[ASM Help] Coord. write, not understanding ASM.
Posted: Sun Apr 15, 2018 11:56 am
So I've been trying to find a delta multiplier (super speed), but I keep finding code like this and just can't figure out what's going on even after stepping thought the code.
[CODE=nasm]
Game+168E3C: 0F11 5C 24 70 - movups [rsp+70],xmm3
Game+168E41: 0F11 55 F0 - movups [rbp-10],xmm2
Game+168E45: FF 50 60 - call qword ptr [rax+60]
Game+168E48: 48 8B 58 08 - mov rbx,[rax+08]
Game+168E4C: F6 83 AE000000 02 - test byte ptr [rbx+000000AE],02
Game+168E53: 74 08 - je 14037751D
Game+168E55: 48 8B CB - mov rcx,rbx
Game+168E58: E8 43878600 - call 140BDFC60
Game+168E5D: 49 8B 8F F0000000 - mov rcx,[r15+000000F0] <<<--- AOB Starts Here
Game+168E64: 0F28 CE - movaps xmm1,xmm6
Game+168E67: 0FC6 CE 00 - shufps xmm1,xmm6,00
Game+168E6B: 0F28 C6 - movaps xmm0,xmm6
Game+168E6E: 0F59 4B 40 - mulps xmm1,[rbx+40]
Game+168E72: 48 83 C1 20 - add rcx,20
Game+168E76: 0FC6 C6 55 - shufps xmm0,xmm6,55
Game+168E7A: 0F59 43 50 - mulps xmm0,[rbx+50]
Game+168E7E: 48 8B 01 - mov rax,[rcx]
Game+168E81: 0F58 4B 70 - addps xmm1,[rbx+70]
Game+168E85: 0FC6 F6 AA - shufps xmm6,xmm6,-56
Game+168E89: 0F59 73 60 - mulps xmm6,[rbx+60]
//// INJECTING START ----------------------------------------------------------
Game+168E8D: 0F58 C8 - addps xmm1,xmm0
Game+168E90: 0F58 CE - addps xmm1,xmm6
//// INJECTING END ----------------------------------------------------------
Game+168E93: 0F28 C1 - movaps xmm0,xmm1
Game+168E96: F3 0F11 4D 24 - movss [rbp+24],xmm1
Game+168E9B: 0FC6 C1 55 - shufps xmm0,xmm1,55
Game+168E9F: 0FC6 C9 AA - shufps xmm1,xmm1,-56
Game+168EA3: F3 0F11 4D 2C - movss [rbp+2C],xmm1
Game+168EA8: F3 0F11 45 28 - movss [rbp+28],xmm0
Game+168EAD: FF 50 60 - call qword ptr [rax+60]
Game+168EB0: 48 8B 58 08 - mov rbx,[rax+08]
Game+168EB4: F6 83 AE000000 02 - test byte ptr [rbx+000000AE],02
Game+168EBB: 74 08 - je 140377585
Game+168EBD: 48 8B CB - mov rcx,rbx
Game+168EC0: E8 DB868600 - call 140BDFC60
Game+168EC5: 0F28 43 40 - movaps xmm0,[rbx+40]
Game+168EC9: 0F28 4B 50 - movaps xmm1,[rbx+50]
Game+168ECD: 49 8B 8F F0000000 - mov rcx,[r15+000000F0]
Game+168ED4: 44 0F28 73 50 - movaps xmm14,[rbx+50]
Game+168ED9: 48 83 C1 20 - add rcx,20
Game+168EDD: 44 0FC6 73 60 49 - shufps xmm14,[rbx+60],49
Game+168EE3: 0FC6 C8 A0 - shufps xmm1,xmm0,-60 [/CODE]
[CODE=nasm]
Game+168E3C: 0F11 5C 24 70 - movups [rsp+70],xmm3
Game+168E41: 0F11 55 F0 - movups [rbp-10],xmm2
Game+168E45: FF 50 60 - call qword ptr [rax+60]
Game+168E48: 48 8B 58 08 - mov rbx,[rax+08]
Game+168E4C: F6 83 AE000000 02 - test byte ptr [rbx+000000AE],02
Game+168E53: 74 08 - je 14037751D
Game+168E55: 48 8B CB - mov rcx,rbx
Game+168E58: E8 43878600 - call 140BDFC60
Game+168E5D: 49 8B 8F F0000000 - mov rcx,[r15+000000F0] <<<--- AOB Starts Here
Game+168E64: 0F28 CE - movaps xmm1,xmm6
Game+168E67: 0FC6 CE 00 - shufps xmm1,xmm6,00
Game+168E6B: 0F28 C6 - movaps xmm0,xmm6
Game+168E6E: 0F59 4B 40 - mulps xmm1,[rbx+40]
Game+168E72: 48 83 C1 20 - add rcx,20
Game+168E76: 0FC6 C6 55 - shufps xmm0,xmm6,55
Game+168E7A: 0F59 43 50 - mulps xmm0,[rbx+50]
Game+168E7E: 48 8B 01 - mov rax,[rcx]
Game+168E81: 0F58 4B 70 - addps xmm1,[rbx+70]
Game+168E85: 0FC6 F6 AA - shufps xmm6,xmm6,-56
Game+168E89: 0F59 73 60 - mulps xmm6,[rbx+60]
//// INJECTING START ----------------------------------------------------------
Game+168E8D: 0F58 C8 - addps xmm1,xmm0
Game+168E90: 0F58 CE - addps xmm1,xmm6
//// INJECTING END ----------------------------------------------------------
Game+168E93: 0F28 C1 - movaps xmm0,xmm1
Game+168E96: F3 0F11 4D 24 - movss [rbp+24],xmm1
Game+168E9B: 0FC6 C1 55 - shufps xmm0,xmm1,55
Game+168E9F: 0FC6 C9 AA - shufps xmm1,xmm1,-56
Game+168EA3: F3 0F11 4D 2C - movss [rbp+2C],xmm1
Game+168EA8: F3 0F11 45 28 - movss [rbp+28],xmm0
Game+168EAD: FF 50 60 - call qword ptr [rax+60]
Game+168EB0: 48 8B 58 08 - mov rbx,[rax+08]
Game+168EB4: F6 83 AE000000 02 - test byte ptr [rbx+000000AE],02
Game+168EBB: 74 08 - je 140377585
Game+168EBD: 48 8B CB - mov rcx,rbx
Game+168EC0: E8 DB868600 - call 140BDFC60
Game+168EC5: 0F28 43 40 - movaps xmm0,[rbx+40]
Game+168EC9: 0F28 4B 50 - movaps xmm1,[rbx+50]
Game+168ECD: 49 8B 8F F0000000 - mov rcx,[r15+000000F0]
Game+168ED4: 44 0F28 73 50 - movaps xmm14,[rbx+50]
Game+168ED9: 48 83 C1 20 - add rcx,20
Game+168EDD: 44 0FC6 73 60 49 - shufps xmm14,[rbx+60],49
Game+168EE3: 0FC6 C8 A0 - shufps xmm1,xmm0,-60 [/CODE]