Monster Hunter World Modded Stuff and Things

Memory scanning, code injection, debugger internals and other gamemodding related discussion
Garethbale175
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Re: Monster Hunter World Modded Weapons

Post by Garethbale175 » Mon Sep 10, 2018 4:46 am

Thanks for sharing this! How do you extract the DAT file? I would like to modify the armor.am_dat file after changing the weapons. However, I can't find this file. I believe it should be in the same folder as weapons' DAT file(nativepc/common/equip). Could anyone let me know how to do that or just upload a armor.am_dat file without editing. Thanks!

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Re: Monster Hunter World Modded Weapons

Post by Envy » Tue Sep 11, 2018 8:39 am

Garethbale175 wrote:
Mon Sep 10, 2018 4:46 am
Thanks for sharing this! How do you extract the DAT file? I would like to modify the armor.am_dat file after changing the weapons. However, I can't find this file. I believe it should be in the same folder as weapons' DAT file(nativepc/common/equip). Could anyone let me know how to do that or just upload a armor.am_dat file without editing. Thanks!
armor.rar
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ShogunGamerz
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Re: Monster Hunter World Modded Weapons

Post by ShogunGamerz » Tue Sep 11, 2018 7:58 pm

How do we do dual elements like with fire and ice daggers? can this be applied to other daggers?

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Re: Monster Hunter World Modded Weapons

Post by Envy » Wed Sep 12, 2018 7:33 am

ShogunGamerz wrote:
Tue Sep 11, 2018 7:58 pm
How do we do dual elements like with fire and ice daggers? can this be applied to other daggers?
yeah but only with ice and explosion each time. Just edit column 2c to 01 or 02 ( 02 got the 240 each )

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Re: Monster Hunter World Modded Weapons

Post by Eternallydissolved » Wed Sep 12, 2018 8:13 am

Envy wrote:
Wed Sep 12, 2018 7:33 am
ShogunGamerz wrote:
Tue Sep 11, 2018 7:58 pm
How do we do dual elements like with fire and ice daggers? can this be applied to other daggers?
yeah but only with ice and explosion each time. Just edit column 2c to 01 or 02 ( 02 got the 240 each )
I would guess there is somewhere in the file that defines the elements as i doubt it is engine set as everything is defined in the dat files. we just need to figure it out a little bit more as we are just beginning to really see what is possible with this game engine. i think the skills limit is also somewhere in the files and we may be able to edit that to allow more than 33 armor based skills and/or set bonuses.

z4vans
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Re: Monster Hunter World Modded Weapons

Post by z4vans » Thu Sep 13, 2018 3:10 pm

Hello,my english is so bad,I like you mod and thank you your work,I tried to modify but failed,so,can you give me a sword.wp_dat is only Strengthen the Legia Rimespire? if the Affinity is 100% is best. :) thank you very much again

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Re: Monster Hunter World Modded Weapons

Post by bigbang20061 » Fri Sep 14, 2018 4:38 am

Thank you for your research! but how to modify Ammo capacity

Shiranui
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Re: Monster Hunter World Modded Weapons

Post by Shiranui » Sat Sep 15, 2018 2:21 am

Thank you for the mod :)
Is it possible to get a variation of it with no weapon damage bonus and one with only like 25%/50% damage increase?

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WarStalkeR
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Re: Monster Hunter World Modded Weapons

Post by WarStalkeR » Sat Sep 15, 2018 4:29 am

Modded Item Capacity & Modding Info:
Well, I found a workaround for max item carry capacity. You can easily modify itemData.itm and set max carry capacity to 125 (one byte, setting more then 125 - 7D, allow negative maximum item capacity and thus unlimited item carry, but it might end up turning game buggy and unplayable):
ScreenshotShow
Image

If somebody interested, I've attached modded file with 125 each item carry capacity. Unpack "itemData.itm" from "itemData.zip" into "YourMonsterHunterWorldFolder\nativePC\common\item\itemData.itm" and enjoy.
itemData.zip
(8.36 KiB) Downloaded 175 times
Last edited by WarStalkeR on Sat Sep 15, 2018 4:32 am, edited 1 time in total.

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Re: Monster Hunter World Modded Weapons

Post by WarStalkeR » Sat Sep 15, 2018 4:31 am

Modded Bow Coating & Modding Info:
Here is modded Bow Coatings file. Now each bow can use any coating. Of course, for sake of the "balance" I've made already existent bow coatings "empowered" and bows that had "empowered" coating from the beginning won't receive Close Range "empowered" coating, only normal one.

