Custom Data Types

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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Dimensionist
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Custom Data Types

Post by Dimensionist » Sun Apr 02, 2017 8:51 pm

Does anyone have access to the scripts for custom data types on CEF? You know, the ones for Flash, RPG Maker VX/VX Ace/MV etc.?

I can't seem to access the site right now, so I can't just go over and get it from there.

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++METHOS
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Re: Custom Data Types

Post by ++METHOS » Sun Apr 02, 2017 9:14 pm

Alternatively, it is sometimes easier just to edit your save file:

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FreeER
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Re: Custom Data Types

Post by FreeER » Mon Apr 03, 2017 1:46 pm

I have one for flash (*8 / <<2) and 2/4 byte big endian (as well as a 3 byte script I made up for a pokemon gameboy-emulator game), note CE stores them in the registry, windows can use a .reg file to import registry info, or change/delete it, it's just a text file so you can open it in notepad and copy paste if you prefer): dropbox download

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