Question regarding replacing assembler instructions
Posted: Sun Feb 17, 2019 4:53 pm
Hello, I haven't used CE before so I don't know if this is the right place to ask and or if what im trying to achieve is possible:
I want to prevent the game from updating the Target Z float, which controls the Z-coordinate that the camera is looking at. So It turns out that the movaps instruction on the left is writing to it so I tried setting it to NOP. But it also seems to write to Target X, Y and some other address since movaps apparently writes to 128 bits(or 4 floats i assume). Is there any way to only prevent the game from writing to Target Z by somehow splitting up the movaps instruction to 3 or 4 other instructions that only write to 1 float each, and then setting ONLY the instruction writing to Target Z to NOP?
Any help is appreciated, thanks.
I want to prevent the game from updating the Target Z float, which controls the Z-coordinate that the camera is looking at. So It turns out that the movaps instruction on the left is writing to it so I tried setting it to NOP. But it also seems to write to Target X, Y and some other address since movaps apparently writes to 128 bits(or 4 floats i assume). Is there any way to only prevent the game from writing to Target Z by somehow splitting up the movaps instruction to 3 or 4 other instructions that only write to 1 float each, and then setting ONLY the instruction writing to Target Z to NOP?
Any help is appreciated, thanks.