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how do game trainers work with both the original and the cracked version?

Posted: Sat Sep 29, 2018 1:10 pm
by nameuserHey
Don't the addresses of variables/functions change?

Re: how do game trainers work with both the original and the cracked version?

Posted: Sat Sep 29, 2018 3:54 pm
by TimFun13
Yes, but if they use AOBs; then enough can be the same. And you can make use of readMem or reassemble if needed to match stuff at runtime. Like my Far Cry 3 table works for both steam and "non-uplay" versions and with some other tricks it even works for the DX9 EXE and the DX11 EXE; only the EXE name for my auto-attach script has to be changed.

Re: how do game trainers work with both the original and the cracked version?

Posted: Sat Sep 29, 2018 4:12 pm
by JohnFK
ShyTwig16 wrote:
Sat Sep 29, 2018 3:54 pm
Yes
Not always. Most cracks nowadays only replace steamapi and work as an emulator. This way the game files are 100% identical to the release version. In all other cases what you said is right.