Aob update help
Aob update help
Hello guys i'm triying to update script for endless world i did find corect AOB adress but when i replace adress and execute script nothing happens. Can someone experienced please check script. I posted ss of both codes old and new.
Re: Aob update help
You haven't told Cheat Engine to do anything with your script. Copy the section below Separate:, up to the blank line. Then paste it under newmem: in your new script, also add "pop rbx" at the end.
Re: Aob update help
No bro it's not working I guess script is too much old and it's completely broken so updating aob is not helping
Re: Aob update help
When you say nothing happens what do you mean?
Re: Aob update help
My guess is the offsets are outdated. In the memory viewer window set a breakpoint on this line:
Once the breakpoint has triggered, note the address in RDX. Dissect the structure using this address and verify the offsets. The values should match the corresponding value in-game.
Code: Select all
GameAssembly.dll+2425AB
Re: Aob update help
^^ @hasim22: this might be "corny", but i assume you've added the 'New' script to that table (as the old one no longer enables), right ? In this case, are you now saying that enabling this new script does nothing in game... ?
If that is the case, then
a) this is "normal" as the new script basically does not change anything!
b) what you should do is update the 'OLD' script with the updated AOB sig (if i checked correctly, only the 1st byte changed, so...)
ps:
1) i also assume that this is not your table, but you're trying to update it (if this is the case, do pm the author accordingly)
2) it is never a good idea to include opcode_offsets in your AOB signature (~7D 00 here); these are bound to change (regularly) with future updates. based on the 'NEW' code, i would check if '+2455BB' produces an unique sig (without 'offsets' !), and - if so - update the script in reference to this location (~> 'EnemyStuff+0B' => 'EnemyStuff-10' ?)...
Tip: always verify that your script restores original code properly; iow pause game, and watch the opcode in memview while dis/enabing the script...
If that is the case, then
a) this is "normal" as the new script basically does not change anything!
b) what you should do is update the 'OLD' script with the updated AOB sig (if i checked correctly, only the 1st byte changed, so...)
ps:
1) i also assume that this is not your table, but you're trying to update it (if this is the case, do pm the author accordingly)
2) it is never a good idea to include opcode_offsets in your AOB signature (~7D 00 here); these are bound to change (regularly) with future updates. based on the 'NEW' code, i would check if '+2455BB' produces an unique sig (without 'offsets' !), and - if so - update the script in reference to this location (~> 'EnemyStuff+0B' => 'EnemyStuff-10' ?)...
Tip: always verify that your script restores original code properly; iow pause game, and watch the opcode in memview while dis/enabing the script...
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