Monster Hunter World Modded Stuff and Things

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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TemptingIcarus
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Re: Monster Hunter World Modded Stuff and Things

Post by TemptingIcarus » Wed Nov 07, 2018 3:48 am

I got it fixed. It's in the other thread on what I did.


Now about that Poison Mod Script...how's that coming along? 8-)

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DamSF
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Re: Monster Hunter World Modded Stuff and Things

Post by DamSF » Wed Nov 07, 2018 8:32 pm

Hello there, I've made a updated version of the weapons mod, now with Kulve Taroth Weapons.

-All the last weapons of each Tree now have 3 Gems slots. (Modding weaker weapons seemed to be unnecessary work, since nobody will use them)
-All Bowguns have no deviation (including the Kulve Taroth ones).
-Almost all Kulve Taroth weapons now have 3 Gems slots.
Nothing else was changed besides Gem slots and the Bowguns deviation.

Note: Some weapons haven't been changed due to the Editor crashing every time I tried to modify them, once I find a way to fix this I'll update the files.
Attachments
Ranged Weapons.7z
3 Gems slots for the last weapons in each Tree and no deviation for Bow guns.
(3.81 KiB) Downloaded 68 times
Melee Weapons.7z
3 Gems slots for the last weapons in each Tree.
(12.51 KiB) Downloaded 59 times

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Deviljho
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Re: Monster Hunter World Modded Stuff and Things

Post by Deviljho » Thu Nov 08, 2018 12:43 am

DamSF wrote:
Wed Nov 07, 2018 8:32 pm
Hello there, I've made a updated version of the weapons mod, now with Kulve Taroth Weapons.

-All the last weapons of each Tree now have 3 Gems slots. (Modding weaker weapons seemed to be unnecessary work, since nobody will use them)
-All Bowguns have no deviation (including the Kulve Taroth ones).
-Almost all Kulve Taroth weapons now have 3 Gems slots.
Nothing else was changed besides Gem slots and the Bowguns deviation.

Note: Some weapons haven't been changed due to the Editor crashing every time I tried to modify them, once I find a way to fix this I'll update the files.
Saves me the trouble. Noice.

Gonna yoink this one.

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Re: Monster Hunter World Modded Stuff and Things

Post by toshlynx » Thu Nov 08, 2018 2:45 am

DamSF wrote:
Wed Nov 07, 2018 8:32 pm
Hello there, I've made a updated version of the weapons mod, now with Kulve Taroth Weapons.

-All the last weapons of each Tree now have 3 Gems slots. (Modding weaker weapons seemed to be unnecessary work, since nobody will use them)
-All Bowguns have no deviation (including the Kulve Taroth ones).
-Almost all Kulve Taroth weapons now have 3 Gems slots.
Nothing else was changed besides Gem slots and the Bowguns deviation.

Note: Some weapons haven't been changed due to the Editor crashing every time I tried to modify them, once I find a way to fix this I'll update the files.
i hope you include the double dmg buff on them as well in the original mod of Envy, anyways thnx for the update

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Re: Monster Hunter World Modded Stuff and Things

Post by Shiranui » Thu Nov 08, 2018 1:37 pm

DamSF wrote:
Wed Nov 07, 2018 8:32 pm
Hello there, I've made a updated version of the weapons mod, now with Kulve Taroth Weapons.

-All the last weapons of each Tree now have 3 Gems slots. (Modding weaker weapons seemed to be unnecessary work, since nobody will use them)
-All Bowguns have no deviation (including the Kulve Taroth ones).
-Almost all Kulve Taroth weapons now have 3 Gems slots.
Nothing else was changed besides Gem slots and the Bowguns deviation.

Note: Some weapons haven't been changed due to the Editor crashing every time I tried to modify them, once I find a way to fix this I'll update the files.
Thanks for this! Also would it be possible for you to share the offsets of the kulve taroth weapons? Just the rank 7/8 ones would do :x

Juicec
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Re: Monster Hunter World Modded Stuff and Things

Post by Juicec » Fri Nov 09, 2018 2:07 pm

is it possible to get a double dmg update for the KT weapons?

rezn
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Re: Monster Hunter World Modded Stuff and Things

Post by rezn » Sat Nov 10, 2018 4:37 pm

hello, someone have kulve taroth offset?

