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not compatible with ce fix

Posted: Wed Apr 26, 2017 1:22 pm
by scribly
so some games state they are incompatible with ce.

you can either unsign ce and forfeit the usage of kernelmode access, or try this lua code before you start the game

Code: Select all

dbk_initialize() 
dbk_useKernelmodeOpenProcess() 
dbk_useKernelmodeProcessMemoryAccess() 
dbk_writesIgnoreWriteProtection(true) //ignore copy-on-write so writes affect ALL processes 

openProcess('cheatengine-x86_64.exe') 

autoAssemble([[ 
QueryFullProcessImageNameW: 
xor rax,rax 
ret 
]])