How do I use dissect code?
Posted: Thu Sep 01, 2022 8:02 pm
Not dissect data structure (every time I search dissect code tutorials it always leads to dissect structure) but the dissect code feature. For the life of me I cannot find the XYZ scale for player and npcs in Silent Hill 2 PC Enhanced Edition. I've tried searing for 3 consecutive floats (1s, 2s, 10s, 100s) via group scan and viewing memory around the player structure. Also changed all values above and beneath player structure using dissect data structure tool. Stephen Chapman stated we could use dissect code to try and find references to scale. Maybe I'll try enumerating dlls and symbols and search for scale.
01FB1000 is the base address for the player struct. NPCs follow just after this base and their health is a +2CC offset apart from James and continues as such from each other ~20 more jumps. It looks like the developers put the xyz scale no where near the structures of player and npcs.
I tried using dissect code but nothing happens (unless cheat engine is saving the file somewhere) so my question is how to use dissect code.
01FB1000 is the base address for the player struct. NPCs follow just after this base and their health is a +2CC offset apart from James and continues as such from each other ~20 more jumps. It looks like the developers put the xyz scale no where near the structures of player and npcs.
I tried using dissect code but nothing happens (unless cheat engine is saving the file somewhere) so my question is how to use dissect code.