Theory Revising - Game Address etc
Posted: Wed Sep 05, 2018 7:39 am
Hi, just a quick revision to see if I understand what I have learnt so far keep in mind I only have been coding and game hacking for 3-4 weeks.
These are the 2 main things to find which will lead all the rest of addresses:
1) Local Player Base Pointer: This address is a struct or class where stuff relating to yourself can be found? This where all the stored information for yourself is found like Health, Armour, Ammo basically anything relating to yourself? To find the static local base pointer either find it from Health or Ammo. - Correct?
2) Entity Base Pointer: This is also a struct/class? I’m not up to this one yet but I assume it’s everything relating to other players? What can be found from this? And when making a hack what is needed from the entity?
These 2 steps if I find the address I can find and hack most games right? These are the two main things that will lead to other addresses.
These are the 2 main things to find which will lead all the rest of addresses:
1) Local Player Base Pointer: This address is a struct or class where stuff relating to yourself can be found? This where all the stored information for yourself is found like Health, Armour, Ammo basically anything relating to yourself? To find the static local base pointer either find it from Health or Ammo. - Correct?
2) Entity Base Pointer: This is also a struct/class? I’m not up to this one yet but I assume it’s everything relating to other players? What can be found from this? And when making a hack what is needed from the entity?
These 2 steps if I find the address I can find and hack most games right? These are the two main things that will lead to other addresses.