not compatible with ce fix
Posted: Wed Apr 26, 2017 1:22 pm
so some games state they are incompatible with ce.
you can either unsign ce and forfeit the usage of kernelmode access, or try this lua code before you start the game
you can either unsign ce and forfeit the usage of kernelmode access, or try this lua code before you start the game
Code: Select all
dbk_initialize()
dbk_useKernelmodeOpenProcess()
dbk_useKernelmodeProcessMemoryAccess()
dbk_writesIgnoreWriteProtection(true) //ignore copy-on-write so writes affect ALL processes
openProcess('cheatengine-x86_64.exe')
autoAssemble([[
QueryFullProcessImageNameW:
xor rax,rax
ret
]])