windows Event Viewer but I don't really know what you want to know aboat it?

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6.8.1 Crashes after some time

Post by koderkrazy » Thu Aug 02, 2018 8:59 am

[USER=91]@TheyCallMeTim13[/USER] I tried with Starbound.v1.3.3. To get crash all I had to do was attach 64bit CE to the game and switch to event viewer and keep refreshing logs. Within few seconds it becomes unresponsive(not grayed out) and then closes.



Then I tried with following combinations.

[TABLE][TR][TD]
Game [/TD]

[TD]
cheatengine-i386.exe 6.8.1 [/TD]

[TD]
cheatengine-x86_64.exe 6.8.1 [/TD][/TR]

[TR][TD]

starbound.exe 32-bit

[/TD][TD]

no Crash

[/TD][TD]

Crash

[/TD][/TR]

[TR][TD]

starbound.exe 64-bit

[/TD][TD]

no Crash

[/TD][TD]

Crash

[/TD][/TR][/TABLE]

I tried renaming and modifying caption of CE 64-bit. But it sill crashes.



Following is event log of the crash.
Event logShow
Image
[USER=7561]@Bloodybone[/USER] If you have different findings then do share.



I think error is with CE-64 bit exe.
Last edited by koderkrazy on Fri Aug 17, 2018 5:27 am, edited 1 time in total.

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6.8.1 Crashes after some time

Post by TheyCallMeTim13 » Thu Aug 02, 2018 12:00 pm

So Exception code 0xc0000005 seems to be an access violation.



[URL]https://social.technet.microsoft.com/Forums/windows/en-US/9e83c5fc-caa4-4d64-82a2-342bda0b8673/exception-code-0xc0000005?forum=w7itproappcompat[/URL]



[URL]http://www.errorlive.com/exception-code-0xc0000005[/URL]

[QUOTE]

[B]Error code 0xc0000005[/B] is one of Windows very broad errors. This is because it can be caused by different factors related to an installed program, installed hardware or both. The following are just a few of the many possible causes:



[LIST=1]

[*]An installed program such as the antivirus program that prevents the smooth start of a program.• Either corrupt or missing hardware drivers.

[*]Incorrect system hardware configuration.

[*]Either [B]low memory[/B] or [B]damaged RAM[/B]

[*][B]Virus/Malware[/B] infection.

[*]An old program.

[*]Corrupt or damaged system registry files.

[*]Data execution security feature (DEP).

[/LIST]

[/QUOTE]



But with this only happening with a loaded table (that has no Lua script), and only with CE 6.8.1; Still not sure.

Do you have an AV program running?
Last edited by TheyCallMeTim13 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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6.8.1 Crashes after some time

Post by Bloodybone » Thu Aug 02, 2018 12:00 pm

[USER=18664]@koderkrazy[/USER] I had no different findings

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6.8.1 Crashes after some time

Post by koderkrazy » Thu Aug 02, 2018 3:18 pm

[QUOTE="TheyCallMeTim13, post: 53783, member: 91"]But with this only happening with a loaded table (that has no Lua script), and only with CE 6.8.1; Still not sure.

Do you have an AV program running?[/QUOTE]

Loaded table has nothing to do with it. I took AOB [ICODE]F3 0F 10 47 54 F3 0F 5E[/ICODE] from the table and opened fresh CE 64 bit, then attached to the game and did manual aob scan. It still crashed.

It is not crashing with CE -64 bit v6.7.



Also tried with antivirus disabled... still crashing. ?

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6.8.1 Crashes after some time

Post by TheyCallMeTim13 » Thu Aug 02, 2018 3:28 pm

[USER=18664]@koderkrazy[/USER]

hmm, OP said just CE 6.8 (no table) didn't crash, but what you found makes a bit more sense.

Seems like at this point I'd just stick with CE 6.7 for this game. And try to get this info to [USER=59]@Eric[/USER] / DB.

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6.8.1 Crashes after some time

Post by Eric » Tue Aug 14, 2018 10:45 pm

Try deleting win64dbghelp.dll and see if it makes a difference

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