not compatible with ce fix

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scribly
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What is cheating?
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not compatible with ce fix

Post by scribly » Wed Apr 26, 2017 1:22 pm

so some games state they are incompatible with ce.

you can either unsign ce and forfeit the usage of kernelmode access, or try this lua code before you start the game

Code: Select all

dbk_initialize() 
dbk_useKernelmodeOpenProcess() 
dbk_useKernelmodeProcessMemoryAccess() 
dbk_writesIgnoreWriteProtection(true) //ignore copy-on-write so writes affect ALL processes 

openProcess('cheatengine-x86_64.exe') 

autoAssemble([[ 
QueryFullProcessImageNameW: 
xor rax,rax 
ret 
]]) 

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SunBeam
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Re: not compatible with ce fix

Post by SunBeam » Thu Apr 27, 2017 10:28 am

You mean Denuvo :) Or did you find any other protectors leading to that message?

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