Monster Hunter World Modded Stuff and Things

Memory scanning, code injection, debugger internals and other gamemodding related discussion
Envy
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Re: Monster Hunter World Modded Weapons

Post by Envy » Thu Sep 06, 2018 5:47 pm

zyang2012 wrote:
Thu Sep 06, 2018 2:26 am
First I want to thank you for your work, and I have a really dumb question for you, which tool do I need to edit those files?
I use HxD but you can do it with every other hex editor too

blablah
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Re: Monster Hunter World Modded Weapons

Post by blablah » Thu Sep 06, 2018 10:23 pm

is there a chance we could get a fully labeled offsets list for HBG and LGB?

Also, when you find time can you add updated modded files with the deviljho weapons?
Last edited by blablah on Fri Sep 07, 2018 1:17 am, edited 2 times in total.

rt41600
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Re: Monster Hunter World Modded Weapons

Post by rt41600 » Thu Sep 06, 2018 10:55 pm

i can help you fill the bowguns offsets but not sure where to start
any chance ammo type, reload, recoil can be edited as well?

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Re: Monster Hunter World Modded Weapons

Post by blablah » Thu Sep 06, 2018 11:03 pm

i think Envy said -
Envy wrote:
Tue Sep 04, 2018 8:32 pm
Added range weapon spreadsheet including a way to change ammo for bowguns, but there must be a premade table from capcom where they define which hex value ( from 00 till 49 ) use which set of ammo including rapid fire and single shot. Atm i'm not able to find this table. Maybe its the shell file in the folder but i'm not sure


i would be SO grateful for any time you can offer with identifying and cataloging the HBG and LBG offsets. i also don't know where to start.

Envy
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Re: Monster Hunter World Modded Weapons

Post by Envy » Fri Sep 07, 2018 6:13 am

blablah wrote:
Thu Sep 06, 2018 10:23 pm
is there a chance we could get a fully labeled offsets list for HBG and LGB?

Also, when you find time can you add updated modded files with the deviljho weapons?
blablah wrote:
Thu Sep 06, 2018 11:03 pm
i think Envy said -

i would be SO grateful for any time you can offer with identifying and cataloging the HBG and LBG offsets. i also don't know where to start.
Done updated files.

I put all range weapon files together and i will do the same for melee. I guess its easier for me to update these.
I will update the instructions too

rt41600
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Re: Monster Hunter World Modded Weapons

Post by rt41600 » Fri Sep 07, 2018 6:50 am

the attack value you see in game is bloated, here are the multipliers, you basically multiply the dec value by the multiplier and you get the ingame attack value of the weapon
Hammer (x 5.2)
Great Sword (x 4.8)
Hunting Horn (x 4.2)
Charge Blade (x 3.6)
Switch Axe (x 3.5)
Long Sword (x 3.3)
Insect Glaive (x 3.1)
Lance (x 2.3)
Gunlance (x 2.3)
Heavy Bowgun (x 1.5)
Sword and Shield (x 1.4)
Dual Blades (x 1.4)
Light Bowgun (x 1.3)
Bow (x 1.2)

all weapons have a non bloated attack value of 230, 220, 210, 200 and so on.

Envy
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Re: Monster Hunter World Modded Weapons

Post by Envy » Fri Sep 07, 2018 6:59 am

rt41600 wrote:
Fri Sep 07, 2018 6:50 am
the attack value you see in game is bloated, here are the multipliers, you basically multiply the dec value by the multiplier and you get the ingame attack value of the weapon
Hammer (x 5.2)
Great Sword (x 4.8)
Hunting Horn (x 4.2)
Charge Blade (x 3.6)
Switch Axe (x 3.5)
Long Sword (x 3.3)
Insect Glaive (x 3.1)
Lance (x 2.3)
Gunlance (x 2.3)
Heavy Bowgun (x 1.5)
Sword and Shield (x 1.4)
Dual Blades (x 1.4)
Light Bowgun (x 1.3)
Bow (x 1.2)

all weapons have a non bloated attack value of 230, 220, 210, 200 and so on.
I know these are in the formulas for the damage calculator and a hidden damage sheet to calculate the dmg amounts :)

blablah
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Re: Monster Hunter World Modded Weapons

Post by blablah » Fri Sep 07, 2018 7:13 am

Envy wrote:
Fri Sep 07, 2018 6:13 am
blablah wrote:
Thu Sep 06, 2018 10:23 pm
is there a chance we could get a fully labeled offsets list for HBG and LGB?