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Re: Monster Hunter World Modded Stuff and Things

Post by greaper310 » Sun Nov 11, 2018 5:43 pm

well, can we got file for Bowgun with No Deviation only? without Defense, Damage and another buff

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Re: Monster Hunter World Modded Stuff and Things

Post by Eternallydissolved » Fri Nov 16, 2018 4:04 am

Install into nativePC\common\pl this mod gives all mantles a 50 minute (3000 seconds) uptime and a 0.0001 (0 second) cooldown. additionally it gives all boosters (health, cleanser and affinity) 5 minute(300 seconds) uptime and a .0001 (0 second) cooldown. the reason for me limiting the boosters to 5 minutes is because more than 1 can be placed at a time and if you have 16 of them running on different portions of the map during a quest, it will cause a fps drop because of having to render the particle effects for how ever many you have running at a time

Temporal mantle (to be released on november 22nd with the lunastra update) has been pre-modded to the level as the other mantles.

the one caveat to the 50 minute uptime for mantles is the ghillie mantle as that mantle will run out the moment you attack with your weapon, or take damage; that is how this mantle is programmed to function; if i find a way to make it not respond to damage, i will upload an update to the mod.
askill_param.zip
install into nativePC\common\pl
(368 Bytes) Downloaded 14 times

rezn
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Re: Monster Hunter World Modded Stuff and Things

Post by rezn » Fri Nov 16, 2018 12:23 pm

Eternallydissolved wrote:
Fri Nov 16, 2018 4:04 am
Install into nativePC\common\pl this mod gives all mantles a 50 minute (3000 seconds) uptime and a 0.0001 (0 second) cooldown. additionally it gives all boosters (health, cleanser and affinity) 5 minute(300 seconds) uptime and a .0001 (0 second) cooldown. the reason for me limiting the boosters to 5 minutes is because more than 1 can be placed at a time and if you have 16 of them running on different portions of the map during a quest, it will cause a fps drop because of having to render the particle effects for how ever many you have running at a time

Temporal mantle (to be released on november 22nd with the lunastra update) has been pre-modded to the level as the other mantles.

the one caveat to the 50 minute uptime for mantles is the ghillie mantle as that mantle will run out the moment you attack with your weapon, or take damage; that is how this mantle is programmed to function; if i find a way to make it not respond to damage, i will upload an update to the mod.

askill_param.zip
thanks

Eternallydissolved
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Re: Monster Hunter World Modded Stuff and Things

Post by Eternallydissolved » Sat Nov 17, 2018 1:14 am

rezn wrote:
Fri Nov 16, 2018 12:23 pm
Eternallydissolved wrote:
Fri Nov 16, 2018 4:04 am
Install into nativePC\common\pl this mod gives all mantles a 50 minute (3000 seconds) uptime and a 0.0001 (0 second) cooldown. additionally it gives all boosters (health, cleanser and affinity) 5 minute(300 seconds) uptime and a .0001 (0 second) cooldown. the reason for me limiting the boosters to 5 minutes is because more than 1 can be placed at a time and if you have 16 of them running on different portions of the map during a quest, it will cause a fps drop because of having to render the particle effects for how ever many you have running at a time

Temporal mantle (to be released on november 22nd with the lunastra update) has been pre-modded to the level as the other mantles.

the one caveat to the 50 minute uptime for mantles is the ghillie mantle as that mantle will run out the moment you attack with your weapon, or take damage; that is how this mantle is programmed to function; if i find a way to make it not respond to damage, i will upload an update to the mod.

askill_param.zip
thanks
Your welcome!
for whatever reason i have neglected to post this in the modding threads; it slipped my mind, i simply do not know why but anyways, for those who wish to discuss mods, make requests ect; i have started a discord server for the skills modding! here is the link; dont worry, its a permanent link!
https://discord.gg/ZXPQ56y

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Re: Monster Hunter World Modded Stuff and Things

Post by Envy » Sun Nov 18, 2018 1:16 am

TemptingIcarus wrote:
Wed Nov 07, 2018 3:48 am
I got it fixed. It's in the other thread on what I did.


Now about that Poison Mod Script...how's that coming along? 8-)
https://www.fearlessrevolution.com/monsterhunterworld/mods/519

look at the features if find out what file / line changes the poison thing you got your anwser

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Re: Monster Hunter World Modded Stuff and Things

Post by Eternallydissolved » Sun Nov 18, 2018 2:20 am

Envy wrote:
Sun Nov 18, 2018 1:16 am
TemptingIcarus wrote:
Wed Nov 07, 2018 3:48 am
I got it fixed. It's in the other thread on what I did.


Now about that Poison Mod Script...how's that coming along? 8-)
https://www.fearlessrevolution.com/mons ... d/mods/519

look at the features if find out what file / line changes the poison thing you got your anwser
Links taking me to the general forum index

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