I have no idea how bow file references these coatings, but anyway, here is the modded file (as always, unpack "bottle_table.bbtbl" from "bottle_table.zip" into "YourMonsterHunterWorldFolder\nativePC\common\equip\bottle_table.bbtbl" and enjoy):
bottle_table.zip
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Bow Coatings file is very simple, just ignore 6 first bytes and every next 6 bytes represent bow coatings:
ScreenshotShow
Image
00 - coating not available, 01 - coating available, 02 - coating available and empowered.
1st byte - Close Range, 2nd byte - Power, 3rd byte - Paralysis, 4th byte - Poison, 5th bytes - Sleep, 6th byte - Blast.

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WarStalkeR
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Re: Monster Hunter World Modded Weapons

Post by WarStalkeR » Sat Sep 15, 2018 4:36 am

Modded Bowgun Ammo & Modding Info:
Here is modded Bowgun Ammo file. To avoid potentially breaking the game (i.e. making it unplayable) I've only increased amount of ammo to 18/14/10 (based on ammo type) of the already existent ammo, reduced recoil as much as possible (where it was possible) and set to "Fast" default reload speed of each ammo type for every bowgun. As always, unpack "shell_table.shl_tbl" from "shell_table.zip" into "YourMonsterHunterWorldFolder\nativePC\common\equip\shell_table.shl_tbl" and enjoy:
shell_table.zip
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Bowgun Ammunition File (contains ammo config for Light and Heavy Bowguns). First 6 bytes are header and should be ignored. After header ammunition segments begin. Each ammunition segment is 111 bytes long and contains 37 sub-segments (each 3 bytes long for 35 known and 2 unknown ammo types - these 2 sub-segments are always zero all 3 bytes):
  • Segment 01/02/03 => Normal Ammo 1/2/3
  • Segment 04/05/06 => Pierce Ammo 1/2/3
  • Segment 07/08/09 => Spread Ammo 1/2/3
  • Segment 10/11/12 => Cluster Bomb 1/2/3
  • Segment 13 => Wyvern Ammo
  • Segment 14/15/16 => Sticky Ammo 1/2/3
  • Segment 17 => Slicing Ammo
  • Segment 18 => Flaming Ammo
  • Segment 19 => Water Ammo
  • Segment 20 => Freeze Ammo
  • Segment 21 => Thunder Ammo
  • Segment 22 => Dragon Ammo
  • Segment 23/24 => Poison Ammo 1/2
  • Segment 25/26 => Paralysis Ammo 1/2
  • Segment 27/28 => Sleep Ammo 1/2
  • Segment 29/30 => Exhaust Ammo 1/2
  • Segment 31/32 => Recover Ammo 1/2
  • Segment 33 => Demon Ammo
  • Segment 34 => Armor Ammo
  • Segment 35/36 => Unknown Ammo (???)
  • Segment 37 => Tranquilizer Ammo
Each ammo sub-segment consist from 3 bytes:
  • 1st byte: defines ammunition amount. Using more then 20 (14 in HEX) crashes game to the desktop!
  • 2nd byte: defines ammunition shot type. Tested shot types (in HEX):
    • Normal (Recoil +1) => 00
    • Normal (Recoil +2) => 01 / 02 / 03
    • Normal (Recoil +3) => 04 / 05 / 07 / 0B / 14 / 15 / 18 / 20
    • Normal (Recoil +4) => 06 / 08 / 09 / 0C / 0D / 13 / 19
    • Rapid Fire (Recoil +2) => 1C / 1D / 1E
    • Rapid Fire (Recoil +3) => 1F / 21
    • Follow-Up / Mortar (Recoil +1) => 12
    • Follow-Up / Mortar (Recoil +2) => 0E / 1B
    • Follow-Up / Mortar (Recoil +3) => 0F / 10 / 16 / 17 / 1A
    • Blot Action / Single Shot / Auto-Reload => 0A
    • Wyvern Shot Charge => 11
  • 3rd byte: defines ammunition reload. Tested reload types (in HEX):
    • Fast => 11
    • Normal => 00 / 01 / 0E / 12
    • Slow => 02 / 03 / 04 / 05 / 0B / 0F / 10
    • Very Slow => 06 / 07 / 08 / 09 / 0A / 0C / 0D
Since I'm far away from game's end (I haven't even unlocked crafting for tier 4 and above), I can't release modded "shell_table.shl_tbl" where every bowgun can use every ammo type. However, I've attached original "shell_table.shl_tbl" file that anybody can change following my earlier explanation.
original_shell_table.zip
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Light/Heavy Bowgun Ammo Modding Tutorial:
First of all, you need Notepad++ to edit text and search for regular expression, and you also need HxD hex editor to edit read/write "shell_table.shl_tbl" file without harming data structure.
  1. Download "original_shell_table.zip" and unpack "shell_table.shl_tbl" to "YourMonsterHunterWorldFolder\nativePC\common\equip\" folder.
  2. Open "shell_table.shl_tbl" with HxD and copy all HEX code into new Notepad++ text file.
  3. For example, you want to change bowgun that has 7x Normal I, 5x Normal II, 4x Normal III, 6x Pierce III, 8x Spread II.
  4. Search in text file via Notepad++ (using regular expression search mode) for "07.[0-F][0-F].[0-F][0-F].05.[0-F][0-F].[0-F][0-F].04.[0-F][0-F].[0-F][0-F].00.[0-F][0-F].[0-F][0-F].00.[0-F][0-F].[0-F][0-F].06.[0-F][0-F].[0-F][0-F].00.[0-F][0-F].[0-F][0-F].08"
  5. Do pay attention that if one or another type of Ammo is missing in the in-game list, you must remember to add 00 into search (just as in example at #4) to follow the sub-segment order.
  6. Also, do follow sub-segments order shown at the very beginning, although Wyvern Ammo is one of the last at in-game list, in segment it goes right after Cluster Bombs.
  7. After you found your bowgun's ammo segment, use earlier explanations as reference to change whatever you want.
  8. After you finished, don't forget to copy HEX text from Notepad++ to HxD and overwrite "shell_table.shl_tbl" file.
  9. Important Notice: Cluster Bombs only work with "Follow-Up / Mortar" shot types. I'm also not sure if you can add Cluster Bombs to Light Bowguns and make them work. And DO NOT set more then 20 ammo for each type - game will crash to the desktop once you will try to use your bowgun.
  10. Now you can go Rambo with your favorite bowgun. Enjoy!
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Last edited by WarStalkeR on Mon Sep 24, 2018 7:05 am, edited 5 times in total.