Also, when you find time can you add updated modded files with the deviljho weapons?
blablah wrote:
Thu Sep 06, 2018 11:03 pm
i think Envy said -

i would be SO grateful for any time you can offer with identifying and cataloging the HBG and LBG offsets. i also don't know where to start.
Done updated files.

I put all range weapon files together and i will do the same for melee. I guess its easier for me to update these.
I will update the instructions too
Thank you SO much for your timely response.

rt41600
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Re: Monster Hunter World Modded Weapons

Post by rt41600 » Fri Sep 07, 2018 8:16 am

i think you accidentally deleted the older files while uploading the new ones.

Envy
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Re: Monster Hunter World Modded Weapons

Post by Envy » Sat Sep 08, 2018 6:34 am

rt41600 wrote:
Fri Sep 07, 2018 8:16 am
i think you accidentally deleted the older files while uploading the new ones.
no it was intentional, i was about to edit them but then i got a family emergency and couldnt finish my work but i will today.

Edit: Updated the files and added all melee weaps

Eternallydissolved
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Re: Monster Hunter World Modded Weapons

Post by Eternallydissolved » Sun Sep 09, 2018 1:08 am

just a heads up, the model for the wyvern ignition event greatsword was also put in game with the deviljho update so that can be added to the offsets whenever you feel up to it. also 27 hex for sharpness quality actually gives a lot of white sharpness.

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Re: Monster Hunter World Modded Weapons

Post by kucing13 » Sun Sep 09, 2018 3:47 am

with armor, weapon and charm modded.
I assume its possible to do modded buff too right?
ie increase mighty pill buff dmg or adamant pill defense.
Just curious

Envy
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Re: Monster Hunter World Modded Weapons

Post by Envy » Sun Sep 09, 2018 3:29 pm

kucing13 wrote:
Sun Sep 09, 2018 3:47 am
with armor, weapon and charm modded.
I assume its possible to do modded buff too right?
ie increase mighty pill buff dmg or adamant pill defense.
Just curious
As far as i can see it yeah it should be possible. But to be honest i don't have that much experience in editing and don't know where the file for buffs is.
Eternallydissolved wrote:
Sun Sep 09, 2018 1:08 am
just a heads up, the model for the wyvern ignition event greatsword was also put in game with the deviljho update so that can be added to the offsets whenever you feel up to it. also 27 hex for sharpness quality actually gives a lot of white sharpness.
I edited the whole offsets of every weapon, so the new weapons should be in the file but are not accessable ingame. If they are coming online i will update my files with the names

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Re: Monster Hunter World Modded Weapons

Post by Emlorp » Sun Sep 09, 2018 3:44 pm

You dont happen to also have a spreadsheet for Armors do you?

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Re: Monster Hunter World Modded Weapons

Post by Envy » Sun Sep 09, 2018 4:31 pm

Emlorp wrote:
Sun Sep 09, 2018 3:44 pm
You dont happen to also have a spreadsheet for Armors do you?
Nope sorry this is idlehands stuff :D
Eternallydissolved wrote:
Sun Sep 09, 2018 1:08 am
just a heads up, the model for the wyvern ignition event greatsword was also put in game with the deviljho update so that can be added to the offsets whenever you feel up to it. also 27 hex for sharpness quality actually gives a lot of white sharpness.
I see i will update my files so you guys got more white sharpness :)
Ty very much

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