AOBs on a remote server
Posted: Sat Jan 27, 2018 2:54 pm
hi guys
I managed to place the AOBs on a remote server,instead of re-creating & distributing trainer each time game gets updated
Everything works properly in AobswapC with these
IN MY LUA TABLE
ON REMOTE SERVER
What I'm looking for is how to do the same thing with aobscan like this
what should I add in Lua table and what on remote Server?
Thanks to those who will help me
I managed to place the AOBs on a remote server,instead of re-creating & distributing trainer each time game gets updated
Everything works properly in AobswapC with these
IN MY LUA TABLE
Code: Select all
{'Hack1',[[luacall(AobswapC(hck1))]],[[]],[[]], 'false'}
ON REMOTE SERVER
Code: Select all
[[luacall(AobswapC('01 01 01','02 02 02'))]]
Code: Select all
hck1 = cmdHttpGet([[website-url/hack1.txt]])
function CreateTrainer() --thnx to DaSpammer
local HackData = {};
function HackData:HacksData()
self.trainer.form.Caption = [[noOb Trainer]]
self.trainer.title.Caption = [[noOb Trainer]]
self.trainer.credits.Caption = [[ Hack was made by a friend]]
self.hacktable = {
{'Hack1',[[luacall(AobswapC(hck1))]],[[]],[[]], 'false'}
};
for i=1,#self.hacktable do
strings_add(self.listitems, self.hacktable[i][1]);
self.hackstatus[i] = false;
end
end
What I'm looking for is how to do the same thing with aobscan like this
what should I add in Lua table and what on remote Server?
Thanks to those who will help me
Code: Select all
{'Hack1',[[aobscan(INJECT,89 B4 0A A4 01 00 00)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov esi,#999999
mov [edx+ecx+000001A4],esi
jmp return
INJECT:
jmp code
nop
nop
return:
registersymbol(INJECT)]],[[]],[[Enabled]], 'true',[[INJECT:
db 89 B4 0A A4 01 00 00
unregistersymbol(INJECT)
dealloc(newmem)]],[[Disabled]]},