soulkey
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Re: Monster Hunter World Modded Weapons

Post by soulkey » Sat Sep 15, 2018 6:31 am

hi, i'm using your mode well. so fantastic, but how can i modify HBG and LBG damage double? i'm download hex edit and open your HBG,LBG file but i dont have Programming knowledge so i cant not modify my self, so would you modify double damge HBG,LBG mode upload or can you inform how can i modify?
thx.
:wub: :wub:

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Re: Monster Hunter World Modded Weapons

Post by nos4r2 » Sat Sep 15, 2018 11:37 am

Can anyone teach me or upload the one that let me use all ammo without recoil/Devitation i don't want more dmg or other thing then these 2 option

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WarStalkeR
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Re: Monster Hunter World Modded Weapons

Post by WarStalkeR » Sat Sep 15, 2018 5:45 pm

soulkey wrote:
Sat Sep 15, 2018 6:31 am
hi, i'm using your mode well. so fantastic, but how can i modify HBG and LBG damage double? i'm download hex edit and open your HBG,LBG file but i dont have Programming knowledge so i cant not modify my self, so would you modify double damge HBG,LBG mode upload or can you inform how can i modify?
thx.
:wub: :wub:
nos4r2 wrote:
Sat Sep 15, 2018 11:37 am
Can anyone teach me or upload the one that let me use all ammo without recoil/Devitation i don't want more dmg or other thing then these 2 option
Here it is, I've updated the post (at the very beginning of the post there is attached modded bowgun ammo file): viewtopic.php?p=60244#p60244

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Re: Monster Hunter World Modded Weapons

Post by nos4r2 » Sat Sep 15, 2018 6:20 pm

WarStalkeR wrote:
Sat Sep 15, 2018 5:45 pm
soulkey wrote:
Sat Sep 15, 2018 6:31 am
hi, i'm using your mode well. so fantastic, but how can i modify HBG and LBG damage double? i'm download hex edit and open your HBG,LBG file but i dont have Programming knowledge so i cant not modify my self, so would you modify double damge HBG,LBG mode upload or can you inform how can i modify?
thx.
:wub: :wub:
nos4r2 wrote:
Sat Sep 15, 2018 11:37 am
Can anyone teach me or upload the one that let me use all ammo without recoil/Devitation i don't want more dmg or other thing then these 2 option
Here it is, I've updated the post (at the very beginning of the post there is attached modded bowgun ammo file): viewtopic.php?p=60244#p60244
Thx! after i'm home will try it and report later

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