Finding table values

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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arlight1
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Finding table values

Post by arlight1 » Sun May 21, 2017 4:32 pm

What is a way to find values that are pulled from a table, and don't normally change?
Ex:
"Fireball" skill has a 2 meter radius. I'd like to increase that radius.

Any thoughts?
Thanks.

Squall8
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Re: Finding table values

Post by Squall8 » Sun May 21, 2017 6:58 pm

Find something that relates to that skill, such as a cooldown timer or casting time.

You can also do a string search for the suspected skill name or other info written info pertaining to that skill. Browse the memory around those areas to see it you can find what you're looking for.

If that fails, open the dissect data window at the start of the structure you're viewing and start looking into the pointer trees for something useful.

Either that or I've been doing it the hard way the entire time lol!!

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arlight1
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Re: Finding table values

Post by arlight1 » Sun May 21, 2017 8:22 pm

I located the the skill's base cooldown time and damage per second in the structure. Unfortunately, nothing that looks like its radius.

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