Re: Monster Hunter World Modded Stuff and Things
Posted: Sun Oct 14, 2018 9:11 pm
Bowgun Shell editing? I'd like to see this myself.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
this is appliying to all ammos but here are your files editedEnvy wrote: ↑Fri Sep 21, 2018 8:53 amok personally i only use hxd to edit these files and even the long ones and i can try to explain it for you without notepad++
First of all you need to know which ammo set in the lbg/hbg file affects which ammo offset in the shelltable. I use 15 in the lbg file and 0000091B in the shell table. they match each other.
Your next step is to open the shell table look for the offset 0000091B and for the right column. I uploaded a spreadsheet aswell where its easier to see but you can use warstalkers explanation aswell. Spread 3 have the columns 1E-20:
1E - Ammo capacity -> change 0A to be sure you wont fuck up the game. Thats 10 shots per clip which is far than enough.
1F - Rapidfire -> change to 1C
20 - Reloadspeed -> change to 11
If you want to kick off an ammo type just type 00 00 00 in the columns for the type you don't want to have.
which no recoil mod ? you mean the shell file you posted ? if its that you have to decide no recoil or rapid fire. both is not possible.Snake77 wrote: ↑Mon Oct 15, 2018 12:22 pmFirst of all Thank you very much I've tested it and it exactly and it works without problems but I've noticed that it revert the changes of your ranged weapons mod and those of warstalkeR's no recoil mod so I'd like to know if you could modify the files I'm currently using I'm really sorry to bother you like this I can even make a donation to make it worth your time.
Ps: I just want the changes applied to the Nergi Heavy Bowgun (And the rapid fire to be at the maximum value possible)
Thanks for this!Eternallydissolved wrote: ↑Fri Sep 28, 2018 12:01 amI think i just found the configuration file for the skills themselves, i need to test but i am highly optimistic that the skill effects themselves can be edited from this file (Example Attack boost level 7 attack +21 Affinity + 100)!
EDIT <----- It fucking works!!!!!!!!!!!!!!!!!!!!!!!!
EDIT 2 <-----Does not alter the text description of the skill, but the effect is there showing itself on my overall affinity!
EDIT 3 <---- Unedited skill data file for editing of skills added! use Envy's armor spread sheet and search the file in the hex editor of your choice by that skill byte in hex as they are in the file differentiated by the skills for example attack boost has seven skill levels and its hex byte is 13. My current edit to it as proof of concept is 1300010300000000000000130002060000000000000013000309000000000000001300040C000500000000001300050F000500000000001300061200050000000000 1300073200640000000000
In my example, 13 is the skill byte
the following 00 is unknown
the following 01 is the skill level (level 1)
and the 03 is +3 attack
the next set of 00 adds 255 to the previous 03 so 0301 would be +259 total allowing for each digit of 00-03 being 1 above 255
and then the following 00 is added affinity
and everything there after is unknown but part of the skill configuration data
I have separated the level seven with a space to make it easier to visualize the data
in which
13 is the skill byte
the following 00 is unknown
the following 07 is the skill level (level 7)
and the 32 is +50 attack
the next set of 00 adds 255 to the previous 32 so 3201 would be +306 total allowing for each digit of 00-32 being 1 above 255
and then the following 64 is 100% added affinity
and everything there after is unknown but part of the skill configuration data
Edit 4<-----Some skills cannot be edited at this time effectively like evade window, vaal hazak vitality, speed eating and power prolonger as these skills pull data from another file which we have not even located at this time and is likely one of the encrypted parameter files
Charge blade is not a weapon i have any experience using honestly. I would think that charge blade would be governed by the focus skill as that has an effect on the charge rate for gauges and i would assume the phials for the charge blade. Having just read up on it, power prolonger 3 actually keeps the shield up for 30% longer and since for kinsect it takes those buffs from 1 min 30 seconds to 7 mins 30 seconds where we have it set, it is not affecting the chargeblade phial charge, it is delaying the point where you can switch from sword, to axe mode if i am understanding this correctly. I main great sword, dual blade and insect glaive and i have a set for greatsword which uses focus, and one for glaive which uses power prolonger and a set for dualblade which uses both saved into my load outs. all of the armor pieces are the same, i have just altered the skill decorations for them to facilitate using the skills most advantageous for the weapon im using and switching the loadout in quest will switch the skill gem to the one saved in the loadout for those times you wish to change weapon mid quest.Shiranui wrote: ↑Fri Oct 19, 2018 7:55 amThanks for this!Eternallydissolved wrote: ↑Fri Sep 28, 2018 12:01 amI think i just found the configuration file for the skills themselves, i need to test but i am highly optimistic that the skill effects themselves can be edited from this file (Example Attack boost level 7 attack +21 Affinity + 100)!
EDIT <----- It fucking works!!!!!!!!!!!!!!!!!!!!!!!!
EDIT 2 <-----Does not alter the text description of the skill, but the effect is there showing itself on my overall affinity!
EDIT 3 <---- Unedited skill data file for editing of skills added! use Envy's armor spread sheet and search the file in the hex editor of your choice by that skill byte in hex as they are in the file differentiated by the skills for example attack boost has seven skill levels and its hex byte is 13. My current edit to it as proof of concept is 1300010300000000000000130002060000000000000013000309000000000000001300040C000500000000001300050F000500000000001300061200050000000000 1300073200640000000000
In my example, 13 is the skill byte
the following 00 is unknown
the following 01 is the skill level (level 1)
and the 03 is +3 attack
the next set of 00 adds 255 to the previous 03 so 0301 would be +259 total allowing for each digit of 00-03 being 1 above 255
and then the following 00 is added affinity
and everything there after is unknown but part of the skill configuration data
I have separated the level seven with a space to make it easier to visualize the data
in which
13 is the skill byte
the following 00 is unknown
the following 07 is the skill level (level 7)
and the 32 is +50 attack
the next set of 00 adds 255 to the previous 32 so 3201 would be +306 total allowing for each digit of 00-32 being 1 above 255
and then the following 64 is 100% added affinity
and everything there after is unknown but part of the skill configuration data
Edit 4<-----Some skills cannot be edited at this time effectively like evade window, vaal hazak vitality, speed eating and power prolonger as these skills pull data from another file which we have not even located at this time and is likely one of the encrypted parameter files
I wonder though. Is there any way to make kinsect buffs last long without breaking the charge blade? You could have long lasting kinsect buffs, but you won't be able to charge your blade with CB when you have power prolonger on.