need help for dark souls 3 script

Memory scanning, code injection, debugger internals and other gamemodding related discussion
Post Reply
MateySwag
What is cheating?
What is cheating?
Posts: 4
Joined: Sun Mar 26, 2017 6:35 pm
Reputation: 0

need help for dark souls 3 script

Post by MateySwag » Thu Sep 28, 2017 6:09 am

so recently my friend and i got into asm for ds3 and we wanted to make a script that doesnt consume any items when its used. so far we have done that in a sense but also it seems if you try to pick up lets say a weapon the game will just crash instantly. i actually didn't write the code myself but i tried looking at ways to fix it and came up empty.

Code: Select all

[ENABLE]
aobscanmodule(NoGoodsAOB,DarkSoulsIII.exe,89 51 08 C3 4C 8D 83 98 00 00 00)
alloc(NoGoods,$128,NoGoodsAOB)
label(code)
label(return)

NoGoods:

code:
  movzx r8d,[rbx+00001EEA]
  mov r8,r8d
  sub [rcx+08],r8d
  ret
  lea r8,[rbx+00000098]
  jmp return

NoGoodsAOB:
  jmp NoGoods
  nop
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(NoGoodsAOB)

[DISABLE]
NoGoodsAOB:
  db 89 51 08 C3 4C 8D 83 98 00 00 00
unregistersymbol(NoGoodsAOB)
dealloc(NoGoods)
any help would be appreciated. as for the opcodes it seems one of them is an opcode for when the item is dropped from the item stack and the other when its consumed. not sure how to potentially write it but yeah any help would be nice.

Post Reply

Who is online

Users browsing this forum: No registered users