I made a two scripts which I must activated two of them in one moment to get to work in game. I don't know how to merge these two scripts - I tried to rename some functions like: newmem, originalcode, exit... etc. to newmem2, originalcode2... etc. but when I activate my merged script, the game is crashed - but when I activate one script and then another, all it is working perfectly.
How to merge two scripts correctly (code injection scripts) ?? Or maybe there is an easier method to do that, for example maybe with aob injection??
If you have tutorials about that, I will be very happy if someone can share this
![Smile :-)](./images/smilies/icon_e_smile.gif)
My scripts:
First Script:
Code: Select all
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [eax],edx
je Asphalt8.exe+11BA46
add eax,28
exit:
jmp returnhere
"Asphalt8.exe"+11BA33:
jmp newmem
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Asphalt8.exe"+11BA33:
cmp [eax],edx
je Asphalt8.exe+11BA46
add eax,28
//Alt: db 39 10 74 0F 83 C0 28
Code: Select all
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [ecx],eax
je Asphalt8.exe+3A05EC
exit:
jmp returnhere
"Asphalt8.exe"+3A0542:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Asphalt8.exe"+3A0542:
cmp [ecx],eax
je Asphalt8.exe+3A05EC
//Alt: db 39 01 0F 84 A2 00 00 00
Code: Select all
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [eax],edx
je Asphalt8.exe+11BA46
add eax,28
exit:
jmp returnhere
"Asphalt8.exe"+11BA33:
jmp newmem
nop
nop
returnhere:
alloc(newmem2,2048)
label(returnhere2)
label(originalcode2)
label(exit2)
newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode2:
mov [ecx],eax
je Asphalt8.exe+3A05EC
exit2:
jmp returnhere
"Asphalt8.exe"+3A0542:
jmp newmem
nop
nop
nop
returnhere2:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Asphalt8.exe"+11BA33:
cmp [eax],edx
je Asphalt8.exe+11BA46
add eax,28
dealloc(newmem2)
"Asphalt8.exe"+3A0542:
cmp [ecx],eax
je Asphalt8.exe+3A05EC
//Alt: db 39 10 74 0F 83 C0 28