Edit Trainer

Memory scanning, code injection, debugger internals and other gamemodding related discussion
Post Reply
User avatar
Kalas
Expert Cheater
Expert Cheater
Posts: 551
Joined: Fri Mar 03, 2017 9:49 am
Reputation: 134

Edit Trainer

Post by Kalas »

Hello, I recently made a Trainer but I wan to add new Hotkeys that I assigned, the issue Is that if I edit it I can't add those, I have to re-create the whole Trainer again, Is there any way I can do that without creating the Trainer again?

User avatar
hose10
Expert Cheater
Expert Cheater
Posts: 83
Joined: Sun Jul 09, 2017 9:10 am
Reputation: 37

Re: Edit Trainer

Post by hose10 »

nope

User avatar
seikur0
Code Alchemist
Code Alchemist
Posts: 440
Joined: Sat Aug 26, 2017 10:48 am
Reputation: 339

Re: Edit Trainer

Post by seikur0 »

You could probably disassemble the trainer? :)

User avatar
Kalas
Expert Cheater
Expert Cheater
Posts: 551
Joined: Fri Mar 03, 2017 9:49 am
Reputation: 134

Re: Edit Trainer

Post by Kalas »

Nah I mean adding new hotkeys, got it working thought. Dark Byte told me use the rebuild feature.

@hose10 thanks for the great answer.

User avatar
MangaDrawing
Cheater
Cheater
Posts: 29
Joined: Sun Mar 05, 2017 11:04 am
Reputation: 0

Re: Edit Trainer

Post by MangaDrawing »

mean is that you save directly your cheat to exe, and not save to .CETRAINER.
You want delete the hotkey and add another hotkey.

User avatar
Kalas
Expert Cheater
Expert Cheater
Posts: 551
Joined: Fri Mar 03, 2017 9:49 am
Reputation: 134

Re: Edit Trainer

Post by Kalas »

What I did is saving the FRM, copy paste the Scripts to a new table, generate and loading the FRM, choose rebuild and then I simply have to set the hotkeys in their place again, that's it :D

And then Generate ofc.

movss
Noobzor
Noobzor
Posts: 11
Joined: Fri Feb 09, 2018 2:14 pm
Reputation: 0

Re: Edit Trainer

Post by movss »

you may modify its pe header ,add a dll file run with processcreated

Post Reply

Who is online

Users browsing this forum: No registered users