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Suggestion and request.

Posted: Wed Jul 20, 2022 2:41 am
by hcapinjr
I was wondering if stn has given thought of increasing milliseconds for say read/write/freeze values to nanoseconds as a lot of games these day are already reading and writing values at these speeds.

Re: Suggestion and request.

Posted: Thu Jul 21, 2022 7:09 pm
by Eric
i'm not sure if stn did, but I have and it's most of the time just a waste of time, and other times you're going to end up with a locked GUI where you can't close windows if the timer is too low (yes, this is why )

You could create a thread in the target process that constantly writes it, but it's better to just go for code injection

Re: Suggestion and request.

Posted: Fri Jul 22, 2022 11:38 am
by SunBeam
In general, when people post questions like these, I can't help but wonder why is it they're working with timers in the first place. They find it such a simple means to achieve something, then they realize "hey, timers depend on the kind of CPU people use". Then.. instead of thinking of alternatives, they go on asking for even more unstable shit.. like "turning ms into ns" :D Please learn to properly apply filtering and understand the code happening in some game than depend on timers.. is what I recommend.