Script won't activate after game restart

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Kalas
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Script won't activate after game restart

Post by Kalas » Thu Mar 09, 2017 5:07 pm

Could it be an issue where my Array of Bytes not unique enough and I need to add more in order for the Script to work even after a game restart?

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Re: Script won't activate after game restart

Post by Eric » Thu Mar 09, 2017 6:23 pm

no, if it refuses to activate the aob can't be found, so you may have too many bytes.

e.g wildcard long jump/call bytes in case of jitted code

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Kalas
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Re: Script won't activate after game restart

Post by Kalas » Thu Mar 09, 2017 6:30 pm

Aw ok thank you

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h3x1c
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Re: Script won't activate after game restart

Post by h3x1c » Thu Mar 09, 2017 9:30 pm

This can be caused by a number of factors, such as if your AOB contains bytes directly referencing a memory address (as opposed to via a pointer from a register, like [ecx] or something). You'll want to change those particular bytes to wildcards (CE accepts * or ? for wildcards), which might then mean you'll need to add more specific bytes to your signature to make it unique again (if it was unique before).

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Kalas
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Re: Script won't activate after game restart

Post by Kalas » Thu Mar 09, 2017 10:12 pm

Oh ok thank you

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