Bug CE v6.8.1

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Vee_
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Bug CE v6.8.1

Post by Vee_ » Wed Jul 04, 2018 10:48 am

what is this number "1232"? it popped out when i ctrl-t (new scan tab). is this some new feature or is it just me? ?

[MEDIA=imgur]lAFMtBE[/MEDIA]



[B]EDIT:[/B]

And uh, somehow memory view didn't show up when i click it. This happen whenever i reattach a game using the same table
Last edited by Vee_ on Wed Jul 04, 2018 10:54 am, edited 1 time in total.

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FreeER
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Bug CE v6.8.1

Post by FreeER » Wed Jul 04, 2018 3:25 pm

It was a debug message that was accidentally left in and already removed on github: [URL]https://github.com/cheat-engine/cheat-engine/commit/1f6ab15014b36e0b04b598e579aae7a2716dab68[/URL]



Unfortunately I have no idea how to write a script to nop the call :D

If anyone wanted to make a tutorial on it that'd be awesome lol (I played around with trying to get an address from MainForm.miAddTab.OnClick which is a "native function", the serpent pretty printer gave me an address but... I'm not really sure what it is since it keeps changing every time I run the code, of course, I tried the obvious of reading that address as a pointer/integer (and then reading that) lol and didn't get anything constant... maybe it's some lua stub that calls the native function but I've no idea how to recognize/use it if so)





No idea about the memory viewer though

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Bug CE v6.8.1

Post by Vee_ » Wed Jul 04, 2018 5:48 pm

[QUOTE="FreeER, post: 50939, member: 980"]It was a debug message that was accidentally left in and already removed on github: [URL]https://github.com/cheat-engine/cheat-engine/commit/1f6ab15014b36e0b04b598e579aae7a2716dab68[/URL]







Unfortunately I have no idea how to write a script to nop the call :D





If anyone wanted to make a tutorial on it that'd be awesome lol (I played around with trying to get an address from MainForm.miAddTab.OnClick which is a "native function", the serpent pretty printer gave me an address but... I'm not really sure what it is since it keeps changing every time I run the code, of course, I tried the obvious of reading that address as a pointer/integer (and then reading that) lol and didn't get anything constant... maybe it's some lua stub that calls the native function but I've no idea how to recognize/use it if so)



No idea about the memory viewer though[/QUOTE]



Lol, ok. Thanks for the explanation. And here i thought that was another april mop prank ?



As for the memory viewer i think that was on my end, i think. Because every game that i have when i played it, nop something using ce, crashed (intendedly), run the game, reattach the game to ce, and the memory viewer suddenly gone. I mean the memory viewer window is active but somehow i can't access that. Weird.
Last edited by Vee_ on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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