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Move bsNone

Posted: Sun Aug 27, 2017 8:58 pm
by Kalas
Hello, I wanted to know If there is a possible way to move a Trainer while It's borderStyle is bsNone, Is there a function for it or something?

Re: Move bsNone

Posted: Sun Aug 27, 2017 9:11 pm
by Matze500
You can implement your own with mouse down event. Thats how i am doing it in c# and wpf.

Re: Move bsNone

Posted: Mon Aug 28, 2017 7:12 am
by Kalas
Matze500 wrote:
Sun Aug 27, 2017 9:11 pm
You can implement your own with mouse down event. Thats how i am doing it in c# and wpf.
That's what I'm trying to do, like be able to press anywhere on the CETrainer or the Panel to be able to drag the window itself, Is there any way?

Re: Move bsNone

Posted: Mon Aug 28, 2017 8:48 am
by panraven
CE's form has a DragNow method to simplify the task.
eg.

Code: Select all

local frm = createForm()
frm.Width,frm.Height,frm.Name = 300,100,"TestForm"
frm.OnClose = function()return caFree end -- caFree -> auto destroy form on close
-- frm.BorderStyle = bsNone -- remove comment if ready to test bsNone
--

local prevColor
local Label = createLabel(frm)
Label.AutoSize = false -- set not autosize first, else caption setting may change size
Label.Left,Label.Top,Label.Width,Label.Height = 0,0,30,15
Label.Caption = 'here!'

-- may be useful effect
Label.OnMouseEnter = function(self) -- show move anchor on hover
  self.Caption='MOVE';self.Color,prevColor = 0xccffcc,self.Color
end
Label.OnMouseLeave = function(self) -- hidden on not hover
  self.Caption='';self.Color = prevColor
end

Label.OnMouseDown = function()frm.DragNow()end -- DragNow is a form method

Label.OnDblClick = frm.Destroy-- left a way to destroy form with bsNone
The obj of OnMouseDown to do DragNow can be any ui as long as it has an area to be mouse click, eg the form itself, just make sure the user know how.

Re: Move bsNone

Posted: Mon Aug 28, 2017 9:22 am
by Kalas
Yea found Dark Byte reply on CEF:

form_dragNow(formname)

I put on the Panel OnMouseDown and added the function and changed forname to CETrainer or UDF1 depends.