Rapidfire script

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krul
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Rapidfire script

Post by krul » Wed Nov 07, 2018 3:14 pm

Is there a genereal rule how to create rapidfire script?

For example, in Borderlands 2 script (viewtopic.php?t=165) there are 2 ways to do this.

1) In weapon data if you set -10, it means weapon can shoot 10 projectiles in very quick succession one after another.
2) You can set,for example, 10 projectiles pre shot which are fired instantaneously with one click.


B2 was made in Unreal engine. Can this method be used in other engines as well for other games. Would it be possible to do this in Lords of the Fallen game (viewtopic.php?f=2&t=8204) ?

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