Anything Cheat Engine related, bugs, suggestions, helping others, etc..
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Fenekie
- Noobzor

- Posts: 7
- Joined: Sun Mar 19, 2017 10:57 pm
- Reputation: 0
Post
by Fenekie » Mon Nov 06, 2017 2:53 pm
Hello there again,
sooo... I came here with another issue... O.o
I'm trying to make another simple code which will "freeze" battery drain for any device/tool in Subnautica.
The problem is, that the game address keeps changing and I dunno what to do about it... >.<
Code: Select all
define(address,2415E868)
define(bytes,E9 93 17 EA DB)
[ENABLE]
assert(address,bytes)
alloc(newmem,E868)
label(code)
label(return)
newmem:
code:
// movss [rsi+1C],xmm5
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// movss [rsi+1C],xmm5
dealloc(newmem)
Any idea how to solve it? ^.^
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Bloodybone
- Expert Cheater

- Posts: 74
- Joined: Thu Aug 03, 2017 6:19 am
- Reputation: 5
Post
by Bloodybone » Mon Nov 06, 2017 5:12 pm
Fenekie wrote: ↑Mon Nov 06, 2017 2:53 pm
Hello there again,
sooo... I came here with another issue... O.o
I'm trying to make another simple code which will "freeze" battery drain for any device/tool in Subnautica.
The problem is, that the game address keeps changing and I dunno what to do about it... >.<
Code: Select all
define(address,2415E868)
define(bytes,E9 93 17 EA DB)
[ENABLE]
assert(address,bytes)
alloc(newmem,E868)
label(code)
label(return)
newmem:
code:
// movss [rsi+1C],xmm5
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// movss [rsi+1C],xmm5
dealloc(newmem)
Any idea how to solve it? ^.^
Use aob injection instead
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Squall8
- Expert Cheater

- Posts: 192
- Joined: Fri Mar 03, 2017 7:43 am
- Reputation: 105
Post
by Squall8 » Mon Nov 06, 2017 7:05 pm
Activate mono features. You can do this through the main UI or with a parent script using the lua call LaunchMonoDataCollector(). Also make sure Show Symbols is checked under View. I think it's checked by default anyways.
Now you can use whatever appears in the address list as a valid address for every restart.
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