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Script won't activate after game restart

Posted: Thu Mar 09, 2017 5:07 pm
by Kalas
Could it be an issue where my Array of Bytes not unique enough and I need to add more in order for the Script to work even after a game restart?

Re: Script won't activate after game restart

Posted: Thu Mar 09, 2017 6:23 pm
by Eric
no, if it refuses to activate the aob can't be found, so you may have too many bytes.

e.g wildcard long jump/call bytes in case of jitted code

Re: Script won't activate after game restart

Posted: Thu Mar 09, 2017 6:30 pm
by Kalas
Aw ok thank you

Re: Script won't activate after game restart

Posted: Thu Mar 09, 2017 9:30 pm
by h3x1c
This can be caused by a number of factors, such as if your AOB contains bytes directly referencing a memory address (as opposed to via a pointer from a register, like [ecx] or something). You'll want to change those particular bytes to wildcards (CE accepts * or ? for wildcards), which might then mean you'll need to add more specific bytes to your signature to make it unique again (if it was unique before).

Re: Script won't activate after game restart

Posted: Thu Mar 09, 2017 10:12 pm
by Kalas
Oh ok thank you