SpeedHack

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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Kalas
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SpeedHack

Post by Kalas » Sun Mar 19, 2017 7:20 pm

I'm playing Empyrion and Space Engineers, they both have speed meter.

for example 5.0 m/s

If I wanted to look for that value when I walk/run, what type of scan should I do, float, double?



Is this the right way of finding player speed anyways?

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TheyCallMeTim13
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Re: SpeedHack

Post by TheyCallMeTim13 » Sun Mar 19, 2017 8:45 pm

I normally look at the coordinates then find what writes to them and some where in these functions is where you can find a movement speed multiplier, if one is not found then find a spot that you can add your own multiplier.

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Kalas
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Re: SpeedHack

Post by Kalas » Sun Mar 19, 2017 9:00 pm

Hmm sounds complicated, thank you anyways :)

I'll try it out with some games, The Forest is not an issue as I know how to find x,y,z - I'll try with what accesses :P

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