Y lands question

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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gamer2000
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Y lands question

Post by gamer2000 »

So apparently some one suggested these addresses in float.

44D62120 = Health current

44D62128 = Hunger current
44D6212C = Hunger MAX

44D62150 = Breath
44D62154 = Breath MAX

44D62160 = Run speed

44D62168 = Propeller pack flight speed.

But seem not to be correct. How can I find health when there is no indication on health in numbers? Unknown value?

ChiliSoup
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Re: Y lands question

Post by ChiliSoup »

No hunger or HP loss.

Code: Select all

[ENABLE]
registersymbol(INJECT)
aobscan(INJECT,F3 0F 11 28 48 8B 87 B0 00 00 00)
INJECT:
       db 90 90 90 90
[DISABLE]
INJECT:
       db F3 0F 11 28
unregistersymbol(INJECT)

gamer2000
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Re: Y lands question

Post by gamer2000 »

Thank you. The script works but apparently one problem is that everything else as enemies and also trees are objects and are invincible.
Is it working properly on your game?

matrix501
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Re: Y lands question

Post by matrix501 »

ChiliSoup wrote:
Wed Jan 03, 2018 8:19 am
No hunger or HP loss.

Code: Select all

[ENABLE]
registersymbol(INJECT)
aobscan(INJECT,F3 0F 11 28 48 8B 87 B0 00 00 00)
INJECT:
       db 90 90 90 90
[DISABLE]
INJECT:
       db F3 0F 11 28
unregistersymbol(INJECT)

Ok so what are we supposed to do with this? I dont know where to put this???

AddictedToCodes
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Re: Y lands question

Post by AddictedToCodes »

gamer2000 wrote:
Mon Jan 08, 2018 11:40 pm
Thank you. The script works but apparently one problem is that everything else as enemies and also trees are objects and are invincible.
Is it working properly on your game?
I think it is because the code goes for every entity and he doesn't check if it is a player or an enemy. I recommend you to check tutorials about shared codes on how to do it so you'll know how to deal with this problem.

Also addresses change each time you quit the game, so that's pretty much an explanation to why these don't work

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