Ouch.. That's getting complicated by the minute, the GetAsyncKeyState returns an int and the xinputgestate returns different values. I just wanted to switch this code so I dont have to play with the controler in one hand the mouse on the other hahaha
Ouch.. That's getting complicated by the minute, the GetAsyncKeyState returns an int and the xinputgestate returns different values. I just wanted to switch this code so I dont have to play with the controler in one hand the mouse on the other hahaha
Well, you can't set the controller state with CE, but you could use a thread or timer to read the controller state and set the key state. [Link] [Link] [Link] [Link]