Hello a newbie here approaching making tables!

Memory scanning, code injection, debugger internals and other gamemodding related discussion
LegendZero88
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Re: Hello a newbie here approaching making tables!

Post by LegendZero88 » Sat Jul 22, 2017 7:29 pm

understood i fix i will fix some things tomorrow.
For form points i understood, but how can i put max-1 and not max?
something like this?

Code: Select all

push eax
dec [esi+2c] //it will decrement the value by one right?
mov eax, [esi+2c]
mov [esi+30], eax
pop eax
thanks again for instructing me :D

Squall8
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Re: Hello a newbie here approaching making tables!

Post by Squall8 » Sat Jul 22, 2017 9:48 pm

Debug form points with 'what writes'. Simply change the instruction that pops up from a mov to add. And add by some high number. No skills get skipped over and you level up every kill.

Code: Select all

code:
  add [esi+2C],#99
  movzx eax,byte ptr [ebp+08]
  jmp return

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