HELP! Changing a value automatically after fixed value is changed.

Memory scanning, code injection, debugger internals and other gamemodding related discussion
Post Reply
Tiswone
What is cheating?
What is cheating?
Posts: 4
Joined: Sun Jul 23, 2017 2:26 am
Reputation: 0

HELP! Changing a value automatically after fixed value is changed.

Post by Tiswone » Wed Aug 01, 2018 7:53 am

I have a simple question but yet no answer so far in other boards..



is there a way to automatically change a value in CE when CE is detecting a value i fixed is changing?



For an example. Player vs KI



KI does a move you can jump over (the move has the value 110CD)

Players value when he doesnt do anything is : 110



So basically, whenever CE detects that the KI opponent does 110CD (move you can jump over)

It will automatically change my value (110) to (120) what makes me jump.





I hope i could somehow explain my case, is there a way/code/software who is able to do this ?

User avatar
koderkrazy
Fearless Donors
Fearless Donors
Posts: 252
Joined: Sun Jun 17, 2018 2:14 pm
Reputation: 165

HELP! Changing a value automatically after fixed value is changed.

Post by koderkrazy » Wed Aug 01, 2018 8:26 am

If you want to change one value(A) if other value(B) changes then create a timer in Lua and keep monitoring B and change A accordingly.

[URL]https://wiki.cheatengine.org/index.php?title=Lua:Class:Timer[/URL]



Which game are you talking about? provide link and screen shots for better understanding.

Post Reply

Who is online

Users browsing this forum: No registered users