how to track exe's arguments?

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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reverser69
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how to track exe's arguments?

Post by reverser69 » Wed Aug 29, 2018 11:49 pm

hi all
some games have cheats activated by arguments and some times they affect the game ie save is disabled.
wanted to know how can i track these and find the function or how to avoid the after math

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koderkrazy
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Re: how to track exe's arguments?

Post by koderkrazy » Thu Aug 30, 2018 2:23 am

reverser69 wrote:
Wed Aug 29, 2018 11:49 pm
hi all
some games have cheats activated by arguments and some times they affect the game ie save is disabled.
wanted to know how can i track these and find the function or how to avoid the after math
You can try this:
1. Do 'Dissect code' on exe. Memory view-> Tools->Dissect Code
2. Search in 'Referenced strings' Memory view-> View->Referenced Strings
3. Search in 'All Strings'.
4. Look for strings starting with - or /. Or search words debug,mode, devmode, save etc.
5. With 'Referenced string' feature you can go to location it's being accessed.

Also if you are running game using auto created shortcut, then right click on it and see properties.

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